3:00-3:30 = The Special Dueling Event 3:30-4:00 = The Gaming Spot 4:00-4:30 = Spellwebs, Noobs, and +/- Modes 4:30-5:00 (If time permits) = The Cardsmith League
@Jadefire - I prefer to Judge when one card is good and one card is bad, then it's easy! When both cards are good, I always second guess myself because it always comes down to nitpicking!
@Corwinnn Lol, if one card is good and one is bad it more or less judges itself, the judge is there for little more than to make an official declaration of what everyone already knows. Real judging goes into the nitty gritty and the minutiae and shows as much skill on the judge's part as on the cardsmiths'.
@Jadefire@Corwinnn@cadstar369 - over the course of the next couple weeks, you'll be engaged in a new mode that's been activated by cadstar: Campaign (Mini-Saga)
Here, you'll build up an army, faction, and a home base, and then you'll conquer as many randomly generated factions as you can! You may choose to ally with each other, remain neutral to one another, or clash on the same plane in an effort to conquer the Multiverse! You must each create cards for the following:
Create the following Legendary permanents:
A commander that serves as your supreme leader
A home base (land)
A leader for your army
Create the following rare cards:
An Incarnation creature or an enchantment that serves as the defining characteristic of your empire!
Create the following non-permanent spell:
A spell that serves as the defining method with which your army attacks (for example: )
Create the following card to be kept secret from all players, but revealed to me in message:
Create an instant that will serve as your key defensive strategy (or retaliatory response) against unexpected attacks against you from other players. (For example: )
Once you submit your cards, you may begin conquering the faction of your choice that I have posted. Each time you attempt to conquer a faction, you will enter into a simulated battle that may result in your victory or defeat/retreat. Upon conquering a faction, you will be given a bonus mystery challenge along with a 50/50 at an un-related mystery prize. Your bonus mystery challenges will serve as upgrades to your empire. Upon defeat/retreat, special instructions will be given to you to repair your empire for the next battle.
Allying with one another betters your chances at defeating certain factions, while sometimes, you're more than capable of handling a faction solo.
You may collaborate openly or secretly and do not need to message me for anything other than for the secret cards you've been instructed to create.
I'll take all six for my spellweb (assuming the sixth is that unlabeled grey cell at the bottom?)
For clarification on the Campaign cards:
Is there any particular restriction on the permanent type(s) of the supreme leader/army leader? While unlikely, as it is now someone could create a legendary enchantment land as their supreme commander, with a legendary vehicle as their army leader. (Robot army worshipping a dead/forgotten god? 🤔)
The non-permanent attack spell just needs to have some sort of removal effect, regardless of the number/kind of permanents it affects? Is there anything else it should/shouldn't have? Should it be evocatively named for best results? Which of the following would be encouraged/discouraged/impermissible: Blasphemous Act; Beast Within; Reality Shift; Feed the Swarm; Pest Infestation; Rebuking Ceremony; Violent Ultimatum
Is there any restriction/encouragement as to additional abilities of the two noncreature cards? (e.g. alternate costs, additional effects like 'draw a card', token creation, etc.)
Should we be so inclined, how much backstory can we create for our faction?
Personal Prize Inventory (with drop references)
Prize 450 - Spellwebs (Challenge): You may choose to receive a spellweb for your next mystery box. [X]
Is there any particular restriction on the permanent type(s) of the supreme leader/army leader? While unlikely, as it is now someone could create a legendary enchantment land as their supreme commander, with a legendary vehicle as their army leader. (Robot army worshipping a dead/forgotten god? 🤔) No restrictions.
The non-permanent attack spell just needs to have some sort of removal effect, regardless of the number/kind of permanents it affects? Is there anything else it should/shouldn't have? Should it be evocatively named for best results? Which of the following would be encouraged/discouraged/impermissible: Blasphemous Act; Beast Within; Reality Shift; Feed the Swarm; Pest Infestation; Rebuking Ceremony; Violent UltimatumThose all work. The spell could be a pump/preparatory spell. It doesn't need to be removal. For example:
On the flip side, are there any restrictions as to what kind of defensive actions the hidden card can use? Same as above, how well do these cards fit that slot: Aetherspouts; Divine Smite; Inkshield; Reinterpret; Spore Cloud; Heroic Intervention; Marrow ShardsNo restrictions. Open to interpretation. Could bolster your creatures. Could protect you. Could counter, etc.
Is there any restriction/encouragement as to additional abilities of the two noncreature cards? (e.g. alternate costs, additional effects like 'draw a card', token creation, etc.) No restrictions.
Should we be so inclined, how much backstory can we create for our faction? If you wish to briefly explain each of your cards with a simple backstory paragraph or two, no problem.
Prize 307 [NEW!] - Bombs Away! (Deadline): You may activate this deadline. If you do, the Mystery Fair will close and this will take its place for the remainder of the deadline.
Prize 459 [NEW!] - Three Lemons: Choose 3 prize numbers, I'll reveal what they are in PM.
Prize 129 - Piggy Bank: If target cardsmith would receive a prize in their next box and you get no prize, you get that prize, too.
Prize 125 - Rainbow Pearl: Choose a color. I'll favorite all mythic rares in your collection that I like of the chosen color.
Prize 119 - Hybrid Pearl: I'll favorite all mythic rare hybrid-colored cards in your collection that I like.
Prize 174 [NEW!] - Mystery Box Fair: You may have jpastor reopen any of the closed Carnival/Fairs/Parks from the past. If you do, the current carnival/fair will be closed.
Prize 193 [NEW!] - Difficulty Selection (Deadline Modifier): You may activate this deadline modifier. If you do, all mystery boxers can request their level of difficulty for their mystery challenge the remainder of the deadline.
Prize 477 [NEW!] - Memorabilia: Choose a cardsmith for me to follow.
Prize 101 [NEW!] - Dueling Ring: When you submit your entry, you may choose two entries that have been submitted. I will judge them, and the loser must submit a new entry.
Prize 279 [NEW!] - Casino (Deadline Modifier): You may activate this deadline modifier. If you do, mystery boxers can request a certain prize, if they do, they have a 25% chance of receiving that prize in their mystery box.
Prize 171 [NEW!] - Big Kaboomer!: Destroy 3 target entries! (They will not be judged this deadline.)
A Mystery Challenge: Please review and select from the Mystery Box Fair above.
Woah, no wonder it took some time to get this to me (and I was MIA again), this is complex
Prize 312 - This or That (Deadline Modifier): Cardsmiths with a prize in their mystery box the remainder of this deadline will have a second prize option. They choose between the two. Will you [ACTIVATE | DECLINE] ?
A Mystery Challenge: Create a Construct that enters the battlefield with +1/+1 counters on it.
Prize 327 [NEW!] - Glass Bomb You may destroy target entry. It's creator may submit a new entry for their challenge in a different font size from the destroyed card.
Prize 268 - Thief's Gloves You may steal up to two entries. (Stolen entries are entries for you instead of the creating cardsmith.)
Prize 194 - Tactical Nuke You may destroy all entries created by other cardsmiths this deadline.
Prize 132 - A Coin You may choose white, blue, black, red, green, gold, hybrid, or colorless. If you do, call heads or tails. If you win the flip, entries of the chosen characteristic are favorited. If you lose, they are destroyed.
Prize 229 - Art Exchange (Duels) Each cardsmith will provide the artwork for their opponent's card. [ACTIVATE -or- DECLINE] ?
Prize 232 - Story (Deadline) The deadline will shift to a story mode, where cardsmiths have the option of continuing the given storyline in any way they'd like with 1-3 paragraphs as they post their card. [ACTIVATE -or- DECLINE] ?
Prize 174 - Pearl You may choose a color or type searchable of MTGCS. Up to 5 mythic rare cards in your collection of the chosen criteria will receive a favorite.
Prize 376 - Favorites You may accept a favorite on up to 5 of your most recently created cards.
Prize 232 - Mega Bomb You may destroy up to 3 target entries.
Prize 193 - Shuffler You may choose to reshuffle any challenges you find in mystery boxes this deadline. You can do so any number of times. "Who said life needs to be difficult?"
Prize 391 - Cloning Ritual You may accept a duplicate prize from the box above or below your box.
A commander that serves as your supreme leader ~ Zyres, Inscrutable Enigma
A home base (land) ~ Liminus, Cognitive Nexus
A leader for your army ~ Delta, Chimeric Transposition
Create the following rare cards:
An Incarnation creature or an enchantment that serves as the defining characteristic of your empire! ~ Burgeoning Insight
Create the following non-permanent spell:
A spell that serves as the defining method with which your army attacks ~ Discombobulate
Create the following card to be kept secret from all players, but revealed to me in message:
Create an instant that will serve as your key defensive strategy (or retaliatory response) against unexpected attacks against you from other players. ~ PM inbound! sent.
Woo, it's done! Fractals and long words abound. I made some extra cards, if anyone's interested in looking at the collection over here. Story inbound tomorrow (hopefully); I gotta get up early, so no time tonight.
Edit: Still working on this, but here's some backstory in the style of the other factions.
The Pyxic Order [Neutral]
An enigmatic group of intellectuals, the Pyxic Order is said to be focused on understanding the fundamental principles that drive all of creation. To what end they desire this knowledge is unknown to outsiders. They welcome peaceful exchange of culture and knowledge, but will do whatever they calculate is necessary to remove obstacles to their research.
Offenses: Indirect warfare, especially information warfare Defenses: Unknown Army: Small Leader: Delta, Chimeric Transposition Common Species: Human, Spirit, Elemental Common Classes: Monk, Warlock, Wizard
[Hostile] This civilization lost a space war ages ago. Their massive space stations warped to the plane of Chodron, where they crash landed planet-wide. No other intelligent life was found here. They will not welcome any visitors. Your entrance into Chodron will mean instant retaliation.
Offenses: Unknown Defenses: Heavily Fortified, crash landed space stations Army: Small Leader: Admiral Starcka - of the Space Station Fleet Species: Human
[Hostile] This race of Humans has gone berserk! Their highly religious and insanely aggressive colony has taken an insiders-only approach to welcoming outsiders. If you're not Brazen, you're not welcome. They do not like outside influence. Offenses: Highly weaponized army patrols and battalions. Defenses: Well constructed cathedrals that house their leaders. Army: Large Leader: Unknown Species: Human
[Hostile] A Human race still recovering from a lengthy war where their victory claimed their independence over a now extinct race of "invaders," the Xenalites are a well-educated species that take great pride in self-achievement through military programs. Their military capabilities have sparked massive concern, however, in the multiverse, and they are now considered a Hostile race after they forcefully declined a peaceful conversation with their formerly living "invaders."
Offenses: Flying Vehicles with great technology Defenses: Unknown Army: Medium Leader: Borgidaria - the one who fired the unwarranted first shot in the previous war Species: Human
[HOSTILE] The Abnormali hold a peaceful faction, known as the Interis, at their mercy. The Abnormali are a spirit-like race. They consume the Interis slowly, by absorbing the life force of an Interis' soul. The Abnormali dominate the skies of the Interis plane, and they come in different shapes and sizes.
Offenses: Manipulation of matter without touch Defenses: Size and air-like bodies Army: Small Leader: Unknown Species: Elemental Spirits
[HOSTILE] Inhabitants of this mountainous and icy wasteland are known as the Colca Fari Vi. The wasteland shelters important minerals and raw materials, though it's not a hospitable environment. The machines you see in the surveillance image are either drones, vessels, or the inhabitants themselves. We simply do not know much about this faction, other than the fact that they have a knack for making things that enter their wasteland go bye bye. The Colca Fari Vi were allegedly named after a mountain that can miraculously transform into a giant.
Offenses: Highly versatile flying war machines Defenses: Mountainside and underground fortresses, spires, and bunkers Army: Medium Leader: Colca Fari Vi? Species: Unknown
Comments
Today's stream
twitch.tv/cryptocaillou
1 prize for joining the stream today!
3:30-4:00 = The Gaming Spot
4:00-4:30 = Spellwebs, Noobs, and +/- Modes
4:30-5:00 (If time permits) = The Cardsmith League
https://mtgcardsmith.com/view/tranquil-bruin
Ready for the next spellweb.
Here, you'll build up an army, faction, and a home base, and then you'll conquer as many randomly generated factions as you can! You may choose to ally with each other, remain neutral to one another, or clash on the same plane in an effort to conquer the Multiverse!
You must each create cards for the following:
Create the following Legendary permanents:
- A commander that serves as your supreme leader
- A home base (land)
- A leader for your army
Create the following rare cards:- An Incarnation creature or an enchantment that serves as the defining characteristic of your empire!
Create the following non-permanent spell:- A spell that serves as the defining method with which your army attacks (for example: )
Create the following card to be kept secret from all players, but revealed to me in message:- Create an instant that will serve as your key defensive strategy (or retaliatory response) against unexpected attacks against you from other players. (For example: )
Once you submit your cards, you may begin conquering the faction of your choice that I have posted. Each time you attempt to conquer a faction, you will enter into a simulated battle that may result in your victory or defeat/retreat. Upon conquering a faction, you will be given a bonus mystery challenge along with a 50/50 at an un-related mystery prize. Your bonus mystery challenges will serve as upgrades to your empire. Upon defeat/retreat, special instructions will be given to you to repair your empire for the next battle.Allying with one another betters your chances at defeating certain factions, while sometimes, you're more than capable of handling a faction solo.
You may collaborate openly or secretly and do not need to message me for anything other than for the secret cards you've been instructed to create.
Ready...set... go...
For clarification on the Campaign cards:
@Jadefire
Microscopic and Macroscopic lens have both been deleted from the prize list - sorry.
- [Returning User Bonus = 10 Prizes]
- Prize 307 [NEW!] - Bombs Away! (Deadline): You may activate this deadline. If you do, the Mystery Fair will close and this will take its place for the remainder of the deadline.
- Prize 459 [NEW!] - Three Lemons: Choose 3 prize numbers, I'll reveal what they are in PM.
- Prize 129 - Piggy Bank: If target cardsmith would receive a prize in their next box and you get no prize, you get that prize, too.
- Prize 125 - Rainbow Pearl: Choose a color. I'll favorite all mythic rares in your collection that I like of the chosen color.
- Prize 119 - Hybrid Pearl: I'll favorite all mythic rare hybrid-colored cards in your collection that I like.
- Prize 174 [NEW!] - Mystery Box Fair: You may have jpastor reopen any of the closed Carnival/Fairs/Parks from the past. If you do, the current carnival/fair will be closed.
- Prize 193 [NEW!] - Difficulty Selection (Deadline Modifier): You may activate this deadline modifier. If you do, all mystery boxers can request their level of difficulty for their mystery challenge the remainder of the deadline.
- Prize 477 [NEW!] - Memorabilia: Choose a cardsmith for me to follow.
- Prize 101 [NEW!] - Dueling Ring: When you submit your entry, you may choose two entries that have been submitted. I will judge them, and the loser must submit a new entry.
- Prize 279 [NEW!] - Casino (Deadline Modifier): You may activate this deadline modifier. If you do, mystery boxers can request a certain prize, if they do, they have a 25% chance of receiving that prize in their mystery box.
- Prize 171 [NEW!] - Big Kaboomer!: Destroy 3 target entries! (They will not be judged this deadline.)
- A Mystery Challenge: Please review and select from the Mystery Box Fair above.
Woah, no wonder it took some time to get this to me (and I was MIA again), this is complexSo...
Awaken the Sunken Gorger!
Welcome back - I have some returning user bonus prizes for you... precisely
13 random prizes -or- 1 premium random prize + 3 nonpremium random
+
9 non premium of choice -or- 1 premium of choice
Wowie, that's a lot. Um, I'll take the 13 random ones, and the 1 premium one please!
Oh, and a mystery box, if you've got any left @jpastor.
Here's the discovered list for premium prizes:
https://mystery-boxes.webs.com/apps/blog/categories/show/2263183-premium
Woo, it's done! Fractals and long words abound.
I made some extra cards, if anyone's interested in looking at the collection over here.
Story inbound tomorrow (hopefully); I gotta get up early, so no time tonight.
Edit: Still working on this, but here's some backstory in the style of the other factions.
The Pyxic Order
[Neutral]
An enigmatic group of intellectuals, the Pyxic Order is said to be focused on understanding the fundamental principles that drive all of creation. To what end they desire this knowledge is unknown to outsiders. They welcome peaceful exchange of culture and knowledge, but will do whatever they calculate is necessary to remove obstacles to their research.
Offenses: Indirect warfare, especially information warfare
Defenses: Unknown
Army: Small
Leader: Delta, Chimeric Transposition
Common Species: Human, Spirit, Elemental
Common Classes: Monk, Warlock, Wizard
Mini-Saga (Conquest)
@Jadefire@Corwinnn
@cadstar369
Known Conquerable Factions
The Uknavi[Hostile]
This civilization lost a space war ages ago. Their massive space stations warped to the plane of Chodron, where they crash landed planet-wide. No other intelligent life was found here. They will not welcome any visitors. Your entrance into Chodron will mean instant retaliation.
Offenses: Unknown
Defenses: Heavily Fortified, crash landed space stations
Army: Small
Leader: Admiral Starcka - of the Space Station Fleet
Species: Human
[Hostile]
This race of Humans has gone berserk! Their highly religious and insanely aggressive colony has taken an insiders-only approach to welcoming outsiders. If you're not Brazen, you're not welcome. They do not like outside influence.
Offenses: Highly weaponized army patrols and battalions.
Defenses: Well constructed cathedrals that house their leaders.
Army: Large
Leader: Unknown
Species: Human
[Hostile]
A Human race still recovering from a lengthy war where their victory claimed their independence over a now extinct race of "invaders," the Xenalites are a well-educated species that take great pride in self-achievement through military programs. Their military capabilities have sparked massive concern, however, in the multiverse, and they are now considered a Hostile race after they forcefully declined a peaceful conversation with their formerly living "invaders."
Offenses: Flying Vehicles with great technology
Defenses: Unknown
Army: Medium
Leader: Borgidaria - the one who fired the unwarranted first shot in the previous war
Species: Human
[HOSTILE]
The Abnormali hold a peaceful faction, known as the Interis, at their mercy. The Abnormali are a spirit-like race. They consume the Interis slowly, by absorbing the life force of an Interis' soul. The Abnormali dominate the skies of the Interis plane, and they come in different shapes and sizes.
Offenses: Manipulation of matter without touch
Defenses: Size and air-like bodies
Army: Small
Leader: Unknown
Species: Elemental Spirits
[HOSTILE]
Inhabitants of this mountainous and icy wasteland are known as the Colca Fari Vi. The wasteland shelters important minerals and raw materials, though it's not a hospitable environment. The machines you see in the surveillance image are either drones, vessels, or the inhabitants themselves. We simply do not know much about this faction, other than the fact that they have a knack for making things that enter their wasteland go bye bye. The Colca Fari Vi were allegedly named after a mountain that can miraculously transform into a giant.
Offenses: Highly versatile flying war machines
Defenses: Mountainside and underground fortresses, spires, and bunkers
Army: Medium
Leader: Colca Fari Vi?
Species: Unknown