Mechanic Encyclopedia for ALL



  • edited August 2020

    Silence (tokens)

    Silence is an artifact type designed by joemamajoe.  



    Silence is a subtype that appears on tokens (it can also appear on artifacts but it is very rare and few). Silence tokens have "{T}, Sacrifice this artifact: Counter target spell unless its controller pays {1}."

    Cards that create Silence tokens

    Cards with the Silence type

    Cards with the Silence type are none so far, but joemamajoe will make some soon and add them here. You can also make some if you want and they will be added here under your name.


    Joemamajoe designed Silence tokens because it strengthened control decks and allowed for many different cards and combos.


    Silence token

    A Silence token is a colorless artifact token with “{T}, Sacrifice this artifact: Counter target spell unless its controller pays {1}."

    Example card:
  • edited August 2020
    Carve N (Look at the top N cards of your library. Exile one of them. Put the rest on the bottom of your library in random order. You may cast the exiled card as long as it remains exiled if it's nonland.)
  • edited August 2020
    Delay N - {cost} (If you cast this spell for {cost}, exile it as it resolves with N time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to your hand.)
  • edited August 2020
    Aetherize (Exile that permanent. At the beginning of your next upkeep, if that creature is exiled, return it to the battlefield under its owner's control.)


    Aether Wave         |        WW

    Aetherize target creature.

    Draw a card.

  • Can we just talk about the fact he just made a whole thingy for one mechanic then went on with his old style like it was nothing? 
  • Reprisal - ...(if) you cast another spell (this turn) that shares a card type with this spell,...

  • Scourge (At end of combat, exile all creatures that blocked this creature this turn.)
  • Conflux {X} (You may cast this spell by discard a creature card and paying the conflux cost reduced by that creature's converted mana cost.)
  • Composition— Play with the top card of your library revealed. Whenever you cast a spell with the same name of the top revealed card of your library, [effect]
  • edited August 2020

    New Card Type: Battle

    Reminder text (Start the game with this card in face-down in exile. You may turn it face-up when a creature deals combat damage to you. This card then does battle with that creature. After the battle, remove this from the game.)

    Only play with a battle if all other players are playing with a battle too.

    Example card:

    Battle of Ages
  • Cursed Bear (At the beginning of each opponent's upkeep, if that player doesn't have a Bear, that player create a 2/2 green Bear creature token.)

    Ice touch (Whenever this creature blocks, the blocked creature becomes a snow creature until end of turn.)

    Time Walk (Whenever this creature deals 7 or more combat damage to a player, you may take an extra turn after this one.)
  • Riverwalk (This creature can't be blocked as long as defending player controls a Forest and an Island.)
  • Frost Touch (Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap for as long as you control this creature.)
  • edited August 2020
    Mount [cost] ([cost]: Attach this creature to another creature you control. It cannot attack or block.)

    I made this ability December of Last year, and never got around to putting it up here. This was before Mutate came out, and this is basically like a simplified version of that. The way it is supposed to work is thus: You play out the creature with Mount, then, like an equipment, you pay the creatures Mount cost and attach it to another creature you control. This will provide the attached creature with buffs.

    Now, the interesting thing with this is that the mount is still a creature, and can be affected by spells and abilities that target creatures, though, as long as it's attached, it doesn't count as attacking or blocking.

    I really should mess around with this ability more. I see great potential for some awesome combos and interesting card effects.

    Below is an example card:
  • Extremist N - {Cost} (If you cast this spell for it's extremist cost, it deals N damage to you.)
  • Spite(This creature can only be blocked by creatures that don't share a color with it)
  • edited August 2020
    Sinful {Cost} (If this card would be put into your graveyard from your library, exile it instead. When you do, cast it for its Sinful cost or put it into your graveyard.)

    Purity {Cost} (You may cast this spell for its Purity cost if you gained life this turn.)
  • I have some.

    Shielding - When this creature is dealt non-lethal damage, prevent that damage.

    Desolator X - When this creature deals combat damage to an opponent, that opponent discards X cards. (attempting to fix Annihilator)

    Bloodmorph - Play this card facedown as a [p/t] [color] [creature type] creature. When it takes damage turn it faceup. (before applying the damage)

    Clockstep N - At the beginning of your upkeep, put a step counter on [cardname]. If it has more than N step counters on it, remove all step counters from it and put one step counter on it.

    [cost] Roar N - this creature gets +N/+0 until end of turn. (It might have an ability that triggers when it roars, or other cards could have abilities or effects that trigger when a creature you control roars.)
  • @RandomFandom
    Shouldn't bloodmorph have alternative casting cost like normal morph?
  • @Tomigon, I was thinking the same thing.
  • edited August 2020
    Behead (At the beginning of each end step, put a +1/+1 counter on this creature for each creature that was dealt lethal damage by it this turn.)
  • edited August 2020
    Necrotic - Damage dealt by this creature is permanent and can't be regained.
  • edited August 2020
    Necromancy - ... [as long as/if] a player paid life this turn, ... 
  • Consume N (As this creature enters the battlefield, you may discard any number of cards. This creature enters the battlefield with N +1/+1 counters on it for each card discarded this way.)
  • @Tomigon
    Yeah, Bloodmorph probably should have an alternate cost like the others, bit the idea is that the transformation is triggered, not activated. And you’re forced to play it facedown like that, it’s not optional. Honestly, it should probably be called something different.
  • Amendment

    Amendment (At the beginning of your upkeep, put an amend counter on this Amendment. Then choose a mode that's number is equal to or less than the number of amend counters on this.)

    Amendment is a subtype for an enchantment.


    Growth Melody
  • Auger a [creature type] (When this creature dies, if it wasn't a [creature type], return it to the battlefield and it becomes a [creature type] in addition to its other types.)
  • edited August 2020
    Witchcraft {X} ({X}: You may sacrifice up to two creatures. If you do, target creature with converted mana cost equal or less the sum of sacrificed creatures mana cost, becomes cursed.)
  • edited August 2020
    Royalty (At the beginning of your upkeep, if you control three or more Nobles, you become the monarch.)
Sign In or Register to comment.