Some tribes in Magic are more succesful than others; some, like Merfolk
, owe their succes to redundant lords and some tricks.
Other Tribes owe their success to their ability to go-off like Elves
But the vast majority of tribes don't have a defining mechanic that makes it playable nor a key piece that holds the deck together and makes the tribe unique and satisfying to play. Recently, the perfect Wolf-Werewolf and Dinosaur lords were printed:
They both have synergy with their tribe's mechanics and have the right power level.
I hereby challenge every cardsmith to make the perfect lord for his or her favorite tribe and make it playable.
RULES AND CRITERIA:
-Your tribe may have past yet unsuccessful support such as Cats,
-It may improve a boring tribe such as Humans wich basically has no defining mechanic other than lords and value.
-It may be a previously unsupported tribe.
-Your cards will be judged by how unique the defining mechanic or synergy and cohesive the tribe becomes thanks to your cards.
-Un cards won't be eligible for 1st place.
-It doesn't have to be a creature card.
-Up to 4 entries per smith.
3rd place: 2 Favorites of your choice.
2nd place: 3 Favorites of your choice.
1st place: 5 Favorites of your choice.