Mechanic Encyclopedia for ALL

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  • Devolve: (Whenever a creature enters the battlefield under your control, if it's power or toughness is greater than this creature's, put a -1/-1 counter on this creature.)
  • Last Strike (Creatures with Last Strike deal combat damage after creatures without it.)
    I made Last Strike mainly just so those anonymous cards with "Triple Strike" could almost be plausible. As I see it:
    Triple Strike (This creature deals first strike, regular, and last strike damage.)
  • edited November 2015
    Imprison (white)
    (Whenever this creature enters the battlefield, exile another target creature. It's owner may pay its mana cost at any time to return it to the battlefield.)
    Freeze target _____ (blue)
    (Tap it. It doesn't untap during its controllers untap step.)
    Firebreathing (red)
    ({R}: this creature gets +1/+0 until end if turn.)
    Force Sensitive (star wars Jedi/Sith)
    (Whenever this creature blocks or becomes blocked by a creature without Force Sensitive, return that creature to its owner's hand at the end of combat.)
    Rebellion (star wars rebels)
    As long as you control another Rebel, (effect).
    Godly N (gods)
    (As long as your devotion to this cards colors is less than N, this isn't a creature.)
    Destructor 4 (eldrazi)
    (Whenever this creature deals combat damage to a player, destroy up to four nonland permanents that player controls.)
    Flame (red)
    (Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.)
    Melt _____ (red)
    (To melt a card, take it and put it in an oven until it turns into burns up. The temperature at which paper burns is 450 degrees Ferinheight, by the way.) (For unsets)
    Primal (for dinosaurs)
    (Only use mana produced by basic lands to cast this spell.)
    Oceanic (blues replacement for islandwalk)
    (This creature gets +1/+1 and can't be blocked as long as an opponent controls a basic Island.)
    Basic (supertype)
    You may have any number of cards named _____ in your deck.
  • One is a modified intimidate, and the other very unlikely to be reused, but I keyworded them to save space, so I'm posting them.

    Spite (This creature cannot be blocked except by creatures that share a color with it.)

    Null Value (This card cannot be targeted by spells or abilites, or chosen by players, in any zone.)
  • Zealous- If you have gained or lost more than 10 life this turn, (effect)
    For white, black, and red.
  • Alchemy- Whenever you cast noncreature spells, you pay its converted mana cost with mana of (a chosen color)
    Made this mechanics for my set of Fullmetal alchemist
  • Roost (cost). ((cost) if this creature has flying, it loses flying until the beginning of your next turn). cards with roost usually have an ability that does something when they are roosted, like Roost G1, as long as this creature is roosted it has trample.
  • Influence {?} (This [spell, creature, permanent] is influenced if {?} was spent to cast it.)

    Limbo [COST] (You may exile this card from your hand for its limbo cost at any time. If it is in exile, pay its limbo cost at any time to return it to your hand.)
  • Inevitable [COST] (Exile this spell from your hand. During your next turn you may cast it at any time without paying its mana cost. Use Inevitable only as a sorcery.)
  • I have two:

    Advantage (If creature is blocked and opponent controls more than one blocker, you may switch blockers with another attacking creature)

    Grovel (x) (When this creature enters play you may choose to put (x) -1/-1 counters on it and (x) +1/+1 counters on target creature)
  • Nephilim (If at any time two or more players control a creature with nephilim, those players sacrifice those creatures.)

    Functions similarly to the old legends rule. You can control any number of creatures with nephilim, but as soon as an opponent drops one, they ALL die.
  • Mistform this creature cannot be destroyed as a result of combat damage.

    Ripple Whenever you cast a spell you may pay X. Choose a color that you spent in this way, reveal the top X cards of your library. You may choose a card that of that color and put it into your hand. Shuffle the rest of the revealed cards into your library.

    Wraith This creature is unblockable and cannot block.

    Charity Target opponent gains control of target nonland permanent that you control. Each player other player may also choose to copy this spell and choose new targets.

    Grasp (X) When this creature dies you may discard X cards to put it into your hand instead of the graveyard.
  • @monikero Ripple is an actual mechanic name.
  • Indie-Help (Whenever a creature enters the battlefield under your control, you may exile this, helping that creature. When that creature leaves the battlefield, return this to the battlefield.)
    It's a pentacolor triggered ability, inspired by the indie games (but it can be used for anything)
    Example: http://mtgcardsmith.com/view/hopeless-blob
    Hope you like it \^_^/
  • Pieced N:
    1) Creature enters the battlefield with N piece counters on it.
    2) You may pay for this card with N piece counters off other creatures that shares a creature type with it.
    3) For 1 mana, you may remove any amount of piece counters of this creature. If you do, put that many amount of piece counters on another creature you control that shares a creature type and has Pieced.
  • edited January 2016
    Pickpocket X (Whenever this creature attacks, target player, creature or Planeswalker takes X damage)
    Scholarly (While you control a creature with scholarly, play with the top and bottom cards of your library revealed)
  • Here you go!


    Skybound=(This creature has flying and may only block creatures with flying.)

    Earthbound=(This creature may only block creatures without flying even if it has Reach or Flying and it can not gain Flying or Reach while it has Earthbound.)

    Regrowth=(When this creature is sent to the graveyard you may search through your library for a Forest then add it to your hand and shuffle your library, or you may summon a 1/1 green Saproling creature token.)
  • Gaze (When this creature blocks or becomes blocked by another creature, prevent all damage dealt to and dealt by this creature)
  • Tribal Advantage {COST} ( You may play the card for it's tribal advantage cost, if you do each creature you control that shares a creature type with this creature gets a +1+1 counter.)
  • Ignite
    Ignite X
    (Exile the top X cards of your library. Until end of turn you may play those cards.)

    Example:
    Ramitar Pyromancer
    http://mtgcardsmith.com/view/ramitar-pyromancer?list=set&set=4443
  • Refresh N {COST} ({COST}: Put a +1/+1 counter and a refresh counter on this creature. You may not activate this ability if it has N refresh counters on it already.)
  • edited January 2016
    Seabound (This creature can only block or be blocked by other creatures with Seabound or creatures with Islandwalk.)

    Inspired by you, AlphaOmega!

    e.g. http://mtgcardsmith.com/view/sea-bound-kraken
  • Savage: This creature has +2/+2 and Double Strike when blocking, being blocked by, or fighting a creature that shares a creature type with it.

    Charge: When this creature is not blocked, you may have it deal it's combat damage to a creature defending player controls instead.

    Assailant: When this creature and a creature that blocked, was blocked by, or fought this creature survive, those two creatures fight.

    Lockout: When a creature dealt damage by this creature this turn dies, exile it instead. This will not prevent effects like Undying or Persist.
  • @dudedaniel, if you want Persist/Undying to still apply vs. Lockout, then it should go: "Whenever a creature dealt damage by this creature dies this turn, exile it."
  • @cadstar369 I intentionally made it so that Lockout does not work on Unyding and Persist.
  • @dudedaniel, I understand that, it's just that your wording made it so that it did work against those abilities. Saying "exile it instead" means it gets exiled instead of dying, so Undying/Persist won't trigger, hence why I offered my wording.
  • edited January 2016
    @cadstar369 well yours wouldn't prevent it, but it'd still launch it into exile after it returns to the battlefield. How about 'When a creature dealt damage by this creature this turn dies, if it does not return to the battlefield from Undying or Persist, exile it."
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