Mechanic Encyclopedia for ALL

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Comments

  • edited June 6
    Dishonor - A player with ten or more dishonor counters loses the game.
    Example card: https://mtgcardsmith.com/view/ruthless-ronin-1

    I'm trying to create some oriental-themed cards, but not like Kamigawa. I mean, without been hyperfocused on spirits, legendary cards and other things that makes Kamigawa flop.
    I don't know if I will succeed on this task, but I will try my best on it. ;)
  • Contravene - Whenever you counter a spell or ability, [effect]
  • Overcome: Whenever a creature enters the battlefield under an opponent's control, if it has greater power or toughness than this creature, put X +1/+1 counters on this creature where X is the difference between their power/toughness plus 1.
  • Dark Convoke/Shadow Convoke/ Anticonvoke (Each creature an opponent taps while casting this spell causes it to cost (1) more to cast)
  • Objection! (Remove a line of text from target spell on the stacks.)
  • edited June 13
    Writhing (This creature can't attack if it has a
    tangled counter on it)

    The creature then has an effect to add and remove htose counters.
  • Mechanic #1 from me is -- Fascinate (Whenever the enchanted creature deals combat damage to a player, its controller may create a token that's a copy of this card, except the token isn't legendary if this card is legendary.)

    Example of card.

    image

  • " Frostwalk. (Creatures with frostwalk can't be blocked if defending player controls a snow land) " by Dom_Rocks
  • Pantheon - If you control "number" or more gods, "effect"
    I see it mostly on lands, artifacts, and enchantments though I could also see it on the Gods themselves. I wouldn't even consider putting it on a creature that doesn't have the subtype God.
  • edited June 17
    Recall {Cost} ({Cost}: Exile this card from your graveyard recalled by target creature. That creature gains this card's abilities.)
    Example: https://mtgcardsmith.com/view/solbark-trail-relayer
  • image
    clone pay a cost (it should be the creatures mana cost but you do whatever) to create a token that's a copy of this card.
    it should only be on creatures
  • can we look at real mechanics before we make new ones
  • Can you clarify your question
  • Bloodied
    - Bloodied - If your life total is equal to or less than half your starting life total, [effect].
    - Bloodied - As long as your life total is equal to or less than half your starting life total, [effect].
    - Bloodied [cost] - [effect]. Activate this ability only if your life total is equal to or less than half your starting life total, [effect].

    Invocation N (Updated)
    - Invocation N - If you control N or more creatures that share a color with [name], [effect].
    - Invocation N - As you control N or more creatures that share a color with [name], [effect].
    - Invocation N [cost] - [effect]. Activate this ability only if you control N or more creatures that share a color with [name].

    Lurk [cost]
    If you put this card into your graveyard from your library, put it into exile. When you do, cast it for its lurk cost or put it into your graveyard.

    Resonance
    - Resonance - If [prerequisite] is even, [effect].
    - Resonance - As long as [prerequisite] is even, [effect].
    - Resonance [cost] - [effect]. Activate this ability only if [prerequisite] is even.

    Terminal (wording may vary)
    - Terminal - As long as [prerequisite] is 1 , [effect].
    - Terminal - If [prerequisite] is 1, [effect].
    - Terminal [cost] - [effect]. Activate this ability only if [prerequisite] is 1.

    Examples :

    Terminal - As long as you control exactly one creature, [effect].
    Terminal - If you have exactly one card in your graveyard, [effect].
    Terminal - As long as an opponent has 1 life, [effect].
  • image

    Flatulent(Whenever a player smells a queer odor, this creature gains intimidate until end of turn.)
    Sleep In(When this creature enters the battlefield, it gains summoning sickness for three turns instead of one.)
  • Holy smokes has it been awhile since I've created/dropped/donated a 'mechanic' here. Well, I haven't made cards with this yet, but here it is:

    Heed

    Heed - (As long as this _____ is untapped, it can't be the target of spells or abilities during your opponents' turn.)
  • edited June 29
    DELETED
  • @Dom_Rocks They’re saying the ability already exists.
  • edited June 29
    @MonkeyPirate2002, I realize my mistake.
  • You’re getting defensive. It’s exactly the same
  • Backstab [Cost] (during any declare attackers step, you may cast this for it's backstab cost tapped and attacking target creature. It deals double damage until end of turn.)
  • @Bowler218 you should change attack to fight as creatures can’t attack other creatures.
  • But the whole point is for it to as closely resemble the ability from DnD. And we're Cardsmiths, we can bend the rules a little bit, can we?
  • edited July 1
    EDIT: Sorry about the length. No idea why I wrote a small book for these.
    EDIT II: Do y'all think these should be "...when this permanent leaves the battlefield or loses soulsteal/soulborrow, you gain/lose N life"? Or does that seem too..."hey don't break this"-y?

    "Soulsteal N (When this [card type] enters the battlefield, you lose N life. When this [card type] leaves the battlefield, you gain N life.)

    Rules:

    *.a Soulsteal is a static ability. "Soulsteal N" means "When this permanent enters the battlefield, you lose N life. When this permanent leaves the battlefield, you gain N life."
    *.b If a permanent has multiple instances of soulsteal, each works independently.

    And, conversely:

    "Soulborrow N (When this [card type] enters the battlefield, you gain N life. When this [card type] leaves the battlefield, you lose N life.)"

    Rules:

    *.a Soulborrow is a static ability. "Soulborrow N" means "When this permanent enters the battlefield, you gain N life. When this permanent leaves the battlefield, you lose N life."
    *.b If a permanent has multiple instances of soulborrow, each works independently.

    I feel like both keywords could obviously be abused a wee bit due to similar wording to Oblivion Ring. No idea how that would be helpful though, since they'd both ultimately trigger anyway. I thought about "You gain N life until this leaves the battlefield" and "You lose N life until this leaves the battlefield," but they just seemed they could be misinterpreted or at least unclear to me, and unnecessary given the above. Suggestions to remedy this, whether they be "Yeah, do the 'until this.'" or "Leave it how it is" are much appreciated!

    I think the application of both would be to effectively have a life loss or life gain event sort of "waiting" that you could trigger when you wanted to (via blocking). It could also provide an incentive for defending players to avoid blocking (they may not want you to regain that life if it's significant enough). I guess it could also serve as a bit of a threshold if you found a way to have permanents with soulsteal leave the battlefield at instant speed (i.e. sacrificing), so that, when your burn opponent plays what they think is their big win condition and they forgot about soulsteal, you can gain that life back and they wasted their Fireball and their turn. Sort of, anyway.

    Oh, also "When you would gain life, instead gain twice that life" exists. Yeah. I'm thinking both would be white and black, probably primarily black.

    Feedback is much appreciated! :D
  • edited July 1
    Soulborrow and soulsteal-esque ideas could also work with some other things now that I think about it...

    Discard/draw
    Strange mana sinks?..or mana...storages? Some word [cost] (When you cast this spell, counter it unless you pay [cost]. When this leaves the battlefield, add [cost].)
    Hehe turns (When it enters, skip next N turns, take extra N after it leaves or vice versa)
    Exile permanents (you control)/return those (Could work both ways to temporarily retrieve cards from exile)
    etc.
  • edited July 1
    New Mechanic: Grudge

    Grudge - When CARDNAME enters the ACTION, target opponent may EFFECT. If they don’t, CARDNAME now holds a grudge against that player

    And an effect that has to do with begrudged player.

    Example:

    Begrudging Landlord {2}{g}{w}

    Grudge - When Begrudging Landlord enters the
    battlefield, target opponent may have you gain
    control of a land of their choice that they control.
    If they don't, Begrudging Landlord now holds a
    grudge against that player.

    At the beginning of your upkeep, begrudged
    player may pay {2}. If they don't, they lose 3 life.

    https://mtgcardsmith.com/view/begrudging-landlord
  • edited July 1
    @Bowler218 We’re called cardsmiths, not cardbenders. We should always try to follow the rules as best as we can.

    Besides, fighting is very similar to attacking, and it’s the proper mtg term for what you’re trying to do.
  • Frick I jumped in on a war...

    A war of the Spark
  • edited July 1
    @Bowler218, what @MonkeyPirate2002 is trying to say is that your wording is improper and wouldn't make the mechanic function well. It's about mechanics and the ability for the mechanic to be playable.

    I'll use ninjutsu and Prey Upon as examples.

    Ninjutsu allows you to cast a creature spell in place of an unblocked attacker and have it tapped and attacking. That means the card with ninjutsu will deal combat damage to the defending player.

    Prey Upon is a one-drop sorcery (g) that has a target creature you control fight target creature you don't control. These creatures deal combat damage to each other, but your creature is not attacking. If it said to attack target creature you don't control, then a) it couldn't attack the creature since you can only attack players and planeswalkers and b) the defending creature would...more accurately be a blocker? But it technically isn't blocking? It would need to say something like "Target creature you control attacks target opponent. You choose target creature defending player controls to block that creature."

    Hope that helps clarify! :D
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