{t}: [CARDNAME] fights itself. Then tap a nonland permanent. Gain 100 {r}, then you lose the game.
{10}, {t}: Activated abilities all resolve, then on opponent's combat step, they gain 9 poison counters unless each player creates a 3/1 colorless Gremlin creature token with trample.
(I think we should start a new one, since I don't think this one's going anywhere... it's already surpassed unset level and has now reached RoboRosewater level)
I guess it gives priority to every other activated ability on the stack no matter where this ability is on the stack, so it basically has "this always goes to the bottom of the stack before resolving"
So for example, if you tried to activate this in response to another activated ability, instead, it would allow the original ability to resolve before this.
Comments
{t}: [CARDNAME] fights itself. Then tap a nonland permanent. Gain 100 {r}, then you lose the game.
{10}, {t}: Activated abilities all resolve, then on opponent's combat step, they gain 9 poison counters unless each player creates a 3/1 colorless Gremlin creature token with trample.
(Starting a new one:)
When
ok..ok... fine "battlefield"