So....Y'know, making ridiculous cards that shouldn't really exist!

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  • Haste

    As CARDNAME enters the battlefield, if you control a Brushwagg creature, CARDNAME gets +X/+X until your opponent's next end step.  

    {r}{g}, {t}: Brushwaggs you control
  • Haste

    As CARDNAME enters the battlefield, if you control a Brushwagg creature, CARDNAME gets +X/+X until your opponent's next end step. X is the combined power and toughness of each Brushwagg you control.

    {r}{g}, {tap}: Brushwaggs you control get +2/+2 and gain menace until end of turn. 
  • (Just some wording cleanup from me for the most part, only added one functionally new thing, which is the {4}.)

    Haste

    As CARDNAME enters the battlefield, if you control a Brushwagg creature, CARDNAME gets +X/+X until your opponent's next end step, where X is the total power of Brushwagg creatures you control plus the total toughness of Brushwagg creatures you control.

    {4}{r}{g}, {t}: Brushwagg creatures you control get +2/+2 and gain menace until end of turn.
  • edited March 2021
    Haste
    As CARDNAME enters the battlefield, if you control a Brushwagg creature, CARDNAME gets +X/+X until your opponent's next end step, where X is the total power of Brushwagg creatures you control plus the total toughness of Brushwagg creatures you control.
    {4}{r}{g}, {t}: Brushwagg creatures you control get +2/+2 and gain menace until end of turn. You may have CARDNAME fight target non-brushwagg creature.

    I think that might be it for this card?
  • um I think that might be a bit much to add at one time to a card, @kandra127
  • edited March 2021

  • edited April 2021
    It was all a dream

  • edited March 2021
    I may have looked at the previous page when posting. Ah well, it seems the card is done now
  • New card:

    At the beginning of 
  • edited January 2022
    At the beginning of Combat on your turn...
  • edited January 2022
    At the beginning of combat on your turn creatures your opponents control
  • At the beginning of combat on your turn creatures your opponents control gain epic until your end step.


  • At the beginning of combat on your turn creatures your opponents control gain epic until your end step unless you
  • At the beginning of combat on your turn creatures your opponents control gain epic until your end step unless you Discard Your Hand. 
  • At the beginning of combat on your turn creatures your opponents control gain epic until your end step unless you discard your hand Or Pay
  • At the beginning of combat on your turn creatures your opponents control gain epic until your end step unless you discard your hand or pay 6 life.
  • edited January 2022
    At the beginning of combat on your turn creatures your opponents control gain epic until your end step unless you discard your hand or pay 6 life.

    {Insert a cost here}: Target opponent gains control of [CARDNAME]. 
  • I suggest we end that one there. It almost makes sense. 
  • @KorandAngels Wanna start us off on the next one?
  • Exile this spell as you cast it. 
  • Exile this spell as you cast it. The next time

  • Exile this spell as you cast it. The next time you would cast a
  • Exile this spell as you cast it. The next time you would cast a non creature card...
  • Exile this spell as you cast it. The next time you would cast a non creature card, name a
  • Exile this spell as you cast it. The next time you would cast a non creature card, name a Planeswalker.
  • Exile this spell as you cast it. The next time you would cast a non creature card, name a Planeswalker. Everyone must search their hands, graveyards and decks for that planeswalker.
  • Exile this spell as you cast it. The next time you would cast a non creature card, name a Planeswalker. Everyone must search their hands, graveyards and decks for that planeswalker. 
    If any player shows this card...
  • Exile this spell as you cast it. The next time you would cast a non creature card, name a Planeswalker. Everyone must search their hands, graveyards and decks for that planeswalker. 
    If any player shows this card, that player may cast it without paying its mana cost.
  • Exile this spell as you cast it. The next time you would cast a non creature card, name a Planeswalker. Everyone must search their hands, graveyards and decks for that planeswalker. 
    If any player shows this card, that player may cast it without paying its mana cost. You gain control of planewalker that was casted this way unless
  • Because why not
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