Ignisp Challenge #1: Whose Side Are You On?

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  • My third entry.
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  • Final Entry to show how screwed Ignisp really is :P

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  • https://mtgcardsmith.com/view/aaru-seeker-of-the-unknown
    https://mtgcardsmith.com/view/planar-shifter-1
    Aaru is a genius and a freelance mage working for the Izzet League on the plane of Ravnica, on a project known only by a few: The Planar Shifter. Utilizing technologies from across the multiverse, gathered by Niv Mizzet during his younger years, was constructed by Aaru for use to transport an individual from one plane to another. Aaru was testing the device, when she ended up being trapped on another plane...
  • My fourth entry. Help with balance, wording, or cost is greatly appreciated!
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  • edited September 2017
    Submissions number 4 and 5 for me

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    Designed to give your opponent a nasty surprise and to help get some of your creatures fliped up for a potentially lower cost.

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    Tried to combine a lot of the mechanics of the Truriol to give a versatile creature that's helpful turn 1 or turn 10. I also tried to condense the Cabal text and place it within the Morph text, given that a card with Cabal can't exist on a card that can't turn up.

    Also I would like to replace my 2nd entry for a different card, would that be ok?
  • edited September 2017
    @Baron-777 Sorry for the delayed response. Feel free to switch out entries until the end of the challenge!
  • edited September 2017
    @destoyer153... I guess you got me there with that entry.

    That moment when you forget that last names are a thing
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    my 2nd entry!
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    There are some outsiders in Ignisp who strive for a peaceful life in some distant corners of the world with their own little defensive army and castle.
  • Truriol for me. It was kinda of a given when I read the factions' descriptions at the end of the quiz.

    https://mtgcardsmith.com/view/responsive-to-change
  • As an outsider, my cards will represent Harper Vinsair, a planeswalker that recently arrived on Ignisp, and her forces.
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  • As an outsider, I say, who needs society or pesky counterspells when you can BEAT FACE?!

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  • And my second card, which is meant to be similar to the first.https://mtgcardsmith.com/view/complete/full/2017/10/7/1507409038254067.png
  • czetul's biggest boy

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  • Nice cards once again! Sorry I haven't been checking lately. Lost internet for a few days.
  • My third entry, meant to be part of an enemy-colored reveal-land cycle.https://mtgcardsmith.com/view/complete/full/2017/10/8/1507484751130213.png
  • I'm an outsider! Hm. Here are a few entries I guess. The planeswalker Kyle Tarcur has ended up on Ignisp, and he wants to explore it.
    https://mtgcardsmith.com/view/kyle-daylight-mercenary?list=user (Front side)
    https://mtgcardsmith.com/view/kyle-moonlight-slayer?list=user (Flip Side)


    Along the way, he encounters Rakdos, who has been summoned to the plane by an unknown source, and is wreaking havoc everywhere he goes.
    https://mtgcardsmith.com/view/rakdos-lord-of-the-abyss?list=user

    A battle mage named Ko'Zal attempts to recruit him to the Yuratee cause, but Kyle isn't too interested in the war.
    https://mtgcardsmith.com/view/kozal-battle-mage?list=user

    That's all I got for now. I hope people like them.
  • @Tommia

    Sorry mate, it seems after I broke the no-outsider planeswalker rule, everyone seems to do so
  • Well, I haven't used the Cabal mechanic before this, so I'm finally making a card with Cabal...TWICE!https://mtgcardsmith.com/view/complete/full/2017/10/10/1507643040133808.png
  • edited October 2017
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    Once, Drisana struggled with the other outsiders of Ignisp. They lived in the wilderness, avoiding interaction with the factions and their bloodsheds, while finding other unfortunate outsiders to join their group. When some warmongers would find them, Drisana, with her other warriors, would outplay them into their traps within the forests and leave them as a warning for the factions.

    One day, when Drisana and her companions were being chased by enraged Yuratee soldiers, who swore to avenge the deaths of their brethren, the outsiders found ancient ruins deep within the wilderness and decided to hide in there. Within the ruins, Drisana heard voices which no other living person could hear. A weapon, contained within the ruins, was calling her.

    Drisana followed the voice into the lowermost floor of the ruins and found it; an axe with a sinister past, created to destroy its enemies mercilessly. An enigmatic being's soul has been shackled within it which identified itself as "true deity with horrific powers which every mortal will respect when they draw their final breath . . . Egil."

    When Drisana took the weapon, she could feel how the axe's spiritual roots entwined deep within her soul. She couldn't let go of the axe's hilt. The being within the weapon whispered in her mind: "I know who you are and why you are here. I will give you strength as long as you give me lives which I've been desperately yearning for centuries."

    After being paralyzed for a few minutes, Drisana heard fighting in the upper floors. The Yuratee warriors have found her companions and she had to go up there and aid her friends. She ran with all her strength to the upper floors to help the other outsiders to defeat the soldiers of Yuratee.

    Each floor at a time, she fought against many soldiers which could have killed her if not for the weapon she just found within the ruins. During each battle, she could feel as her strength would run out and then come back again. She kept fighting until every last Yuratee soldier was dead.

    After much blood, sweat and tears, she could finally have a brief respite. But that didn't last for long. When the battle was over, Drisana realized she was the only one alive in the ruins. Everyone around her was lying dead.

    When she desperately searched for anyone of her companions to be alive, she saw as some of them didn't even have any wounds. Instead, they were pale and their eyes were hollow. Then the being whispered within her mind: "I transported their life essences within us during the battle, so we wouldn't fall."

    Drisana was shocked. Egil was now a part of her and it kept her alive. She tried to throw the weapon away from her hands, but she couldn't. "We are one. Together we will release ourselves from our prisons. This world has many peculiar sparks, but yours is something special. Cast off your doubts and embrace my gifts!"

    A sudden urge took control of Drisana. "We need more powers", she whispered. "We are not ready yet, but we will be soon enough . . ."

    After that night, Drisana wandered around Ignisp, killing everyone who would get in her way, even outsiders. For each body slain, the powers within her increased.

    When the morning sun was rising, she felt as if something tried to get out of her body. Covered in blood, she shouted. It felt like she was dying until suddenly, her planeswalker spark ignited. Then it all felt good. She knew there is no going back anymore. She disappeared from the plane of Ignisp.

    Drisana found herself in another plane with even greater and more powerful creatures to kill. That suits her and Egil quite fine.
  • What i've got so far for czutul, i dont know how to make monocolor cards, send help

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    Regnir is a leader in the Yuratee, and his battle cry inspires his allies and strikes fear in his foes. Few have actually seen him, for he rides into battle at a blazing fast speed and devastates enemy troops before rapidly riding off again to strategize.
  • I regret to inform everyone, but I will be unable to use the internet for an indefinite amount of time, so I won’t be able to check this page for some time. Hope to see everyone again soon!
  • edited October 2017
    Hooray for Yuratee!

    I really like this 'Seppuku' keyword flavourwise.

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  • @t4llaR Yuratee battle front is infinite
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