Liwg
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- Liwg
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@LordTachanka123. Hmm. Nice idea. Definitely feels like a Rakdos card. Also I like the name for the custom mechanic, really nails the flavor of Rakdos. The mana generation seems a little strong giving you 3 mana on turn 2, but nothing crazy broken a…
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I also fixed up Aya's Vengeance, slightly better imo.
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Made a complete cycle of Mages for the set. Something I was really excited to do. Some of these might be too strong, but I was worried they would be too janky with weaker effects. Here they are.
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@joemamajoe. Yeah. Might try the mechanic out on some rares next and maybe even opportunity payoff cards. Maybe I'll change W/B tokens to W/B opportunity or something. The mechanic does seem really good with tokens.
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Hmm. So the mechanic is actually a cool idea, but it might need more time in the oven before I fully decide on using it. Here's another card so that I have one from each color. The only issue with this mechanic is that while the creatures have to be…
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@joemamajoe @LordTachanka123 Yeah. looking back on it, it actually seems pretty complicated. Maybe something more like this: Alina's Blessing Opportunity 1 - When you cast this spell, you may tap 1 untapped creature you control. Put a +1+1 count…
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After making this, I was thinking of trying to make a custom mechanic for the set. Maybe something like: Opportunity - When you cast this spell, you may tap an untapped creature you control that shares a color with it. If you do, choose one to add…
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@joemamajoe Hmm. idk. Seems like it could be a fun card to include though.
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@joemamajoe Hmm. I really do like level up... lvl 3 seems nuts.
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@Ranshi. Wow! This is a really strong card in an enchantment themed deck. You get to blow up their enchantments whenever yours enter, and you can turn around and sac them to vindicate something, very cool. One change I could see making (only if you …
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Updated Aya's art too. Looks a lot clearer and nicer now.
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Also made some commons. Sukie's cauldron probably should be legendary, but it's fine.
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@joemamajoe. Nice planeswalker and legendary creature. I might give Kholumgus haste instead of trample or something. btw, I some new cards to try an remove some of the legendaries. I also updated the art for some cards again.
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@Leaf_Juggernaut yeah. I made sure to have cards with this or similar basics effects
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Also did another tweak for Kholgumas, hopefully it's a little stronger than before.
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Btw. did a quick work fix on Alina. Made outlast be proliferate instead.
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Also. @joemamajoe. Your set is really awesome. A lot of scary dragons and uncounterable giant gods, bolas, and Caxus card is nuts, a 17/14 with menace, deathtouch, annihilator, and hexproof that recurs back when killed, countered or discarded?!?! Al…
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@Leaf_Juggernaut Yeah. I did read the nuts and bolts article, didn't do so good at it, but might try it again. And @joemamajoe, yeah I kind of got carried away with legendaries because I wanted to make some characters involved on the plane. Btw I mi…
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er.... sort of. Tried doing one, but messed it up.
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@shadow123. No problem.
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@shadow123. Honestly. It's not too powerful to have it only as an activated ability because you actually have to do a lot to get this card going. First, It costs 4RW to play the card, giving you a 4/4 angel with flying. Secondly, A creature has to …
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Also updated the art for some more cards.
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Fixed Kholgumas!! He's still pretty strong, but I had to nerf it a ton. Should now be strong bomb when everything comes together but nothing unbeatable.