Emeraldragon17
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- Emeraldragon17
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Vervamon was a character from "The Dark" that was a survivalist/lucky wizard who ended up being a martyr, at least that's what i can pull from flavor text X) Origin flavor text: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15982…
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@IanLowenthal Aw really? I had some pretty interesting ideas for him, if you're willing to lift that restriction I can make an entry by noon most likely.
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Gatherer References: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3100 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3068 http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=338405 http://gatherer.…
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Given it a shot, a true one this time. This is of course for Scornful Egotist as most have been, however it also combos with the damage dealt by sorrow's path. Hopefully this is balanced.
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Oops, never mind i misread the terms, I'll enter correctly in time.
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Gave a shot at making a good version of Juju Bubble, mostly due to its extreme terrible mediocrity. This one is going off the rails a bit and drifting more into Aetherflux Resivoir territory. (mostly because that's the deck I'm running in standar…
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@Tommia I guess, but as they say. You are your own worst critic.
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@ReddEnderman seems like a really interesting mechanic IMO to make it easier to understand and at the same time a bit more versatile it should be. Bulldoze X (When this creature enters the battlefield you may exile X creatures you control. If you d…
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Cryptic (name) Occurance (name) Moving (effect) Madness (reference effect) Odd (descriptor) Nevermore (target creature) Again, needs work
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My take on the infamous trap idea, while the zendikar traps were interesting I felt they were too generic and not gimmicky enough to work wonders. and while the Set effect idea needs some tinkering, I think its interesting enough to work.
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Probably works in theory, but needs some adjustment.
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While we already had theros which was the "Enchantments matter" set, I'm not opposed to seeing a new take on the idea.
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A double ended card Next: An interesting 4 color card that messes with the basic rules of MtG.
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Might be a bit unbalanced, i also made an instructor Next: a card that gives multiple keyword abilities, and has synergies with those abilities
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@DragonFaceEater I'm pretty sure the card you enter is supposed to be common rarity, hence C.O.M.M.O.N.
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Boisterous (Whenever this creature attacks, creatures with power less than this creatures can't block this turn.)
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Condemning (Another word for destruction (effect)) Ordinary (Many artifacts on kaladesh) Monochrome (Artifact) Machine (artifact again) Ornamental (What most artifacts are) Nastiness (What it is) Acronym could use some work but I decided to whip so…
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Next: A legendary creature that utilizes both tapping and untapping creatures as a cost or part of an effect.
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May be a tad overpowered, but hopefully its balanced enough.
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The best of all windows. (even though windows 10 is pretty good too, I may make that as well.) Also in WUBRG order. Proof: look at your desktop (probably)
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How about multiple spirit mutants? Next: A card that bends the rules in Green (not like a green flier, but just something that is unusual.)
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Net Runner Proof: https://en.m.wikipedia.org/wiki/Netrunner
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Destructive A more balanced version of Gitrog monster. Kind of.
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Terribly sorry about the confusion, I'll help to get back on track I'd like to see a colorless legendary creature with any number of multicolor activated abilities that work with exile.
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Sandstorm Might be a bit broken, but I attempted to make the life loss enough of a drawback. due to the ability triggering whenever it enters the battlefield and only the + ability applying to the original. Flavor text may be coming soon.
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@DingusXeon Just barely fit it on the card XD Request: A monocolor creature with a multicolor off-color ability. Any number of keyword abilities are allowed.
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MOAR RUSH, ft. Mistform Real talk though, I just love the idea and premice this mechanic has and the design space it adds. It's between a more controlling scry, and strait up draw giving you more control over your deck and extra utility other tha…
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More Rush There has to be a drawback for such savagery, and I'm unsure if it's too much, or too little, only testing will tell.
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Rush Loyalty isn't everything, but its a big part.
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Rush Simple, effective, and a bit sad.