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ningyounk

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ningyounk
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  • @Faiths_Guide Wow that was quick! =o My first reaction is that it looks really exciting at full scale! :) You first see the heart, then the palette, and the round head is just a hint at the butterfly. I think it's very stylized and beautiful to loo…
  • @BorosPaladin I personally picture the winter as a metaphor of Middle-Age on this plane yes ^^ That said, if we want the set to feel like Renaissance, we can't make cards showing the winter itself, that would be flavourfully confusing since we can…
  • @Faiths_Guide Gusto? x) It sounds fun but would it evoke excitment to people? Ideally, we need something that strongly suggest emotions. I think my favourites from the bunch are Enthusiasm (maybe Enthusiastic), Gusto, Lively and Elated (is it reall…
  • @ManaChrome That art is definitely going to be put to good use, thanks! And the effect itself could be really interesting if we find the right flavour to sell it ^^ You may want to head to the other thread though, this one is 4-months old XD ==>…
  • @MagicChess Yes, I've tried to find a good name for this mechanic for a while but kind of gave up. In French, "Effervescence" is basically what I was trying to say but I believe the translation is not working x) I'm going to need the input of native…
  • @brcien There are a lot of interesting thoughts in what you just wrote that I'd like to emphasize: - The concept of "bubbly" creativity. It's a concept I think could translate well mechanically as "something must always be happening", a bit like I…
  • @MagicChess Admitting we try something Serra-flavoured, we have the tools to decide mechanically the balance between life gain and life loss, we just have to adapt the story to our needs so I'm not too concerned about something like this for now ^^…
  • So, about the Feel of the Set. Actually, I think the theme is pretty obvious: the set needs to feel like Renaissance, it's up to us to define what it means. Just like the "Bolas feel" on Amonkhet that was defined as being : - Cruel - Manipulative…
  • (I've been in Berlin for a week without my computer but fly back today, I'll catch up in a couple of days! ^^ Sorry for the inactivity meanwhile >.
  • FEEL OF THE SET ———— Okay, one of the things we haven't really discussed yet was how the set is supposed to play as a whole. It's not really at the specific archetype level though those definitely play a role, and it's not either about the flavour …
  • @KalamMekhar Design 1 — Teferi the Timeless You start with a very flavourful planeswalker. All those abilities tie strongly into both the time theme and the control archetype which makes the overall card feel very coherent. I believe the whole card…
  • @Fallen_Lord_Vulganos My bad xD I have an excuse though: I'm not a native speaker, I'm french so I tend to improvise words sometimes ;p
  • @Lujikul Ooh the play pattern is interesting, the opponent is incentivized to let the 1/1 through so you just lose life as well. That's a big drawback though and makes the card quite narrow. I would have went the other way actually: "Whenever you s…
  • @KalamMekhar Yeah, I catched that ;) You can change it if you want, I haven't finished my feedback comment yet ^^
  • GDS3 LESSONS FOR REZATTA Challenge 5: PACK & PLAY Challenge 5 — Ari Nieh — Design 4 Vedalken Archivist (common) 1U Creature — Vedalken Artificer 1/3 Whenever an artifact enters the battlefield under your control, target player puts the top tw…
  • @Fallen_Lord_Vulganos Nope, you can still post your submission to any challenge of the GDS3 and I'll try to give you the most constructive feedback I can =) It just takes a little time to write the full review of 10 cards, I'm only halfway through…
  • @sorinjace The cards are on a separate account I usually use for unfinished concept cards because I don't want to flood my account with multiple versions of the same card :) I didn't put them in a file but you can find the account by clicking on an…
  • Here's my first entry:
    in Awe Rats! Comment by ningyounk June 25
  • GDS3 LESSONS FOR REZATTA The challenges 2 and 4 are much more restrictive than the other challenges, so I found less lessons from them which is why I'm putting them together: Challenge 2 & 4: "A CIRCUS ACT" & "A WORK OF ART" Challenge 2 …
  • @shadow123 Those cards are quite narrow, I like that at least the second version gives you some Art tokens so it's not sitting on the battlefield doing nothing, but it doesn't exactly comboes with the second ability because it would require 7-mana …
  • GDS3 LESSONS FOR REZATTA Challenge 1: YOU MIGHT AS WELL TRIBAL CATEGORY 1 — COOL MECHANICS IDEAS WE HAVEN'T SEEN YET Challenge 1 — Alex Werner — Design 7 Kyrza, Ichormancer Eternal (mythic rare) 3UUUB Legendary Planeswalker — Kyrza 6 You may pl…
  • @pakashara Don't worry about things like names for now, as long as we're at the concept stage it's unlikely that a card ends up in the card file unchanged anyways because of all the constraints the other cards are putting on it. :) It's definitel…
  • Proposing any idea is fine at the moment, from commons to mythic, but beware that at this stage the concepts can't be included in the file because it's going to be built from commons to higher rarities. That means it's more likely that a rare won't …
  • @Sylux The spirit of the set is there but the card strongly suggest at an artifact theme which this set doesn't do and has a little too many abilities without really tying them flavourfully. (Also, Historic is not an evergreen keyword so we can't r…
  • @shadow123 That's an interesting idea, though dual lands should be accessible to every deck, not just decks playing psylian life. So maybe a one-of design? Something along those lines: CARDNAME Land T: Add C. Pay 2 psylian life, sacrifice CARDNAME…
  • @brcien Well, now that the dust of GDS3 is settling down there's probably going to be some discussions about the heart of the set. I want to make a last batch of GDS3 lessons before talking more deeply about this, but I think we'll need to really a…
  • @brcien We'll they actually make a nonbo, if you have psylian life then you feel bad for cracking your fetchland :/
  • @Faiths_Guide Yeah, they have very little time to prepare their entries, so we sometimes see mistakes that look surprising a posteriori in this contest ^^ I still think a life-matters mechanic was a good idea to present in the GDS, there's a surpri…
  • Challenge 3: FINDING A GOOD MECHANIC (PART 2) In this post, I review one of the most important moments of GDS3 for Rezatta. As they were asked to design a custom mechanic, both Chris Mooney and Jeremy Geist proposed a very similar life-matters mec…
  • @brcien Yeap! It was just slowed down by the very condensed GDS we just got but once we've digested everything it will go back to normal. Actually we've gone past page 10, it may be a good time to decide how the GDS3 lessons will affect the design …