KorandAngels
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- KorandAngels
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However, if that's the rule, I will instead begin to reconstitute the community's forces with a practical
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@jpastor I didn't think I needed a real target
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Thanks! (So basically I did well because, even though the card is not greatly designed, it's just too cool to not like?)
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The traitor eldrazi will use some of it's own abhuman power (and a rather cliche card) to try to reduce Emrakul's spells' potency, and hopefully allow someone else the opportunity to attack her directly.
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Right, but in the league review video you said you had already done it so forgive my misunderstanding.
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@ManInMaroon_948 Unfortunately no, I made multiple cards of the same character and he only ended up reviewing one of them.
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Where is the review for Hornet, Saint Incomparable posted, I want to see it
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Well I missed that, that's convenient!
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Counternote: really you shouldn't have been able to play error sans at all, because we aren't allowed to play legendaries.
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He's good at what he does
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@LvB I think this card could be fun to have in play, especially in Commander, but it's a bit weird and overcomplicated. The casting cost might need to be changed, it's assymetrical, Blue is there three times and Black is there only once. Either you …
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Hopefully in order to bypass the great enemy's defenses, I, the rebel eldrazi, play a In preperation for even more things. (Is it just me who thinks the eldrazi in that card's art look like the Garthim from The Dark Crystal? And, moreover, not lik…
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I'll just play this fellow to see if we can do anything sneaky while she's distracted with the big things
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It's lore-based
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Do I have permission to play Devoid eldrazi, or only colourless ones (to match the enemy's colour identity)?
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Excellent!
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Well, this is a very convenient time to reuse an old favourite:
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Checks out
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If the Ephemeral Mastery kills everything except angels, then it might be in my best interests to play an angel of my own
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I didn't know Battles were canon I thought that was a weird custom thing. Also, march of the machines lore sucks.
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So how do the battles work? Do they absorb five damage, and then "The other player" (What about multiplayer?) gets them? That makes sense, but how does their defense actually work? Do they block creatures, or spells, or does it just happen automatic…
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The Spirit of Conquest, greatly distracted by the strength of the community's resistance, simply sends forth another of its great warriors, intending to let this hero carry the Warlord's Banner.
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I'll be the conqueror first, see how I do
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That isn't how phasing actually works
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Thank you
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I'm pretty bad, you'll beat me
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Anyway, things may be getting quite intense out there, the Conqueror definitely has a lot of creatures in its army. I'll do my best to make that redundant
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@LvB As much as I appreciate your help, we're only allowed to play one card per turn, so not only can you not play both of the huge auras, but also the Chaos Frog doesn't exist because I played it after the Ruin Haunters
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With such a large force coming in toward us, the only way to possibly progress is to attack the one creature that isn't actively attacking: the spirit itself.
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I fear I may have misplayed earlier. My small support guys will be unlikely to survive the enemy's attacks. I'll use this on myself as well, to help survive