DomriKade
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I suppose this isn't an entry per se but there are a number of pre-existing evolutionary mechanics that are worth considering for your set: Evolve - This is the most straightforward approach and it's a clean mechanic with a clear goal. It can be rea…
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Entries No. 1 & 2
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Hopefully not too late!
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Entry No. 1
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Entry No. 1:
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Last-minute indeed:
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As my somewhat regular reminder, I do sweep through and try to comment on recent cards. I comment on the card pages themselves so feel free to check there to see if I've left anything. I'm more-or-less up to the current card so fire away as far as I…
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Aren't these just Flip cards where you can choose what side you want to cast? Based on the examples you've given they're all ETB effects so it's not functionally different from "When ~ enters the battlefield, choose one -". In short, there are easie…
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Entries 1-2:
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My take is that folks like putting several keywords on one card. B has access to both of these and they tend to come to mind before menace or first strike. Lifelink is strange in that it scales strongly with higher power but deathtouch is the inver…
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Entries 1-3:
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@Temurzoa I appreciate this too - focus in a commander is ideal. In attempting to design some for friends in the past, I definitely had to fight the urge to make 'generically powerful monster' many times. For the sake of discussion, do you think th…
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This is delicious content and I'm thrilled to hear your opinions on these - thanks @strongbelieves ! As someone with a "Counters Cube" (primarily +1/+1 and charge) this and Ikora offer lots of new toys for me but I tend to agree on the narrowness he…
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On Dive Deeper, typically these effects only grant hexproof to target creature 'you control.' It saves on Vines of Vastwood-esque weirdness. I imagine the self-damaging part of Sparks is to potentially trigger Renaissance? You'd still have to find o…
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Crawling Sensation demonstrates the second principle nicely too. As a semi-regular reminder, I try to post on card pages with feedback from time to time so I don't clutter up the forums a…
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@KorandAngels I think FangQuil is referring to the fact that the subtype is the character's name. There's no reason not to include it (The Wanderer is the only one that doesn't I believe and that's for story reasons). So, I get to be boring rules g…
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Are you speaking from experience on Arena or in paper? Generally speaking, Ajani's Pridemate hasn't made a splash at all in Standard. It's hardly ban-worthy - there are multiple strategies that blow it out of the water, both more aggressive and more…
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@Temurzoa (et al, posted here for the sake of general learning!) - there seems to be a small misunderstanding of how targeting works. As a brief summary, a spell or ability needs a target for each instance of the word "target" it has. Those need to …
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Thanks for the ping, @Faiths_Guide ! Based on my quick read, this is functional but not particularly intuitive. It's strange that these aren't ETB triggers and that all of your spells essentially function by creating triggers with those effects. It'…
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@EnvyReaper ... so, literally just renamed Human Deputy of Detention with art from Jace, Unraveler of Secrets? As a brief heads-up for the page, I tend to lurk around this post from time to time to offer feedback where requested. I don't like to cl…
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@Tomigon - Thanks for the feedback on my feedback! I can see the advantage of spacing for the sake of fitting this on a card, I just found that a land having three different abilities with different restrictions was odd (and a lot for one land). I d…
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For full clarity, they're Adventurer cards, creature cards that 'have an adventure.' They're always creature cards in every zone except on the stack if and only if they were cast for their adventure cost, then they only have the qualities of their a…
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For maximal clarity, these aren't Judge Promos. They're Heroes of the Realm gifts for Wizards of the Coast staff. They're special prints for the execs to give as recognition to their employees, not for circulation.
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Of course! We itinerant chefs have to earn our keep somehow.
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How big is your set? Most modern sets have around 100 commons, nearly twice what you're proposing. 58 commons puts you at roughly 120 cards total, which will be a very narrow environment. Is that your intent?
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If you're in a hang-up on archetypes, I'd endorse designing a few commons with your intended mechanics and seeing how they play together. It's certainly subjective, but some of the most deep limited environments were based on how much overlap there …
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@Faiths_Guide "Crushing your ingenuity"? You make me sound like a villain! I don't want to take up space on a contest in progress but the way Adventurer cards work is more complex than most folks tend to think. Namely, (and this is what @MemoryHea…
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@shadow123 Thanks to CR 702.15f, multiple instances of lifelink are redundant and don't stack how you want it to. You may as well spell the ability out. Without any evasion, this probably doesn't warrant mythic rarity either - it's an accessible des…
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My entry: