So I'm working on a proxy set at home for me and my friends to play with. This set features a few key mechanics that I'm having some trouble working around and would like to have some advice, tips, criticisms, etc. on.
So the mechanics in question are:
Empower (On your end step and only once each turn you may discard a card, if you do [insert effect here]).
Tide (As long as the amount of cards in your hand is equal to or more than your maximum hand size you may [insert effect here]).
Anchor X (Each players hand size is reduced by X).
And Contagious X (Whenever this creature deals damage to a non-diseased creature, that creature gains "At the beginning of your upkeep you lose X life.").
For an example of Empower: https://mtgcardsmith.com/view/genesis-beetle
Contagious is meant to be a way for players to want to avoid being chump blocked; where as Anchor doesnt affect the other mechanics as Empower decks would focus on dumping their hand and Tide decks can use their abilities quicker with smaller hand sizes.
As I said, I'm looking for positive tips, advice, and constructive criticism on designing cards for this set and would love to hear or see other people's thoughts on these.