Remember when D&D and M:TG teamed up to make Guildmaster's Guide to Ravnica? Pepperidge Farm remembers, now Pepperidge Farm wants you, YES YOU, to make one legendary creature and their backstory, to join in an adventure party, where you will explore the plane/city of Ravnica.
There will be two categories of grading: Backstory and the Card Itself and RolesBackstory and the Card Itself:
Grading Criteria: 1-5
1 - Completely unoriginal backstory/the card is bad
2 - Someone might like the card, but for the rest/the backstory is interesting, but only that, nothing is expanded by the card
3 - The card/backstory is great, but it falls flat somewhere down the line
4 - A couple of people might like this, but the card/backstory is JUST missing some details
5- A near perfect card/backstory, maybe misses one or two good points, but other than that I would want this person on my side
Also I want you to include your character's alignment and thus which Ravnica guild they would identify with, MAKE SURE YOU ACTUALLY KNOW WHAT YOUR ALIGNMENT MEANS, here is a list:
Boros Legion - Lawful Good
Azorius Senate - Lawful Neutral
Orzhov Syndicate - Lawful Evil
Selesnya Conclave, Simic Combine - Neutral Good
Golgari Swarm, House Dimir - Neutral Evil
Gruul Clans, Izzet League - Chaotic Neutral
Cult of Rakdos - Chaotic Evil
For this category I will grade the requirements individually, then add them up so we could see who is top dog in design.Roles
For this you will have to identify which type of role your legendary creature will take up in the group, the roles areThe Tank
The tank is the big muscle of the group, they are meant to soak up the damage, which means you should make your card have extra toughness, even at the slight loss of your card's toughness, make your character control the aggro from enemies in some way.
EXTRA CONSIDERATION if you can make the card artificially tough, by some cool word lingo, I will give you EXTRA CONSIDERATION. (Sans, from the game Undertale, has artificial toughness due to his ability to DODGE, think of that)
Since they are tank you are not allowed to give them any keywords that allow them to act quick, AKA no Haste, Flash, or any keyword that would be characterized as something that belongs to lighter creatures in MTG.
I also want you to include in your backstory why they chose this style of fighting (a big dwarf carrying around a big warhammer would say that they prefer it because of its ability to breach)The Fighter
The Fighter is the attacker of the group, they are meant to participate in combat offensively, which means you should make your card have extra damage, even at the slight loss of your card's toughness, make your character hinder your enemies in some way.
EXTRA CONSIDERATION if your card can do really unique effects enabled by combat
Since they are a Fighter you are not allowed to put any counters or effects that add attack to it, you can add toughness, but not attack, if someone were to say, give them +2/+3, only the +3 would effect the creature
I also want you to include in your backstory why they chose this lifestyle (Batman started fighting crime because his parents were shot)The Healer
The Healer is the member of the group that keeps the others alive, they are meant to heal, which means you should make your card have a healing effect, even if you have to tap, make your character heal the other heroes
EXTRA CONSIDERATION if you can make the effect happen through a condition requisite, or if you can pay to add a cool effect/more healing on top of the heal
Since they are Healer you are not allowed to make it attack for heals, which means no vamp effects, in fact you want your healer to stay alive so I say you shouldn't really at all make them attack
I also want you to include in your backstory how they came to start helping peopleThe Support
The Support is the member of the group that helps boost the other's capabilities, which means you are able to make your character, say, give Flying, (Potion-master, maybe), even if you have to tap, make your character help the others, you can have them attack with effects as well, don't worry
EXTRA CONSIDERATION if you can make it that the Support benefits the group by stacking stuff for itself, or if you use the energy counters, or if you have it put poison counters by a non op effect
Since they are Support the only things I wouldn't want you to do is make the effect so overpowered, or else it makes things boring
I also want you to include in your backstory what their favorite spell/potion/type of magic is.
ALSO You are allowed to make heroes that combine both of these as long as it makes sense in your backstory, Olave, Simic Physician by @Mantis17
is a good example of this
The deadline for your legendary creatures is by the end of March