Mechanic Encyclopedia for ALL

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  • @LordTachanka123 ;Unglued, I guess?
  • Evershift N (When this creature enters the battlefield put N +1/+1 counters on it. At the beginning of your end step, move a +1/+1 counter from it onto another target creature you control.)
  • edited June 2020
    Not sure if someone else made this but i'll share it anyway.

    Differentiate - Whenever CARDNAME or another artifact creature enters the battlefield under your control, {Effect}. 
  • edited June 2020
    Tamed (You may pair this creature with a Human unpaired creature when either enters the battlefield. Both creatures gets +0/+1)


  • edited June 2020
    Endosphere (Whenever another creature enters the battlefield under your control that creature gains hexproof until end of turn.)
    __________________

    Or it could be;       |
    __________________

    Endosphere (Whenever another creature enters the battlefield under your control, that creature gains shroud until end of turn.)


    It could also see minor changes like, for example, it could be changed to (Whenever this or another creature enters the battlefield under your control, ...) as suppose to, (Whenever another creature enters the battlefield ...).


    It could also see a change like: (Whenever another creature enters the battlefield under your control, __________ gains hexproof until end of turn.). Blank could be a variable and can be, this creature; target creature; all creatures you control; target land; target permanent; all permanents you control; you; you and all permanents you control; and target player; and all artifacts (enchantments) you control.

  • Survival - (Whenever a creature you control dies, put a +1/+1 counter on this creature.)

    Dual-Burst - (Whenever this creature attacks, if it is blocked by two or more creatures, it gets +4/+4 until end of turn. At the end of combat, put a +1/+1 counter on it.)

    Or

    Dual-Burst - (If you attacked with a creature this turn, and that creature was blocked by two or more creatures, copy this spell and cast it again without paying the mana cost.)

    Hatch (Mana} - Sacrifice a creature: Return
    (Card name) from your graveyard to
    the battlefield tapped with a -1/-1 counter on it.
    This ability can be used multiple times, or only once.
  • edited June 2020
    @SNAPcreator7 survival has been made before.
  • Really? When and where?
  • I could say the same about most of your mechanics @joemamajoe ;
    And also, where @joemamajoe @The-DM?
  • edited June 2020
    Princess (It gets +1/+1 for each other legendary Noble on the battlefield.)

    https://mtgcardsmith.com/view/ariel-the-deadly-mermaid-1
  • Weaponry N (During your upkeep, you may discard up to 2 cards. CARDNAME gets +N/+0 until end of turn for each card discarded in this way.)
  • Squabble N (Look at the top N cards of target player's library. You may exile any number of those cards. Put the rest back in any order.)
  • Graveborn {Cost} (You may discard this card for {Cost}. Cast it from your graveyard at anytime for it's mana cost, then exile it.)

    Subside (As you cast this spell, put a expense counter on it for each spell you cast this turn.)

    Power Pulse (CARDNAME enters the battlefield with charge counters equal to the number of counters among creatures you control.)

    Resentment (If you would draw a card, instead you may return this card from your graveyard to the top of your library.)

    Incubate N {Cost} (You may cast this card face-down as a 0/3 creature for {2}. Turn it face up anytime and put N +1/+1 counters on it for it's incubate cost.)

    Turdint N (When this creature dies, you may exile N creatures cards from a single graveyard. If you do, return this creature from your graveyard to the battlefield tapped.)

    Tidal Wave (When this creature enters the battlefield, return a creature you control to it's owner's hand.)




  • {mana cost]: Ambush (Remove an unblocked attacker you control from the combat and change for this creature, then put it tapped and attacking.)
    https://mtgcardsmith.com/view/patient-sabertooth

    Sonar (Whenever a permanent your opponents control trigger an ability, this creature gets +1/+1 until end of turn.)
    https://mtgcardsmith.com/view/intimidating-bat
  • edited June 2020
    Reeling N (Whenever this creature is dealt damage for each N damage dealt this way, prevent up to one of that damage. This creature gets +1/+0 for each damage prevented in this way.)
  • Enchain (Until your next turn, that creature gets -1/-0 and can't attack or block alone.)

    Synchronize (Until your next turn, those creatures become a copy of target creature you control.)
  • Errant (Whenever a {Creature type} enters the battlefield, you may sacrifice this creature. If you do, put +1/+1 counters equal to this creature's power plus it's toughness onto that creature.)
  • Intentive N (Search your library for up to N cards and then exile them. Then shuffle.)
  • Respect (when this creature enters the battlefield, choose a color. This creature gets +1/+1 for each creature on the battlefield under your control of the chosen color.)
    https://mtgcardsmith.com/view/bauru-the-first-legendary
  • edited June 2020
    Telekinetic {cost} (Whenever you cast a spell that targets this creature, you may pay {cost}. If you do, copy that spell. You may choose new targets.)
  • Riptide N (Whenever this creature blocks or attacks, if you are attacking or blocking with at least 3 other creatures, this creature gets +N/+N until end of turn.)
  • edited June 2020
    Self-sacrifice (You may sacrifice this creature to prevent the next 1 damage that would be dealt to this creature this turn.)
    https://mtgcardsmith.com/view/snow-horde-of-dwarves

    Manipulation (You may sacrifice a creature with greater power among creatures you control to prevent the next 1 damage that would be dealt to this creature this turn.)
    https://mtgcardsmith.com/view/megara-lady-of-death

  • Erradication - When you cast CARDNAME you may destroy target {Card type} you control. If you do, {Effect}.
  • Epic Strike N (Whenever this creature becomes blocked, it deals N damage to each creature that the player its attacking controls.)
  • I created Pledge as a new mechanic. It is strongly related to White permanents.

    Pledge - (specific condition) 
    (When the pledge is broken, sacrifice this permanent.)

    And then "If the pledge is broken, ..."

    Usually Pledge displays a specific situation. The more difficult for it to happen, the stronger the effect if the pledge is broken. Here's an example: https://mtgcardsmith.com/view/goldenshine-seraph
  • edited June 2020
    Preach N {COST} (At the beginning of your upkeep, you may pay {COST}. When you do, create N 1/1 black and white spirit creature tokens with flying.)
    Archetype (When CARDNAME dies, if it isn't already an artifact, return it to the battlefield and it becomes an artifact in addition to its other types.)
    Alleged (Until your next turn, that player can't play spells, activate abilities of permanents they control, attack or block. That player and permanents they control can't be the target of spells or abilities.)
    Epic Strength (Whenever this creature deals combat damage, put a +1/+1 counter on it.)
    Heeded (This creature can't attack or block unless you cast a spell this turn.)
    Hellish N (Whenever another permanent or spell you control deals combat damage to a player, put N +1/+1 counters on this creature.)
    Shaded N {Cost}  ({Cost}, {T}: Exile this creature. Return it to the battlefield at the beginning of your next combat phase, tapped, and attacking, with an additional N +1/+1 counters on it.)
  • Telekinesis N {Cost} (Whenever this creature begins a turn untapped, you may pay {Cost}. When you do, target creature an opponent controls gets -N/-0 until end of turn.)


  • Reprisal {Cost} ({Cost}, Exile this card from your graveyard: Search your library for a non-land permanent card with the same converted mana cost as and put it into the battlefield.)


  • Prism (Whenever you cast a spell that is one or more colors, put a color counter on this card for each of that spell's colors.)


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