Luigifan

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Luigifan
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  • Before I go, here's the rulings for 1-Up Mushroom: Rulings 1: 1-Up Mushroom has two separate kicker costs, and each kicker cost can only be paid once as 1-Up Mushroom is cast. While in many cases, a spell with multiple kicker costs has separate k…
  • Card Idea 6: 1-Up Mushroom Cost: {2}{w/g}{g} Type: Enchantment Artifact - Food Aura Rarity: Mythic Rare Rules text: Enchant creature Kicker - {w} and/or {g} If 1-Up Mushroom was kicked with either its {w} or {g} kicker cost, it enters the battlefie…
  • I'll leave the Barely Colored cycle behind until I can think of the red card for it. In the meantime, here's some cards based on the Super Mario series. Card Idea 5: Super Mushroom Cost: {1}{g} Type: Enchantment Artifact - Food Aura Rarity: Commo…
  • And here's Torqued!, the final card of the Barely Colored cycle. For now. Card Idea 4: Torqued! Cost: {2/w} Type: Enchantment Artifact - Aura Rarity: Uncommon Rules text: Enchant Equipment; if Torque! was kicked, enchant Aura instead. Kicker {2/…
  • Card Idea 3: Color Drain Cost: {2/b} Type: Instant Rarity: Uncommon Rules text: As an alternative cost to cast Color Drain, you may pay {c}. If you do, Color Drain becomes colorless as it is cast and remains colorless until end of turn. Choose one…
  • Here's my list: *Planeswalkers that can have more than three ability boxes (for adding things like "can be your commander", keywords (like flash, hexproof, convoke, dredge, delve, and protection), characteristic-defining abilities, and more loyalty…
  • Okay, but seriously, will we ever be able to use monocolored hybrid mana here? Because I can think of lots of things that could be done with it. Like this card, which I think would produce a green-leaning effect (at least in terms of flavor), but sh…
  • I've come up with an extremely versatile healing spell, as well as an equally versatile burn spell to serve as a counterpart. (Note: Yes, I know Bestow Vital Energy's text runs out of the box so badly that the last part of its effect is completely u…
  • @Mila: I'd recommend the wording "Move a -1/-1 counter to the creature blocking it".
  • Card Idea 13: Let Us Descend! Cost: 2RRGG Type: Enchantment - Aura Rarity: Rare Rules text: Enchant untapped creature you control, flash, shroud When Let Us Descend! enters the battlefield, put a copy of it on the battlefield attached to target unt…
  • @opcode_6e - Thanks for the ideas. Blast counters is a good idea (it's a shorter word than "detonation", so it'll save space), and a check once per turn sounds good for the order concerns, but I really want the starting number of counters to be rand…
  • STOP THE PRESSES!!!! I believe I have the winner!!! http://mtgcardsmith.com/view/i-force-a-new-judgment-day Based on the FNAF series, this card charges up as your creatures die. Well, specifically, your opponent has to kill them. And you have to p…
  • This idea, on the other hand, may need quite a bit of rewriting. The idea behind it is a "hot-potato"-type effect where the most recently tapped permanent is essentially carrying the "potato". When the "potato" - and by "potato", I mean "bomb" - goe…
  • I came up with a new mechanic while trying to think of a way to make my latest card idea make sense. Magic Mechanic: Fragility, Weariness, and Weakness Counters Fragility, weariness, and weakness counters are a primarily black mechanic (secondary …
  • I have another card idea that I need help with, though this one's not horrendously garbled; I just think it could be worded a touch more cleanly. Card Idea 10: Off-Hand Brace Cost: 2 Type: Artifact - Equipment Rarity: Common Rules text: Convoke (Y…
  • @opcode_6e Thanks for the tip. I'll try it out. Though, I'm still slightly uncomfortable with the wording... Tweaked Card Idea 5: Bestow Vital Energy Cost: X1W Type: Sorcery Rarity: Rare Rules text: Choose one: * Target player gains X life. * Put …
  • I've also got an old card idea that is almost good to go, but there's one part of it that bothers me intensely. Card Idea 9: Bestow Vital Energy Cost: WWX Type: Sorcery Rarity: Rare Rules text: Choose one: *You gain X life. *Put X loyalty counters…
  • I came up with another idea that's rapidly become a mess... Card Idea 8: Accelerate Time Cost: U Type: Instant Rarity: Uncommon Rules text: Strive - Choose a number of cards to target and a number of players to target. Accelerate Time costs {U} mo…
  • @Faiths_Guide Landbond works fine. (Landlink, maybe?) And your wording is quite a bit better, too.
  • http://mtgcardsmith.com/view/tornado-genie?list=user Sure, it's weak, but it's a great bouncer!
  • Here's some of my zaniest... Puzzle Board: So much mana... Adrenaline Surge: Backed into a corner? Time to throw everything you've got at 'em! Bowser, Star Eater: If you can manage to fire off the ultimate, your opponent will probably start cryin…
  • I love clash and Puzzle Quest, and figured clash was a good way to emulate cascades in Puzzle Quest. The result... well... http://mtgcardsmith.com/view/puzzle-board-1?list=user
  • I came up with a new idea for a mechanic, and it's kind of a doozy. Here we go... Manalink (When this creature deals damage, untap up to X target lands you control, where X is the amount of damage it did.) Manalink is essentially lifelink as appli…
  • @Beeswax That's a pretty good idea. I'm slightly uncomfortable with not defining how the random selection should take place, as it could lead to arguments, but it's better than a clunky shell game, as I didn't intend for Veil of Secrets to trigger a…
  • @opcode_6e I don't know what you're getting at. The face-down and face-up flips are both part of resolving the same effect. You turn your Illusions face-down and shuffle them up, your opponent picks a card among them, it's turned face-up, and if tha…
  • Well, I've come up with another awfully complicated idea. Card Idea 7: Veil of Secrecy Cost: X1UU Type: Tribal Enchantment - Illusion Rarity: Mythic Rare Rules text: When Veil of Secrecy enters the battlefield, put X 1/4 blue Illusion tokens with …
  • @opcode_6e The problem is that ignored damage is meant to be defined as damage that, due to bizarre rules shenanigans, has no meaningful effect outside of triggering abilities. Stuff like Szadek and creatures with infect or saboteur can damage playe…
  • @opcode_6e Platinum Angel doesn't actually prevent damage from being marked on players; it just prevents its controller from losing as long as it exists, no matter how low their life gets. You could literally have, like, negative 500 life and still …
  • I just made a card for Kirby, and I'd like to know what people think of it. (I also made a card for Pommy Sea from Bomberman Tournament, and would like to know what people think of that, too.) Also, I made a transforming Bowser card, because on cl…