Omg.... No fruit dragons.... Not again.... Sigh.... Lol
@Lastjustice I picked the 1 drop Planeswalker because i felt u did a really good job on it, and it'd be interesting to see if It works well in the set.
@KalamMekhar The archetypes are less defined than in an official Masters set because I'd rather put cards that people will enjoy into the set than cohesive ones. This doesn't mean cohesion was set aside mind you but the archetypes I'm about to list are less mechanical and more playstyle.
The below reads: Secondary theme/ Primary style
White is Tokens / Midrange Blue is artifact matters/control Black is Graveyard matters / Control Red is Burn / Aggro Green is Mana Dork / Ramp
The Color Combo themes aren't all worked out yet but they will usually fit between the above. For instance Dimir has a self mill/ control theme.
There are also minor tribal themes running throughout including Fruit Dragons, Merfolk, and Squirrels.
Since blue has an artifact matters subtheme, and green has a ramp subtheme, perhaps we could have a tap/untap target permanent theme for Simic? Works well with both mana rocks and mana dorks. Some kind of turbo ramp.
@Corwinnn It was kind of underpowered. @Sorinjace's Coconut Dragon both fits it's slot in the color pie very well while still being decently playable. Killing someone's planes walker when they kill your 2/3 flying lifelink is just good value.
Also, here are some cards of mine that I like, some I like of other cardsmiths may be coming soon but I don't have time right now. (I'll try to have them fit with the themes you stated above.)
Comments
@Lastjustice I picked the 1 drop Planeswalker because i felt u did a really good job on it, and it'd be interesting to see if It works well in the set.
I made this an experimental new idea for stealing creatures. I wanted make a cheaper but fair control magic. You can only take what you have.
The archetypes are less defined than in an official Masters set because I'd rather put cards that people will enjoy into the set than cohesive ones. This doesn't mean cohesion was set aside mind you but the archetypes I'm about to list are less mechanical and more playstyle.
The below reads: Secondary theme/ Primary style
White is Tokens / Midrange
Blue is artifact matters/control
Black is Graveyard matters / Control
Red is Burn / Aggro
Green is Mana Dork / Ramp
The Color Combo themes aren't all worked out yet but they will usually fit between the above. For instance Dimir has a self mill/ control theme.
There are also minor tribal themes running throughout including Fruit Dragons, Merfolk, and Squirrels.
And to post this: https://mtgcardsmith.com/account/sets/36396
Minotaurs for you.