LvB

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LvB
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  • Bragrack uses his Rage ability and buffs himself up to 8/4 double strike while running into the room, but you cant really say who he will attack.
  • After you have prepared for combat, you kick in the door and storm into the room, or send your summons into the room. Inside you find this: The enemy is surprised, so its your turn! FIGHT!
  • While youre waiting for Wenkmans oppinion on this, now is a good chance to prepare for what is likely to come. And this will be a good chance to impress Bragrack with your skills. New Quest: Create a sorcery card named "Unnecessary Violence" wi…
  • After giving Bragrack a weapon, you move to the door in the center of this floor and carefully open it. But much to your surprise the room is completely empty except for a torch on the north- and south-wall. But as you want to enter the room, Bragra…
  • Btw. this is Bragrack. He is a level 6 creature and has chosen Way of the Body. (The little girl doesnt get a character sheet because she doesnt fight. Should there be a fight, she will hide or run away).
  • So with Raulus still being gone to the strange dimension he sometimes disappears into, the majority of the group decides to free Bragrack and the little girl. Duucxejial gets the key from the room in the northeast and indeed it turns out to be the k…
  • You move on to the last cell. But as you look inside, much to your surprise you see a little girl, cowering in a corner, as if it wants to hide. Its sobbing and hasnt realized that youre watching it.
  • Bragrack spits on the ground. "Release me and i'll help fight those dwarfs. But unless i have met your emploayer and looked into his eyes i dont promise nothing."
  • "Grrrrr, i'm Bragrack Son of Grabrock, a warrior of the bearskull tribe. And im here cause i deserve it. I was weak and stupid! Them dwarfs wanted my axe, so i told em to shove it where the light dont shine. And i also told em some "(%/&%//§(#§ …
  • You hear Yorn begging "Hey, let me out, please!", but you close the slideable window thing and move on to the next cell. As you take a look into it, you see a large very muscular creature inside that could maybe be an Orc, but you have never seen o…
  • He coughs. Speaking seems to hurt him: "Name's "Yorn" and i got no special skills or so. Im only a normal citizen. When the Dwarfs and Elves took over the city they confiscated all the weapons as you probably know. Well, i didnt exactly gave them …
  • In the south corridor there are four cells. They are locked with metall doors and each door has the usual slideable window to look through. As you take a look into the first cell you see a dwarf inside that is sleeping. The cell is smelling of alco…
  • "Whooooot?" - the snail looks very shocked. "Snail lost its job?!? Oooh no. Snail lost job. What snail gonna do now? Snail will starve an children will lose home. Oh, wait, no children, and home is with snail. Umm, snail be ok then, maybe? Snail go …
  • The snail thinks for a while, then speaks slowly (but probably fast for a snail) "Uuuumm, snail dont know. Dwarfs say snail neeed job, so snail work here. And snail think dwarfs really like snail. Everytime they see snail they happy and laugh." …
  • So you decide to question the snail. The Snail, more awake now and better to udnerstand, looks at Wenkman: "Yes, hard job. Snail bring food and drink to prisoners. But that a loooong way down thaaat corridooor and thaat corridooor. And when work do…
  • You carefully poke the snail to wake it up. Its snorting stops and it slowly opens its eyes at the end of its antennae and looks at you. And much to your surprise, it starts speaking, slowly, but steady. "Hu? uh? Who you? Why snail me? Uuh, snail …
  • So you carefully go down the corridor that leads south. While doing so, you slide open the "windows" in the cell doors to take a look into the cells on the eastern side, but they are empty as well. You start to wonder what kind of prison this is, if…
  • As you pull the levers, you here a "clack", but beside that nothing happens, at least nothing you can see. On second thought burning anything large in here doesnt seem to be that wise. You are under ground, theres no windows and only one entrance/…
  • With the last dwarf slain, all the hounds butchered and the golem destroyed, now would be a good time for the party to rest. Alas, now you fully realize what this prison with all the dwarfen runes engraved into the stones actually does. It not only …
  • Oh, right. Dwarfen Crossbow Squad dead then. Left now is only the tapped and confused 4/4 houndmaster and the 4/1 city guard.
  • The crossbow squad is 0/5 If you attack him, he will still be alive and a 0/1
  • cadstar369 Remaining wary of additional traps, Duucxejial will begin by moving to slay the Crossbow Squad. The Golem already triggered the trap that was here. In this corridor theres no more traps.
  • So it looks like this now: Wenkman took 8 damage and kills 1 Bloodhound, the other Bloodhound is reduced to 4/1 and it dies when its Bushido Effect is deactivated at the end of turn. Duucxejial took 4 damage and kills 2 Bloodhounds and reduces th…
  • you can cast silence instead of drinking the potion if you want.
  • i didnt really understand that you cast Silence on one of the dogs. Then it would look like this for you Two Dogs and the Dwarfen Houndmaster attack you. You Silence one Dog and kill it. The Houndmaster and the other Dog hit you for a total of 8…
  • lets wait what Rarg does before damage is dealt. At the moment it looks like this: Wenkman would take 12 first strike damage Duucxejial kills 2 Bloodhounds and then would take 4 first strike damage from the dwarfen city guard. Rarg would take 3 …
  • Damage cant be prevented because of the Torch that Rarg is using:
  • He did cast that twice:
  • Enemies turn: The Dwarfen City Guard and the Dwarfen Crossbow squad both cast: All enemies are then enraged (+1/+1 and first strike) Two Bloodhounds attack Wenkman (4/4 first strike) Two Bloodhounds attack Duucxejial (4/4 first strike) One…
  • Waiting for Wenkman and Rarg...