{Creature type} bond (When you cast this card, you may put a +1/+1 counter on target {Creature type} you control. As long as it has a +1/+1 counter on it, it is bonded with this creature.)
Prophecy N (When this creature enters the battlefield, put N time counters on it. At the beginning of your end step, remove a time counter from this creature. If there are no time counters on this creature, it's prophecy is realized.)
Usually, the card will have some effect on dealing with the prophecy itself.
Engineering {cost} - (Whenever you cast an Instant or Sorcery, you may pay {cost}. If you do, create an artifact token with "{3}: This token becomes a copy of target artifact until end of turn").
Spirited N(Whenever you would draw a card, instead, you may discard N cards and exile this card from your graveyard. If you do, create a */* black and white spirit token with flying.)
The * is always equal to that creatures power and toughness.
Rite N — {cost}(If you cast this spell for its Ritecost it enters the battlefield with N time counters. At the beginning of your upkeep, remove a time counter. When you remove the last, return it to its owners hand.)
Metalbind (Whenever this creature attacks, tap target artifact. Then this creature gets +X/+0 until end of turn, where X is the converted mana cost of targeted artifact.)
Comments
That might be the best mechanic you've ever made.
Which one?
I'm bored
Usually, the card will have some effect on dealing with the prophecy itself.
Example: https://mtgcardsmith.com/view/raven-prophetess-of-disaster?list=user
The card then has an additional effect based on how many times that cost was payed.
Will only be printed for one card.
a card, then you gain 3 life.)
Some cards do bigger things if you Bond-Cycle.
The * is always equal to that creatures power and toughness.
And sorry if I'm coming off rude, had a heartbreak today and not doing well with it.