Daedalus_The_All_Father
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- Daedalus_The_All_Father
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The values I was given were: Blue, 4, Tribal, 3, “Whenever a creature enters the battlefield under your control”, and “put +1/+1 counters on up to _ target creatures”. @dragonbornletter I should hopefully make it in the next few days. I do have…
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@Everyone It's been a pleasure working with (against) you all. I'm honestly surprised I made it this far.
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Minz is the last lore card, I promise.
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*Lore* Minz felt the end of the conflict was drawing near and felt obligated to witness it. He supports the Lost in every way he can but he has always been fascinated by endings. He is much like Amurinth in that respect. The difference is that whil…
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*Lore* Force isn't always effective and is admittedly not the forte of the Lost. There are individuals who specialize in such a thing but the Lost as a whole would rather use other means. So for extra protection, Judiel and the other wizards brough…
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@HeroKP @EnvyReaper It would be much appreciated if you would.
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*Entry* The Lost activate a weapon of unparalleled power to protect themselves from the others. The Eternity Engine is a big machine Gareth and the Lost made to pull to their aid items/machines of war lost to the blind eternities. By activating i…
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Aftershock - You may exile this spell as it resolves. If you do, (effect) Example:
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I have made my entry. I am just polishing the lore card and the lore.
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Etherealize {cost} (You may cast this spell for its etherealize cost. If you do, it enters the battlefield as an enchantment instead of any other permanent type.) Example: (I apologize for the formatting, it was the best I could do.)
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*Lore* As an additional form of protection, Judiel found a way to combine the Lost magic with the power of Flair's fire so that it can finally do something good. By imbuing the fire with energy from the Blind Eternities, the Judiel managed to creat…
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I didn't even notice that.
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@ThatOneCat What pun? Did I make a pun?
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Gareth and the Lost felt that the easiest and safest way to solve all of their problems was to sick one of the many eldritch abominations on the other factions who threatened them. The basic premise is to hide their own people, then create illusory …
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Fixed the lore card.
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@spookoops The Lost don't discriminate. They kinda hate him but not because he's an Eldrazi.
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Ostracize N (Whenever this creature attacks, defending player exiles N permanents they control.) It's basically Annihilator except it forces exile instead of sacrifice.
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*Lore* Gareth was the original Lost, along with his brother and several (currently unnamed) wizards, their home was beset by the Eldrazi, and they managed to stop the Titan responsible, but it had already destroyed their home. So they learned from…
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@Corwinnn Okay.
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Would it be possible to up the limit on the highest generic mana you can set? It's currently at 12. The moment you make it 13 or higher the cost just doesn't show on the card. If that didn't make any sense: in the mana cost, if you manually type i…
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@SammySammyson @HeroKP I am currently in the process of making, what could easily be considered, an abomination. Not even a Planeswalker, just an abomination. A beautiful, beautiful abomination. Whether or not my brother lets me keep it is up in t…
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The Lost are always looking to the horizons, keeping them in our sight as we explore the world. Learning about the past while looking to the future is how the Lost operate. We bring ancient technology and magic back to life as we bring it into the f…
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I believe this is my newest mechanic: Spatial strike (Whenever this creature deals combat damage to a player, exile that many cards from the top of that player's library instead.)
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WIth the rise of the Nephilim, and some other things that are going on, we need to remove some obstacles. Unfortunately, few obstacles can truly be removed permanently so the next best bet is to remove them for as long as is necessary to accomplish …
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@KorandAngels Honestly? I had no idea as I typed it out. I settled on Kul, kinda like coal.
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*Lore* The Lost are putting out the fires by bringing someone from exile. Qul is an ancient spirit who was known for destroying entire worlds by submerging them in water. The water she uses is special in that nothing can change its state without he…
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The Lost also dig down, looking for resources in the ground. *Lore* With the Divination Apparatus, we found an ancient treasury filled with all sorts of things we could potentially use. *Lore* We also found an underground magma system hooked up …
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Okay, I'll make something that doesn't go infinite with pretty much everything. That will instead be a lore card since it doesn't really matter if lore cards are broken or not.
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The Lost don't wish to enter hostilities with anyone so we begin to build up rather than out.