Alextorrez6
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- Alextorrez6
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(Wait what? If you may cast?)
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(either way, I was gonna stop after one more word)
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. If
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land cards (oops its not my turn)
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(I mean technically I edited mine but i struck it through)
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(wait what you edited it lol)
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two
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(zone)
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command ok..ok... fine "battlefield"
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enters
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(Ummm.. shouldn't that be when CARDNAME?)
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Although technically it says "all" not "all other", so maybe I'm wrong.
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So for example, if you tried to activate this in response to another activated ability, instead, it would allow the original ability to resolve before this.
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I guess it gives priority to every other activated ability on the stack no matter where this ability is on the stack, so it basically has "this always goes to the bottom of the stack before resolving"
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(I think we should start a new one, since I don't think this one's going anywhere... it's already surpassed unset level and has now reached RoboRosewater level) (Starting a new one:) When
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Currently we have: {t}: [CARDNAME] fights itself. Then tap a nonland permanent. Gain 100 {r}, then you lose the game. {10}, {t}: Activated abilities all resolve, then on opponent's combat step, they gain 9 poison counters unless each player creat…
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with
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In other words... are we starting the "real thing"?
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Does this mean we can start planning out specifics and logistics of the actual design process?
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Good names to me!
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(I'm gonna stop to give other people a chance... also I did just bookmark this Tachanka)
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(hehe)
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(3/1...) colorless
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(go on, just pick a P/T lol)
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(kk... you get to pick the power/toughness, oh boy lol)
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(creates...) a
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(official magic terminology)
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(*can we change that to "creates"?)
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(I'm totally in... I've already gone down the binging on RoboRosewater rabbit hole, and I'm sooo ready to go down this one! ;-) )
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player