After a dramatic moment you feel that you are pulled away. Your spark had just ignited and you planeswalked.
You wake up in this new unknown world. You try to planeswalk away but something is preventing you from leaving.
You are stuck and after a while you find out that your only way to leave this plane is to reach the source which is stopping your departure. You have to reach the tower in the middle of the world.
You are as well being hunted by the something called the spark eater.
But you are not alone in this vast world. A bunch of other planeswalkers are also stuck here and they also seek the tower to escape. However only one will be able to leave in the end.
Welcome to Clancularius! The unknown plane.
You are a new unskilled and inexperienced planeswalker.
You have appeared in an unknown place and it is up to you to describe/create this place.
The plane is like a unpainted canvas and will be painted by you who have appeared here.
During your journey you will grow in power and the spells and creatures you can summon will become stronger and better.
If you lack behind you will risk being targeted by the spark eater.
This journey is in the same vein as the Tournament of champions thread and have been on my mind for a long while. To achieve greatness in this journey you'll need to be at least a little active.
At the beginning you will choose a color for yourself and your spells. You will be able to increase the number of colors later.
You begin as a mono colored 2, 3 or 4 mana planeswalker. This planeswalker needs to have a name in common to you. Be it your username, part of your username, your real name or a nick name.
You will begin with a niche for yourself and your spells. This niche can be reformed as time passes.
Examples for niches are: Creatures matter. Necromancy. Spells matter. Artifacts. Creatures with deathtouch etc.
You will at the start have three spells/creatures to your disposal.
You begin with the following attributes/limitations but will as the time passes grow stronger and increase your attributes.
Note: These attributes does not include your planeswalker card.
Colors of mana: 1
Maximum mana cost: 3
Max- Legendary spells: 0
Max- Mythical spells: 0
Max- Rare spells: 0
Max- uncommon spells: 1
Max- commons spells: 2
You may create cards whenever you want as long as you have the slot for that specific card. You can however not create planseswalker cards that are not your planeswalker itself. Also these cards won't cost any slots to do but won't give any value either except flavor and story related ones.
Then each Friday I will give a new mini challenge. These will have no deadlines and you don't even have to do them if you don't want to.
You may post more than 1 card for any challenge if you have the slots.
I will also distribute new attribute points and some for you to choice. These may be to increase your color count, your maximum mana, or rarity slots.
Before each new challenge after the start the spark eater will hunt. The number of players that will be taken can be zero up to 3 people based on the total number of planeswakers. When a planeswalker is taken by the spark eater then that player is out of the game.
Those that are taken will be selected by a point system. Lets call it Planeswalker value. (pv)
This value is determined by the cards you have submitted.
Each card will have its own value and the combined value of all cards is your pv.
Cards made for challenges will be worth twice as much during that week.
The value of each card is based on the ordinary:
*Grammar, given artwork source and such
*Relation to your niche
*Range of spell uses: Have something for the most common occasions. You won't get far with only 2/2 for 2. This will be easier done with higher mana costs and more colors. You don't need an answer for everything. Even an eldrazi titan can be beaten with 15 squirrels.
*Rarity and/or legendary (Higher rarity given the card a higher maximum value.
Common: Max 5 points
Uncommon: Max 10 points
Rare: 20: Points
Mythic: 30 points.
Legendary Max +10 Points (Legendary Rare: 30p. Legendary Mythic 40p)
Better card: Higher value
Higher rarity + legendary: higher value
Better coverage of answers for different events/challenges: Higher value
Challenge cards during their challenge week: twice value
How do you Join
To start you'll need to submit your choice of start color, Your planeswalker and your niche before the start date for the first challenge.
Your planeswalker needs to:
Be of your choice of color.
Be 2-4 cmc and mythic.
Have a name in common with you. (Eg username, real name or nickname)
The three cards to your disposal are not mandatory to start but you risk being eliminated without them.
Story telling is not mandatory in this journey and won't be valued. However feel free to tell stories on your own or together with other players. Like your background. Where you start your journey and what you do and such.
*Old cards are allowed
*Cards can be changed and withdrawn until the next spark eater hunt/challenge begins. (Which happens each Friday)
eq. A card made on Wednesday can be changed during Wednesday, Tuesday and Friday before the hunt but not after.
*Cards should not have a color identity outside of your available colors.
*You cannot create cards that use slots which you don't have. (Exceptions are made for your planeswalker card(s))
*Planeswalker cards cannot be anyone else but your planeswalker (Unless they are lore/story cards).
*If you make a lore/story related card that is not one of your planeswalker's spells you may overlook all rules but you must signify that it is a lore/story card.
The first challenge and the journey begins the 31th of August
I appreciate feedback and new ideas. I will rewrite these rules and instructions accordingly as new information is gathered and new ideas pop up.