Well, after nearly half a year of development, I am pleased to announce the rough completion of my newest set, Eathouria!Lore:
Eathouria is a plane where thoughts and dreams shape reality. The plane consists of an endless sky filled with floating islands, each with a drastically different size, appearance, and environment from the others.
(Art credit to Julie Dillon, an amazingly talented artist who has done a few mtg card arts before and was one of my main art inspirations for finding art that captures the feel of Eathouria as a plane.)
Sentient beings on the plane can use passionate enough emotions, thoughts, and dreams to shape the land of the plane as they wish in ways that would be seen as godly on other planes, a process called dreamscaping. This has allowed the plane to flourish with a wide variety of life and environments, unlike any seen on other planes.
As for the story of the set, on Eathouria, nightmares have always been a dangerous and powerful force. On a plane where any thought can be brought into reality with enough effort, a nightmare can manifest itself and terrorize its unintentional creator in horrible ways. However, a nightmare's lifespan is typically short since they come about usually unintentionally and thus aren't as stable as an intentional feat of dreamscaping when created. While nightmares have always been a natural and relatively normal occurrence, recently the plane has been suffering from a new breed of nightmares. These nightmares are lasting and warp the plane in unnatural, eldritch ways (they aren't eldrazi, I'm just using eldritch as an adjective). Many of eathouria's citizens have fallen into eternal rest, plagued by these terrors, and the plane is beginning to turn dark. Somnium, a spirit planeswalker from Theros who has made Eathouria his adopted home, seeing this, realizes his world is in trouble and needs help discovering and stopping whatever has caused this new breed of nightmares.
This help comes in the form of Nissa Ravane, an Elf planeswalker and member of the Gatewatch. After her defeat at the hands of Nicol Bolas on Amonkhet, she planeswalked away nearly dead. Upon waking, she found herself on Eathouria and being cared for by Somnium, who had recognized the Elf from a previous meeting with her and the rest of the gatewatch back when he first planeswalked. After Nissa was nursed back to health, she found her ability to connect with planes resulted in her being a very gifted dreamscaper, rivaling that of Somnium, who is largely considered to be one of the most powerful dreamscapers on the plane. Seeing her talent, Somnium enlists her to help with finding the source of these nightmares.Details:
-Is a large set and part of a two set block (henceforth known as Eathouria Block).
-Has 274 cards (25 basic lands, 101 commons, 80 uncommons, 53 rares, 15 mythic rares)
-Features the following mechanics:
o Envision [cost] (If this card is in your opening hand, you may begin the game with it in exile. You may cast this face up card from exile for its envision cost.)
o Fantasize--If you own seven or more cards in exile, [effect].
o Imprint--...exile a [something] from [somewhere]... (brought back from Mirrodin block)
o Terror [cost] ([cost]: If this card is face up in exile and isn’t terrorizing a creature, this card terrorizes target creature until that creature leaves the battlefield or until this card leaves exile. Terrorize only as a sorcery.)
o Horizon--...if you own a/[number] or more face up land cards in exile, [effect]. OR ...for each face up land card you own in exile...
o Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) (brought back from Lorwyn block)Points of Interest:
-Mechanically the set has a very heavy focus on self-exile, representing dreaming, thinking, and imagination. (Note: I realize this is something Wizard's would virtually never tackle for an entire set, so I wanted to try my hand at it.)
-The art for this set was largely chosen to ensure the set looked very beautiful and colorful.
-Every single rare and mythic rare card (except planeswalkers) is a full art card.
-All land cards in the set are full art cards.
-Finishes the creature land cycle started by Dryad Arbor.
-Includes 5 new Magus cards representing popular enchantments from Magic's history.
If you wish to view the set, please check it out here! http://www.planesculptors.net/set/eathouria
*If you're wondering why this takes you to a site other than MTGCS, that is because I actually used another custom card creator, Magic Set Editor, to allow me to make the full art cards as well as give me access to a 4-ability planeswalker template, which meant I could not post them directly to my profile.
Feedback, positive or critical, would be greatly appreciated, as this is a set that has been particularly difficult for me to gauge power and balance on. Also it would be great if you could help me to catch any spelling or wording errors in the cards. Just let me know in the comments!
Thanks for checking this out!