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Mechanix Challenge - Twenty Three

84 years ago, @Corwinnn, @MrRansom, @AustinSmith and @Tomigon started a project called TheMechanix. Now, its secret is revealed. It is where we organize all custom keyword mechanics posted to Mechanic Encyclopedia for ALL.

For Mechanix Challenge - Twenty Three
We would like you to choose a custom keyword mechanic from THIS SET: https://mtgcardsmith.com/user/TheMechanix/sets/26444?page=1
and make an incredible card that uses it.

In Mechanix Challenge Twenty Three, the focus is on Keyword Abilities - Triggered
Mechanix Challenge - Twenty Three features mechanics from @Ludos, @Sorins_Thirst, @AlphaOmega, @TurkeyAsylum, @dudedaniel, @Faiths_Guide, @Animist, @Corwinnn, @AustinSmith, @ArienStorm, and @MtgSalvader

CRITERIA
Presentation, art selection, templating, spelling, balance, usefulness and flavor.

Limit of fifteen entries max per person.
Deadline in 1 week: December 9
*Old cards aren't allowed.
*Top 3 winners will get a super amazing -TROPHY- and added to -HALL OF FAME-!
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Comments

  • edited December 2017
    Here are the Mechanics for Mechanix Challenge 23 (And card examples.)


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    Indie-Help by Ludos
    Indie-Help (Whenever a creature enters the battlefield under your control, you may exile this creature, helping that creature. When that creature leaves the battlefield, return this creature to the battlefield.)
    AUTHOR'S NOTE: It's a pentacolor triggered ability, inspired by the indie games (but it can be used for anything) Hope you like it \^_^/
    --or Guide by TenebrisNemo
    Guide (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)


    image
    Pickpocket by Sorins_Thirst
    Pickpocket (Whenever this creature attacks, you may pay {x}. If you do, it deals X damage to target creature, planeswalker, or player.)
    ^Tomigon's thought: OP.
    --CKNG's version
    Pickpocket N (Whenever this creature deals combat damage to a player, exile the top N cards of his or her library face down.)
    --East2West's version
    Pickpocket N (Whenever this creature deals combat damage to a creature, that creature's controller exiles the top N cards of his or her library face down and you draw N cards.)

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    Regrowth by AlphaOmega
    Regrowth (When this creature dies, choose one - Search your library for a Forest card, reveal it, put it into your hand, then shuffle your library; or create a 1/1 green Saproling creature token.)


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    Gaze by TurkeyAsylum
    Gaze (When this creature blocks or becomes blocked by a creature, remove this creature and that creature from combat.)


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    Savage by dudedaniel
    Savage N (Whenever this creature blocks, becomes blocked by or fights a creature that shares a creature type with this creature, this creature gets +N/+N and gains double strike until end of turn.


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    Assailant by dudedaniel
    Assailant (Whenever this creature deals damage to a creature, at the beginning of the next end step, this creature fights that creature.)


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    Lockout by dudedaniel
    Lockout (Whenever a creature dealt damage by this creature this turn dies, at the beginning of the next end step, if that creature card is in its owner's graveyard, exile it.)


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    Warp by Faiths_Guide
    Warp (When you draw this card you may reveal it from your hand. If you do sorcery spells have flash until end of turn.)
    --New wording by modnation675
    Warp (As you draw this card, you may reveal it. If you do, sorcery spells have flash this turn.)


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    Dread by Animist
    Dread (Whenever one or more cards are put into an opponent's graveyard from anywhere, this creature gets +1/+1 until end of turn.)


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    Pinpoint by Faiths_Guide
    Pinpoint (Whenever this creature deals damage to an opponent, that player reveals a card at random from his or her hand. This creature deals damage to target creature or planeswalker equal to the revealed card's converted mana cost.)

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    Augment by Faiths_Guide
    Augment (Whenever +1/+1 counters are placed on a land you control, you may untap up to that many target lands.)


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    Elder by Corwinnn
    Elder (Whenever this creature deals damage to another creature, put a bite counter on that creature. It becomes a Vampire in addition to its other types.)


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    Powercast by AustinSmith
    Powercast (When you cast this spell, copy it for each card in your graveyard that shares a name with this spell. You may choose new targets for the copies.)


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    Frost touch by ArienStorm
    Frost touch (Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)


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    Pillage by MtgSalvader (Edited by Tomigon)
    Pillage N (Whenever this creature deals combat damage to a player, it deals N damage to target creature that player controls.)
  • edited December 2017
    We have some weird ones this round lol

    *You may edit the mechanic, or mechanic's name as long as you think the concept isn't changed. As you submit the edited version, you agree that all cardsmiths can use that version as well.
    *Reminder text isn't necessary.
    **You may make a brand new mechanic for "Pickpocket".
  • My take on the pickpocket mechanic:

    Pickpocket {N} (Whenever this creature deals combat damage to a player, exile the top {N} cardS of his or her library face down.)

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  • edited December 2017
    @Tomigon
    I'd forgotten about Pinpoint. *ThumbUp*

    Can we shorten it?
    Pinpoint (Whenever this creature deals damage to an opponent, that player reveals a card at random from his or her hand. This creature deals damage to target creature or planeswalker equal to the revealed card's converted mana cost.)

    Still so long!
  • edited December 2017
    Minor re-formatting recommendation to @Faiths_Guide's keyword ability.

    Change List:
    1) Fixes card draw demonstration issues.
    2) Fixes minor punctuation issues.
    3) Shortened a bit.

    Warp by Faiths_Guide: https://mtgcardsmith.com/view/stalking-sorceress.
    Warp (As you draw this card, you may reveal it. If you do, sorcery spells have flash this turn.)
  • @Faiths_Guide @modnation675
    Thanks for the new wording! I edited the list!
  • edited December 2017
    Picked the pickpocket from @CKNG

    image
  • I dig the Dread ability.
  • edited December 2017
    Deleted.
  • Dread Return is a card name
  • I reformatted Indie-Help and changed its name. I took example from haunt and champion.

    image

    Guide (Whenever another creature enters the battlefield under your control, you may exile this creature guiding that creature. When that creature leaves the battlefield, return this card to the battlefield.)
  • @TenebrisNemo
    Just making sure you know I added this to the community keyword archive last month.

    Guide (You may begin the game with a single copy of this card from your sideboard in your command zone.)

    Also, you should just write vigilance rather than stating it can't be tapped.
  • But I could try and change the name for you. It's just this one doesn't have the extra room on that line.
  • edited December 2017
    @modnation675 - Spells and abilities can tap creatures with vigilance, but not this one.
  • Okay. Seems very niche though since many effects like that are enter the battlefield tapped.
  • Nice work everyone!

    @TenebrisNemo
    Doesn't your Guide of the North make {t} ability infinite? I'm not sure. I've never seen that effect on real cards.

    @modnation675
    You don't need to change the mechanic's name if you don't want to. I've seen some mechanics with the same name on Encyclopedia.
  • @Tomigon
    Yeah. But I did already, so I'll just keep the changes.

    I was also confused about the wording since normally that effect requires more clauses.
  • @Tomigon - No. Spell and abilities can't tap Guide of the North.

    It can't be tapped so it can't be used to cast spells or to activate abilities.
  • edited December 2017
    image
  • edited December 2017
    @TenebrisNemo
    Ok. Then can the creature attack if it can't be tapped? Tapping is like cost for attacking..

    If you want it to attack(2 mana might be a bit cheap then), maybe the card should say-
    "Vigilance, guide

    Guide of the North can't be tapped.

    The creature Guide of the North guides has vigilance and can't be tapped."
  • @Tomigon - Attacking causes the creature to tap, but it won't tap the creature which can't be tapped.

    I feel like this is the most confusing card which I've ever created!
  • @TenebrisNemo How about making it a keyword. Something like this maybe....?

    Guide of the North and the creature it guides have unflinching (This creature cannot be tapped, and attacking doesn't cause it to tap. If a spell or ability would cause this creature to become tapped, counter that spell or ability.)
  • edited December 2017
    @jabrewer79
    The crossed out part is a horrible idea. But other than that, yes.

    More specifically the bold part.

    Guide of the North and the creature it guides have unflinching (This creature cannot be tapped, and attacking doesn't cause it to tap. If a spell or ability would cause this creature to become tapped, counter that spell or ability.)
  • Oops. Ya, I could see that causing problems. I didn't put a lot of thought into it, just flingin' spitballs.
  • edited December 2017
    Submission 1: image

    By the way, how do you make it so that when you post a link it show the image of the card instead of the link?

    Edit: Damn, I didn't mean to say "Infested Boar" in the card description.

  • @Fantastic_Fantasy_Cards
    <a href="Page URL"><img src="Picture URL" width="35%"></a>
This discussion has been closed.