FireOfGolden
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- FireOfGolden
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#2 Week Challenge ended No one were rewarded, nor cursed. Final counter is put onto Ethernal War, it has 10 counters and is destroyed at end of challenge. I would like to hear your feedback on Ethernal War. Did it made the challenge or battle t…
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Worth it ?
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Took me a while, but I finally finished it.
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@Robo_Kitty Does the BMC cards counts? ? For an example;
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Heju is unable to see the vine that was little brighten up by the strange glow, but if a rumble sound was made by a life form, Heju will be able to sense he is not alone. That is up to Hanqiu whether to realize vine's present or not.
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Heju would take a look at the strange glow where Hanqiu gazed at. "That... Depends." Heju said rusted by the slime that flowing around his voicebox as if he were whispering. "If we were to find a someone who could reach the creature.... With wings,…
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Heju will follow Hanqiu whatever he decides to go.
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For wording and balance reasons, it should read "When this creature dies, target creature gains ward {1} until end of turn."
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The air and ground are getting hotter, so is Melt-Melt. He increases his temperature even more as he would rush to attack the Centipede once again. Centipede, then is now invaluable to the very high temperature in the environment created by Melt-Mel…
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"So, unless you would be so kind and show up, I beileve that your words are meaningless to me. Do not insult my power, until you face them." The inkling whispered rusty to the fog then it follows Hanqiu, mainly due to unable to see but only sense li…
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"It seems... My question remain unanswered, but before we get to that, I beileve that... We have a company." Heju smiled darkly, "Perhaps, someone could step out of shadow and talk about their desire?"
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#1 Week Challenge ended No one was rewarded, nor cursed. One counter is put onto Ethernal War. It now has 9 counters; As Ethernal War Roars (Has 9 counters on it) #2 Week Challenge 1) Your card will break color pie. Color pie error will no…
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@Astrophibian If you are seeking to create it as realistic as possible then Ilmarinen's advice would be perfect for you. Myself, always try to make cards as realistic as possible, didn't know that I had to type "{t}, Add {g}" rather than {t}, you g…
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Melt-Melt will makes his lava more hotter as it becomes runny as he would immediately charges toward the Centipede. Centipede will take two damage, but it may not attack back since Melt-Melt have first strike for this turn.
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@Astrophibian Everything looks good now Letting ya know that Stifling Ground is a little underpowered for a sorcery according to Cadstar369. It is generally best used against black users, but otherwise can be seen coming and chosen to not block it…
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@cadstar369 Oh, that makes sense. Yet, I will still stay stick with just Faeries creatures.
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@Astrophibian To match your desire, please take a look at Tangled Islet, your legendary land must have following Subtype: Island Forest. These are thing that can give you a reminder text. Otherwise, you will have to add these manually rather than …
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@LvB Permanent can count toward target, if it becomes target of that spell. So, if a spell targets only land, it costs 1 more to cast. If a spell targets two creatures and one land, it costs 3 more to cast.
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?♂️ Good enough for me.
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@Astrophibian Of course. I would like to remind you that every nonbasic land don't have a reminder text to produce mana, if they don't contain subtype: Swamp, Mountain, Island, Forest, and Plains. So, you would have to go this; "{t}, you gain {u}…
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As Ethernal War Roars... (Has 8 time counters on it) #1 Week Challenge 1) Your card's mana value must be 4 or greater. 2) The color of card is either red or black. 3) Card is an enchantment. *4) Have the enchantment affected by daybound and n…
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Since Bonesprout was first to be submitted, it will be judged first. It's a black/green 1/2 Plant Zombie creature. Plants, now, that's underrated when it comes to other color than just green. I can't say I see that creature type often, but they ge…
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@LvB Please read carefully. Sorching Snail only gives an extra combat step to chosen creature. That means there is only one creature who can attack this turn. After that, it can't attack twice unless controller finds way to untap it. If you still …
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@Yururu Oh, you are right. @Robo_Kitty As Yururu mentioned, extra buff wouldn't work. So, if you go this way instead; "Choose target creature. It gains +0/+2 until end of turn. Until at beginning of your next turn, if chosen creature would bloc…
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Meanwhile, will you accept this? Instant will just give a only first strike, but sorcery on another hand would be very underbalanced, because opponents will see it coming and it's not very of red. So I had to add buff and balance it out. If you thi…
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@Robo_Kitty I don't think so. I beileve that instant verison is out of balanced, it should give +0/+2 to creature. +0/+4, if it's blocking. But since it's sorcery, you are good to go.
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@LvB Then what do you mean by this? Create a spell that speeds up a creature that already has haste and gives it first strike I would like to say that, Melt-Melt can't attack twice as he would be already tapped after first time. So, extra combat…
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@Robo_Kitty Oh also, I would like to use Gambler's Dice and see what happens. ?
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Took me a while, but I finally crafted it. Upside is I get two combat steps, downside is I cannot untap creature to attack after first combat step. So it's only best counter when someone ends my first combat step.
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