(Skip to bottom for Too Long Did Not Read version)
You wake up, and find yourself in a strange land. You had just experienced an insane moment that caused your planeswalker's spark to ignite, flinging you across the multiverse. You attempt to use your newfound planeswalking powers to return home, but you can't. An image flashes into your mind. A tower, in the middle of the world. You know you must find it if you wish to return home. Another image comes. A serpent, created of glowing strands that seem to be the lost planeswalker sparks of thousands of other planeswalkers. A sense of fear washes over you, and you know that this is the spark eater. If it catches you, you will have your spark removed and will be transported to who-knows-where. A name comes into your mind. Clancularius. The world, a blank slate to be carved. And so you begin your great quest to get home.
Welcome to the second Planeswalker's Journey! I know that this contest is coming really soon after the end of the last one, but I am kind of impatient and didn't feel like waiting. Anyways, welcome! I'll tell you some about the rules. (One more thing: The world has been completely reformed from the last PWJ, so all the locations and stuff from the first one will no longer be there, except for the tower.)Directions
So! Let's begin with how you join. You need:
-A choice of starting color (one color)
-A 2-4 mana planeswalker that is your starting color only, and has a name in common with your name, whether that be username, real name, or nickname. It can be a shortened version.
-A niche that your cards will follow (Ex. Direct Damage, Counterspells, Merfolk Tribal. Your niche is not set in stone, and can be changed.)
-Up to three starting cards (Up to 2 commons and 1 uncommon)NOTE: If you participated in the first PWJ, you cannot just recycle your planeswalker/cards. Planeswalkers created for the first one will not be allowed.
You begin with the following limitations: (Note: These limitations do not include your planeswalker card.)
-Colors of mana: 1
-Maximum mana cost: 3
-Max Legendary spells: 0
-Max Mythical spells: 0
-Max Rare spells: 0
-Max uncommon spells: 1
-Max commons spells: 2
Some people suggested giving points to spend on card slots instead of just giving card slots, but I will not be doing that. I don't think the system of giving slots was flawed, just that a few too many slots were given. So I will keep with the current slot-giving system.
Each week I will be posting a challenge that you can create cards for. Cards created for the challenge will be awarded more points based on how well they solve the challenge. More on grading later. NEW FEATURE ALERT!
As we get further into the challenge, I may sometimes make individual challenges for each contestant. Don't expect this super often, as it will not be easy to think up individual challenges for everyone. At the beginning of each challenge other than the first one, up to three people with the least points will be eliminated. Doing worse in the challenges means more risk of being eliminated.Grading
Each card will be graded on a scale of 1-10:
-2 possible points for being an appropriate power level for it's rarity (This basically means being balanced for it's rarity. It can be strong, but it needs to be balanced.)
-2 possible points for fitting your niche
-2 possible points for flavor
-2 possible points for correct MTG wording/grammar
-1 possible point for having the artist sourced
-1 possible point for artwork choice (Having art that fits the card)
-2 possible points for being able to solve the challenge it was made for, if it was made for a challenge
For a total of 10 possible points for a normal card, and 12 for a card made for a challenge. All rarities and legendary-not legendary will be judged the same. Your planeswalker cards will also be subject to this grading, although if you create a new one, the points it gets will replace the points any other planeswalker you had before got.
CURVE AND COVER FACTOR
The curve (mana curve) and cover (how much stuff your cards can handle) of your cards will be judged on a scale of 1-5 each.Card Rules
-Old cards are allowed
-Cards can be changed until the next challenge, at which point they are set in your spellbook and cannot be taken out. Ex. A card made on Wednesday can be changed during Wednesday, Tuesday and Friday before the challenge but not after.
-Cards cannot be colors that your planeswalker is not.
-No planeswalkers other than yours, except if they are story cards.
-If you make a lore/story related card that is not one of your planeswalker's spells you may overlook all rules but you must signify that it is a lore/story card.
Note: As in the first PWJ, lore and story are allowed, but you don't get points for story. As someone who did story for my guy, I thought it was quite fun, but not everyone likes writing story, so it is not at all required. TLDNR Version
-Submit a monocolor planeswalker that costs 2-4 mana, and a niche (specialty) along with up to 2 commons and 1 uncommon, also monocolor in your planeswalker's color.
-Your planeswalker's name should be similar to your name, whether that be username or real name.
-No repeat planeswalkers from the first PWJ.
-Cards will be judged on a scale of 1-10, with Curve and Cover at 1-5 each.
-Storytelling is allowed, but not mandatory. No points will be awarded for storytelling.
-Your start attributes/card slots:
Colors of mana: 1
Maximum mana cost: 3
Max- Legendary spells: 0
Max- Mythical spells: 0
Max- Rare spells: 0
Max- uncommon spells: 1
Max- commons spells: 2
-I will be giving out challenges each week. You will get slots to make cards for these challenges, and those cards will be graded. Worse cards mean the risk of being eliminated.
Original contest if you want to have a look: http://forums.mtgcardsmith.com/discussion/3820/planeswalker-s-journey/p1
Submissions are due on November 30, at which point the first challenge will begin.
Now, without further ado, Good Luck, Have Fun, and Happy Cardsmithing!
(If you have any questions about rules, feel free to ask!)