Hello everyone, it's past time for an update of the thread for our custom set Rezatta!
As is tradition, this new introduction will allow everyone to know where the project is at without having to read fifteen pages of discussion ^^ You can still find all the old threads here:Renaissance Italy Themed Set DesignRenaissance Set — Creative DesignRenaissance Set — Design PhaseRezatta — VISION DESIGN PHASERenaissance Set - Creative TeamRezatta, the Renaissance plane — Vision Design Part 2Rezatta, the Renaissance plane — World Building Part 2
Rezatta is a community-based custom set based on the top-down theme of Renaissance, with a completely new bottom-up core as a life-matters theme!I — THE WORLD OF REZATTA
The world building thread is still ongoing (see the link for Part 2 just above), but I am summarising here the most important aspects.
The main theme of Rezatta is Renaissance! There are many main tropes to the Renaissance theme, such as:
- Art: The plane of Rezatta is imbued with a strange kind of aether that spontaneously gives life to beautiful art.
- Progress: Geniuses all around the plane conduct all kind of research to progress scientifically.
- Humanism, religion, royalty, etc. are all also themes we'll touch upon.
A secondary theme mingles with the main Renaissance theme on this plane: Emotions. Notably, the Muses of Emotions are wandering the plane, inspiring artists and researchers altogether.
The set should overall have an uplifting feel, the plane of Rezatta knows cycles of dark winters (thematically associated with Middle-Age) and inspiring springs (where this set takes place, representing the Renaissance). II — THE MECHANICS OF REZATTA
Mechanically, Rezatta is a completely new kind of set: a life-matters set, the same way you have artifacts-matter sets, graveyard-matters set, or faction sets. This means that your life total is especially important in this set, you will care a lot more about gaining life, losing life or life total values.
We have four keyworded mechanics so far:1) THE LIFE-MATTERS MECHANIC
Elated — If the sum of all life gained and lost this turn is 3 or more, EFFECT.
This is the glue of the set. Rezatta will care about different ways of gaining and losing life, whether it's you or your opponent that have their life total change, but Elated allow the set to care about those life changes in a consistent way.2) THE FLASHY NEW LIFE MECHANIC
Psylian life (Pay 2 psylian life: Add a mana of any color.)
Some of the more nitty-gritty aspects of the mechanic can only be found on the reminder token that goes with it: Psylian life is part of your life total. If you control the source that made you lose life (damage causes loss of life), you lose nonpsylian life before psylian life. Otherwise, you lose psylian life first.
Psylian life is the signature mechanic of the set. It's a new kind of life. In Rezatta, you can gain regular life like you're used to but also psylian life which is counted separately. It's still part of your life total, which means if you have 20 regular life and 5 psylian life, your life total is 25. Some cards care about you having psylian life, but the main reason you want psylian life is that you can pay 2 psylian life at any moment to add a mana of any color. 3) THE "LIVING ART" MECHANIC
Masterwork (Choose a creature you control. It becomes your only Masterwork.)
Since Art can become alive on Rezatta, we have a mechanic to tie them flavourfully. Masterwork works a bit like the Slivers mechanic, except you only pile up all the bonuses on one creature at a time, but in compensation you can choose any creature, not just an Art. It is meant to help you hit your opponent more easily, so you can trigger Elated by attacking. Flavour wise, it represents how the living pieces of art are inspiring their surroundings. 4) THE PROGRESS MECHANIC
Discover (Look at the top card of your library. You may cast it. If you don't, you may put it into your graveyard.)
This is the one mechanic that's not directly playing into the life theme, so the set feel a bit more diverse. It's a powered-up variation on Scry/Surveil/Explore that gives you three options: you can play the top card of your library, leave it there, or toss it in the graveyard. Note that you are still required to pay the mana cost. It also doesn't let you play lands, but it will allow you to play any other card at instant speed, even if you normally could not. Discover brings some filtering to the set and also works as a mana sink for the mana produced by psylian life.III - THE DESIGN SKELETON OF REZATTA
For now, the main focus is filling up the common sheet. Because this part is a bit long, I'll get back to it in a dedicated comment right below. Here's the empty skeleton for the set:
Note that it's a very "Vanilla" set skeleton that can be used for about any set, and adjusted to your own needs. You can probably change a few enchantments into instants/sorceries or vice-versa, and change a few artifacts into lands if you prefer.IV - HOW CAN I HELP?
There are multiple ways you can help:
1) Share new ideas and concepts on how to flesh out the themes of the set.
2) Review what has been done so far to pinpoint what you think doesn't really work.
3) Playtest the common cards. You'll find a not-so-little description below. You can get random pool to create Limited deck by using the PlaneSculptors page of the set
, and you can playtest it online on Untap.in
(all cards have been added with the set code RZT-PT for "ReZaTta PlayTest".