So basically, you know how politics used to be very interesting to follow and delve into? (And then trump vs hillary with bernie on the sidewalk threw that out the window, but that's not the point).
Well so basically, let's have a political oriented set in magic! Not like, referencing actual politics, but like mindgames in a world of fictional politics... and stuff!
There will be 5 2-colour parties,
The B/R Oriana (Mostly Vampires, with demons and bats thrown in)
The R/G Radan (Mostly Bears, with wolves and foxes thrown in)
The G/W Salengir (Mostly Humans, with beasts and birds thrown in)
The W/U Ahalia, which I already started making (Mostly Squirrels, with other small rodents such as hamsters and chinchillas thrown in)
The U/B Viridon (Mostly Spirits, with some ghosts and illusions thrown in)
As you can see, it is centered pretty heavily around balance with mechanics like Entourage (representing the entourage of the world council [still working on the exact lore of this]) and others like it.
As the politics in this century, this set will experiment with old foundations and prejudices, but while the politics of this century are a never ending vortex of abject failure of democracy and the doom of civilisation, this set is guaranteed to be
a Breath of fresh air! (hopefully)
A thing we haven't really seen before is black-red control. However, I plan on having the Oriana do exactly that. Vampires in the MTG universe surprisingly haven't fleshed out making other creatures vampires, like they usually do in folklore. That's where the Oriana come in. They will play with making other cards vampires, while deleting the vampire tag from some, which could offer for many interesting control plays.
Haste tradeoffs! Give creatures haste, take haste from creatures for other benefits, that's basically it. One thing I should clarify is that, these are not were-bears, no no no no. They are anthropomorphic bears, that aren't actually related to humans.
Since there are no elves on the plane (another challenge for us), the humans basically take their place. This will envision a very different version of the humans, that are mostly gentle nature mages. They will play around with land matters.
The AHALIA: (hmm, @Corwinn
A topic that hasn't been tackled much in white-blue is shrinking (the MTG term for direct self harm, usually in power and/or toughness, in order to gain a different advantage). A common example that I think is really fun, is upgrading flying to unblockable for a cutback in power, but we can add many others, such as hexproof for a price (try saying that 3 times fast!)
It's just dead people. Dead people with ghost swords. Oh, whoops, the swords are real!
But that's exactly what it is, concealing true power with minute creatures, but abilities that can scour the deck for spells to enlarge them. Indestructibility is something we can play around with, but we need to be careful not to go nuts.
AHALIA: did someone mention nUtS?!?!
So, anyone wanna help?