ningyounk

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ningyounk
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  • @Faiths_Guide Thank you for the feedback! =D I've been gone for a while now because I'm having issues enjoying MTG content lately--I don't handle very well how Constructed formats have felt under the recent power creep--so I figured I needed to ta…
  • Good luck with your classes! =D (Out of curiosity, may I ask what you are studying? ^^) I'm going to answer your post from above but I don't want you to feel pressured to answer now. It's a good thing to take a step back regularly anyways then come…
  • Quick update: I'm switching a few playtest names so it doesn't bug for online testing on Cockatrice:  BEFORE / AFTER       I'm also preemptively changing one card for playtest purposes. After trying it on my own, I don't know if the new bla…
  • Here's my entry! I added a personal challenge to make a vertical cycle (one card of each rarity). You can click on the card images to see the card page, except for the Mythic one as a legendary black/red artifact frame was a bit too specific for MTG…
  • @Arceus8523 Thanks a lot for the advice! I'll definitely try that ^^
  • Alright, well it seems to be working smoother than expected so, once I've ironed out the special characters issue + redundant names, I'll be able to schedule this playtest soon hopefully! =D (I have an important job interview today so I'm not going …
  • @feralitator @LyndonF Thanks a lot, that's very useful! =D There are different kind of upload options for Cockatrice on Magic Set Editor, I might be able to pinpoint the best suited one now ^^
  • About the signpost uncommons: I know WOTC said they don't do it like that, but I find it useful to test various bicoloured draft archetypes early just to get a better sense of what themes work or not. They apparently play a soup of different one-of …
  • I often find that combat mechanics are the most difficult to find, it took me like ten versions to get to Masterwork and it's still the one mechanic I constantly try to tweak on Rezatta. Also, you can tell they're usually the less inspired ones in r…
  • There's a Discord where you discuss your cards? I'm trying to learn how to use Discord as I'd like to set up a public playtest for Rezatta in the very near future, would you mind showing me where you share? =D
  • A priori it looks like it could be interesting ^^ I especially like that it opens some new design space around "being tapped matters" that not only synergises with attacking but also some activated abilities and cards that tap other cards as a cost.…
  • Hello! =D There is no option on MTGCardsmith to replicate exactly the style of the flavour bar so you are left with two alternative options:  1) You can use underscores to simulate the flavour bar, it will look like this:  Here are the amounts…
  • @feralitator Thanks for the feedback! 1) Silver Monarch Yeap, it's supposed to say Art creatures, my bad ^^ The panharmonicon effect is actually inspired by Harmonic Prodigy, I put it at 6-mana so it doesn't overshadow the actual cards in the s…
  • I'm looking into ways to playtest the set online, I've managed to make it work on Cockatrice but I have a question, if someone has done this before: How do you remove a set from Cockatrice's database so you don't end up with multiple versions of t…
  • It looks promising! As usual, I'd advice not committing to a colour combination too early and try to explore where the design space is most interesting before taking any decision. So far, I especially like Looming Wave that looks like a cool variati…
  • Actually Scry is evergreen so you're allowed a little bit even in a set with a dedicated card filtering mechanic For instance, Ixalan had explore but still introduced opt. That being said, it's always better to use your set-specific mechanic when y…
  • @Faiths_Guide That'd be really cool, though I need to understand how to upload a card file for Cockatrice then because I'm not eager to upload 191 cards on untap.in one by one xD I'll also be printing the new file IRL to playtest physically as usu…
  • Ah wait, I forgot a spot, I still didn't fix the Evolving Wilds slot, recovering landscape: The goal of that card was to allow you the flexibility to lose 1 life whenever you needed it for the RG and BR archetype, or any renewal card. However, i…
  • To finish this round of filling missing slots, there are just two colourless cards to add to the uncommon file. 1) An artifact card to replace Hieromantic Trap With more self-mill in the UBG archetype, I wouldn't mind some anti-mill technology in …
  • @feralitator I personally like to think of the possible archetypes in advance because it helps me find the themes, but officially they start to playtest their commons without any specific draft archetypes, it's more a mish-mash of possible themes …
  • Time to tackle the big one, Green. For some reason Green has a lot of missing slots after the first draft of uncommons. Thankfully, the artifact slot has already been taken care of (see Mask of Comedy in the Black section above), which means there a…
  • About the threshold thing, from what I could gather about each variation in playtesting, I'd suggest starting with this: • Common: Make a cycle with a threshold of 1 • Uncommon: Make a cycle that care about the top card of your harbour, maybe its co…
  • Moving on to Red, there were two missing slots in that colour. I don't know why I said I needed a polyvalent burn spell though, I forgot I added this earlier:  This means there are two slots (one 4-mana creature and one noncreature) that can be …
  • @LyndonF Favourites have been distributed  
  • @IanLowenthal Favourite distributed =D Yeah, about the trapper, I think it's in the same situation than the uncommon: it relies on cards you'd rather not put in your deck XD So, I think it might have wanted to conjure a random card of one of these…
  • Moving on to the only missing black slot: replacing Mak of Tragedy. Here's the deal: This card played terribly, it was either really oppressive or didn't do anything. However, it's part of a duo of cards and its counterpart, Mask of Comedy, actu…
  • THE PODIUM — Finally, here are the winners of this second edition of the Custom-Start contest! — THIRD PLACE — IanLowenthal Design Pack: Processor (Digital-only abilities) Flavour pack: #30 Humans (GWB) The main selling point of this entry …
  • * Temurzoa — Signature (names matter) #33 Detective Stories (UBR) If we put aside the confusion around the design theme, this pack offers some really interesting synergies for Investigate. I’m especially fond of the way you reinvented rummaging usi…
  • * IanLowenthal — Processor (digital-only) #30 Humans (GWB) I thoroughly enjoyed how this pack used the Seek and Conjure mechanics to dig up some really obscure game elements as a kind of subtheme though the entry. In particular, I loved the list of…
  • * Corwinnn — (Outside the game) #08 Spring & Summer (BRG) This pack has a lot of inherent cohesiveness thanks to the brilliant Insect subtheme you weaved in and the bold choice of keeping it monocoloured that I think really paid off. I’m especi…