(A Flirran Sorcery is played and stays on the battlefield. When one enters the battlefield, put three fey counters on it. At the beginning of you up keep, remove a few counter from the Flirran Sorcery, then repeat it's effects. When a Flirran Sorcery has no fey counters on it, exile it.)
Play Dark Enhancement only to target a Flirran or Fearie creature.
Comments
Acrobatic Infiltration----{w}{b}{u}{g}{r}
Scheme
Plan {w}{u}{b}{r}{g}, {t} (Return a creature card from your graveyard and attach this Scheme to it. Plan only as a sorcery)
Whenever attached creature deals or is dealt damage, deal 3 damage to target creature or planeswalker.
+3/+3
Once again, schemes are already a card type so that would be unwise. I've seen the same lately with Plane cards.
Given most people don't see the format played. I can't judge the absence of awareness.
Flirran Sorcery--- Rare
(A Flirran Sorcery is played and stays on the battlefield. When one enters the battlefield, put three fey counters on it. At the beginning of you up keep, remove a few counter from the Flirran Sorcery, then repeat it's effects. When a Flirran Sorcery has no fey counters on it, exile it.)
Play Dark Enhancement only to target a Flirran or Fearie creature.
Target player discards two cards.