Welcome back to the world of Rezatta, the Renaissance plane!
The previous thread has reached 20 pages (and is now five months old) so it was time to refresh it and make a new updated intro so whoever is interested in participating doesn't have to read over 500 comments to understand what is happening x)
Here are the links to all the previous threads related to Rezatta:Renaissance Italy Themed Set DesignRenaissance Set — Creative DesignRenaissance Set — Design DesignRenaissance Set — VISION DESIGN PHASE
Quickly, Rezatta is a community-based project where we create a full set of 269 cards (what was used to be called a large set) from scratch on the theme of Renaissance =D
Here is a summary of where we're at so far:I - THE THEMES OF REZATTA:
The main theme is the Renaissance era and Rezatta is a top-down set that translates Renaissance in MTG terms :)
Renaissance can be conveyed through many tropes that we're exploring:
, of course! On Rezatta, it is so vibrant it spontaneously comes to life!
is all over the plane with breakthrough in exploration, warfare and every area of science.
- Humanism, religion, royalty
are all important aspects as well.
There is also a secondary theme on Rezatta: Emotions!
They engulf the plane and inspire its inhabitants. One of the manifestations (or are they the cause?) of this emotional fever are the Muses of Emotions.II - THE MECHANICS OF REZATTA
The mechanical core of the set is life. Rezatta is a completely new type of set: a Life-Matters set
, just like Dominaria is a Legendary-matters set, Ixalan a tribal set, Amonkhet a graveyard-matters set and Kaladesh an Artifact-matters set.1) THE LIFE-MATTERS MECHANICElated —
If at least 3 life was gained and/or lost this turn, EFFECT.
In this set, players have to pay special attention to their life total and how it changes every turn. Elated is the ability word that unifies all the ways cards can care about life going up or down. Different colours have different ways of triggering it, you can gain life, pay life, make the opponent lose life or even gain life, it doesn't matter as long as life somewhere somehow is being traded. It's not the only way the set can care about life, but it's certainly a cornerstone of its development.
N.B: "Elated" is a code name, we're still looking for a better name that conveys a surge of emotions if you have ideas :)2) THE FLASHY NEW LIFE MECHANICSPsylian life
. (Psylian life is part of your life total. If a source would make you lose life, by damaging you for instance, its controller chooses which type of life you lose first. Pay 2 psylian life: Add one mana of any color.)
This is the signature mechanic of Rezatta, something that has never been done before: a new type of life! It can appear without any reminder text, like the Monarch, thanks to a reminder token.
N.B: "Psylian life" is also a code name, we're looking for a better name that conveys Renaissance, as in "rebirth" :)3) THE ART COMING TO LIFE MECHANIC
This mechanic is a top-down design meant to depict how beautiful Art spontaneously comes to life on this plane. It is still under discussion! I will post immediatly after the introduction a collection of all the mechanics we have considered so far. Feel free to jump in!4) THE FOURTH MECHANIC
We know we have enough space in the set for a fourth and final mechanic. What it will do will depend a lot on what the Living Art mechanic looks like ^^ For instance, we know one of them has to be a mana sink to make use of all the mana produced by psylian life. One of them should be more spell-oriented and one of them more creature-oriented, etc...
So far, we've mostly explored a mechanic about progress and discoveries in this slot. I will also post a summary of all the mechanics proposed so far after the introduction.III - THE DESIGN SKELETON OF REZATTA
So far, the design skeleton for common looks like this: (It's nothing locked, it's meant to constantly be adjusted.)
Blue = evasion ; Red = removal
It's almost done, among the few things we still have to add will be the as-fan of each mechanic and themes (which will depend on their nature.)IV - WHAT'S LEFT TO DOA) DESIGNING THE CARDS:
So, this is where we're at, what do we have to do now? Here's in order:
1) Settle on the mechanics. We have to find an Art-Coming-To-Life mechanic that suits our needs, and a fourth mechanics that will be tailored depending on what's left to do.
2) Make decks around the mechanics to playtest what works and what doesn't with them, so we focus on making cards in the fun design space of each mechanic.
3) Make 101 commons following the set skeleton.
4) Make our first draft playtest.
5) Define the draft archetypes and themes of each colour.
6) Iterate and repeat until we're 100% statisfied with the commons.
7) Repeat this last process with the uncommons, then with enough Rares and Mythic Rares to do an 8-player draft.
8) Go to the set Design Phase =D
Additionally, we're always on the lookout for new tropes ideas about Renaissance and cool designs in a vacuum =)B) DESIGING THE WORLD
We also have a second thread where we discuss the world of Rezatta, its races, locations, religions, but also characters and plots that will eventually lead to a story for the set. We're basically slowly building the Planeshift files of Rezatta and it happen here for those interested:Rezatta, the Renaissance plane — World Building Part 2