Flatfish
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- Flatfish
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Comments
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@Scott_Anderson On Ferocious, Outlast and Megamorph here. I couldn't find data for the other mechanics you mentioned.
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Hommage to Orcish Artillery, one of my favourite cards:
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One unplayable entry:
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Choose anything you like.
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Assembly-Workers are cool!
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@KrampisZman I thought Carl was made as a card, because people had apparently asked for it:
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@TenebrisNemo I totally forgot that there are any prizes. Favourite this one, please: https://mtgcardsmith.com/view/selfless-priest-1?list=user
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You grew from a regular cardsmith into a very notable one. Best wishes for your future. Do what you like and enjoy it.
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Rares and Mythics added, the only missing cards now are the dual lands and cards which are tied to the story. https://mtgcardsmith.com/user/Arkhos
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Hope it's not too late.
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@Blazin_Biscuit Sorry, I can no longer edit the thread. So, the mechanics are: • Dreamborn X – {cost} (You may cast this spell for its dreamborn cost if you control X or more tapped creatures.) (WBG) • Imagine – Name a card, then reveal the top car…
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All uncommons added. Also, dreamborn mechanic has been changed – it showed up as very unrewarding and uninteresting ability mechanically (also it would need tons of support), so I changed it to this: The Somnids are still enchantment creatures, be…
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There are two uncommon cycles, the Rituals and the Wishes. The Rituals are enchantments with activated abilities, they connect the strategies in Eternal Twilight: The Wishes are 3-mana charms with four options instead of three. They should pro…
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3 entries:
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My entry:
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I know that nobody cares, but the set is now in the phase of playtesting. I might upload rest of the cards soon.
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Monks:
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Wait, doesn't Upturn grant you mana only for spells of the same type as the card with Upturn? How does the rare cycle of lands work then with Upturn? Also, for the multicoloured cards (apart from planeswalkers), you can use specific gold borders fo…
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Hey, this is pretty cool! The mechanics are interesting and you have actually some nicely balanced cards there. There are some mechanical problems with a few cards, I will probably give you more feedback in the following days, right now I'm going to…
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@IanLowenthal Are there? (I mean in red and ones that can win you the game, of course there are cards that are much more fun)
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Yeah but Kiki-Jiki works, if you want a two-card combo in colour.
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A slightly different approach – each of those gods is hidden unless you have a problem, then it rewards you according to your sacrifices.
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@sanjaya666 Annihilator is bonkers especially in limited, where there isn't much removal for creature as big as Eldrazi. It destroys the whole game in few turns, and "dies to removal" has never been a valid argument – everything dies to removal. Mo…
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This would be extremely difficult to design. Eldrazi are already tricky mechanic to add, because you expect them to be big, and it's not easy to add extra slots for big creatures as it slows down the environment of the set. (Side note: Annihilator i…
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I know that this song could be interpreted much sillier on a card, but I tried to take it as seriously as possible. https://mtgcardsmith.com/view/walrus-battle-cry Songs: Sonata Arctica – Flag in the Ground Ween – Ocean Man Nightwish – The Island…
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Sphinxes!
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wat in squirrelnation
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@Cybernekit Thanks for your card! The red mythic is going to be Solonion, a legendary dragon who protects the Frozen Sun, but your concept is good and something like this is surely going to appear in the set. Also, you are using the old wording for …