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(FoS) Fateshifted Mechanics #1: Let’s Go Ballistic!

Skip to the bottom for the challenge if you’re in a hurry!

Hello everyone. It will be a little while before I can become as active as I want to in the community (job + can’t use the site when dad’s using the Xbox, which is pretty much any time I have free time). However, while I have a spare moment to disgrace you with my presence, I have come up with Fateshifted mechanics for my not-so-dormant casual multiplayer set Fall of Smiths! As the multiverse spirals into chaos, different events from different timelines clash, and as such, many mechanics make an appearance in the set, some from MTG’s past, some from Cardsmiths, and some “fateshifted mechanics” never seen before...

The Challenge: Make one, two, or three cards using the Fateshifted mechanic Ballistic from my casual set Fall of Smiths!

Variant 1:

Ballistic (cost) ([cost]: This creature gains reach until end of turn. Activate only once each turn.)

Variant 2:

Ballistic # (cost) ([cost]: This creature gets +#/+# and gains reach until end of turn. Activate only once each turn.)


Remember! Good cards get the ultimate reward; a favorite, their card featured in the set, and maybe even a follow!


  • Anyone wanna take a swing? I can give some more examples if you’d like!
  • edited May 21
    I had deleted it because I wasn't happy with my card. I'll make another one asap :)
  • I will work on this!!
  • edited May 21
  • Oops. Looks like your card is gone, @sorinjace!

    I will make another example soon enough. Internet constraints means I don’t get much time to sit down and actually use this site :/
  • edited 1:08AM


    I hope this is utilizing the Ballistic ability correctly. I didn't like variant 2 as much as variant 1.
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