Syworthia (WIP)

This is my pride and joy and pretty much the most effort I've put into a set I've made.

Story: Syworthia was the first plane to ever be forged; it was where the first mountains, people, and gods were born.
Syworthia is currently split into multiple different locations, from the legendary Lon-Zeh Tree, the source of all mana, to the Forest of Nightmares, a sick and twisted land.

Each part of the world is under the control of Gods that represent certain thoughts and ideas, Heres some of the main ones:

Yor, the Grand Creator is the god of all, an avatar that roots all life from himself.

Arin-Rik, A Demon of unbound power, and the creator of an ability called Voidmaster, an ability that lets someone anchor themselves to the void and technically 'not exist' which allows interplanar travel without death. Arin-Rik inhabits the forest of nightmares, feeding on souls of people who wander in there; he commands Death, Manipulation and Void.

Zol-Ehn-Rah, An angel of life, the polar opposite of Arin-Rik, Seeks to help the people stay away from the Forest of Nightmares.

Trouble is brewing over this plane, Arin-Rik has used an Artifact named The Wormhole of Aeons to see into the Past, Present and Future, only to find a mysterious Eldrazi destroying Syworthia and ending time forever. Syworthia needs to act or the entire Magic universe will cease to exist.


stuff about this set:
-To be a Large set of at least 250 cards but realistic enough to be an actual Magic set.
-It does have two follow-up sets, Return of the Titans, an Eldrazi centered set and then a yet to be named set where Syworthians and Eldrazi fight. (Titanslayer?)
-Full art lands, because the regular lands are way too boring.
-The cards are powerful in the right situations.
-Two new Mechanics, Voidmaster X (pay X life this creature gets shroud and is unblockable until end of turn) and Empower X (Pay X (mana) copy this spell once and create two 4/4 Angel creature tokens with flying and Lifelink) X will be a number, not X.
-Triple color Shock lands

Link to setlist: https://mtgcardsmith.com/user/RachelFreitag245/sets/43638

Comments

  • Right, assuming you want feedback and opinions, here goes:

    My first impression is that far too many cards cost far too much mana. It's always nice to see a few big, expensive cards in a set, but the fact that I'm seeing masses of cards that cost seven, eight or nine mana isn't good. Rise of the Eldrazi, a set notable for containing the high-costed Eldrazi and having exceptional amounts of relatively consistent mana ramp, had 23 cards that costed more than 6 mana (several of which had effects that reduced their mana cost significantly or provided an alternative way to cast them). In the 74 cards in this set of yours then you've got more than this with none of the mana ramp. That probably needs fixing.

    The take on the gods seems strange. There's no apparent consistency throughout them beyond the fact that they all cost a lot of mana. Compared to the god cards from, say, Theros, they seem clunky and lacking. Each Theros god supports an archetype and neatly fits into its flavor (Erebos lets you sell your life to the god of death in return for power, for example). These gods just seem like expensive, overly complex creatures.

    There are no apparent themes. Orzhov has a sort-of-theme of gaining life and then spending it on voidmaster costs and Grixis seems to have creature sacrifice, but that's about it. There really should be some, though I'm not sure what they'd be about and which color combinations they'd be for.

    Now, a moment to focus on the lands. Three-color shocklands seems... questionable. They're probably unbalanced. There are also a few other lands, most of which add more than one mana. All of them that I saw seemed unfair for one reason or another. One of them in particular (Metal Citadel) is a direct upgrade of a card called Mishra's Workshop that costs $2000 because of how powerful it is.

    Final thing. Art. CREDIT. THE. ARTISTS. If you can't find the artist, don't use the art. Also, some of the art you're using comes from actual MTG cards. This obviously shouldn't be used unless it's being used for a reprint of the card it's actually from.

    It'd also be interesting to know what format the set's supposed to be balanced primarily for. Standard, modern or EDH / Legacy?

    Apologies for primarily writing criticism. I hope that all of it's constructive.
  • edited September 2019
    It is more EDH and standard than modern or legacy.

    Some of the older cards in the set are poor because I was mediocre at card design, so I may remove some too powerful cards.

    I'll consider adjusting Mana costs but all of the gods need to stay at the 8-10 range so abilities stay powerful and dominate the board, but some will need to be changed to have apparent themes.

    I'll try to get artists for future cards.
  • So if the set was actually printed, are you saying that it would appear as a set that people would be able to play in standard? If that's the case, you want to be balancing cards primarily towards the standard format. If you want to do it as an EDH-and-Legacy-centric set similar to Battlebond, you probably shouldn't focus it on standard due to the differences in average power levels between those formats.

    A card doesn't have to have a high mana cost to be powerful and dominate the board. To give an example off of the top of my head, The Scarab God is a powerful card in EDH. It provides huge amounts of value along with a tribal focus and an extremely powerful reanimation effect and one of the things that makes it powerful is the fact that it costs five mana.

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