So I really liked heading up design, so I'm going to try it again with something else. Read the descriptions (or just tag lines) and gohttps://strawpoll.com/2s3x9ey
To vote for the one you would like to design and play the most. Thanks in advance!
The Death of Jace
"Jace has just died and his memories make a new plane"
The most powerful planeswalker in the multiverse has been defeated by someone or something, but the Gatewatch found that his death had released enough magic to make an entire plane. They explore the plane, which is like a twisted version of Jace's psyche and memories. A fake Jace tells them they must find the secrets to kill what killed Jace in his memories or they will stand no chance in an shortcoming invasion.
"Run with leonin and fight to suvive"
"Run along the prairies and defend a tribe from civil war"
My first exposure to MTG was through Mirage, which had a very African vibe. We would put whatever African spins we would need to make to make it happen, but running around with Leonin and Gazelles and everything would be the general flavor.
"Riku of the Two Reflections goes into heavy arcane war"
Many of the commanders printed originally in Commander products don't have much story. An interesting one to me is Riku of Two Reflections. Clearly his world is Typical European Fantasy setting with a lot of magic and creatures flying around. I would say it would start out like the dnd module Eberron, then explode into a magical war with Riku in the middle of it, possibly even igniting.
"What are the creatures invading Belenon?"
There are two planechase cards for Belenon and they look sweeet. The monsters in Edge of Malacal look like they could be phyrexian, so that would be the way I take it. Belenon would be a highly ornate normal fantasy setting that has to fend off the first waves of a Phyrexian invasion.
"Enter a plane controlled by our subconscious"
Fabacin is another Planechase plane. It seems highly attached to thought and emotion, so that would be the main thing setting it apart. The world itself would be entirely dependent on emotion in wildlife, landmass, and weather. It would be mechanically interesting to figure out and hopefully equally so to play.
"Vengeance for a destroyed plane and a ghost kingdom"
A ghost planeswalker (Not Kaya) comes to the Gatewatch to ask for vengence. A planeswalker has killed everyone on the plane. A member or two of the Gatewatch arrive to help, but find a mess of a plane. Several kingdom of ghosts are fighting eachother. The only humanoid species on the plane are spirits, but there are no spirit tribal things since that gets busted fast. Eventually, they get the ghosts to chill and kill the cancerous planeswalker. The landscape is also wrecked. Plains look like the acres of demolished factories from Detroit. The forests would be burned. Etc.
Or write you own. If you would prefer to vote for one recommended by someone else, comment the name of their idea.