LvB
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So you decide to question the snail. The Snail, more awake now and better to udnerstand, looks at Wenkman: "Yes, hard job. Snail bring food and drink to prisoners. But that a loooong way down thaaat corridooor and thaat corridooor. And when work do…
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You carefully poke the snail to wake it up. Its snorting stops and it slowly opens its eyes at the end of its antennae and looks at you. And much to your surprise, it starts speaking, slowly, but steady. "Hu? uh? Who you? Why snail me? Uuh, snail …
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So you carefully go down the corridor that leads south. While doing so, you slide open the "windows" in the cell doors to take a look into the cells on the eastern side, but they are empty as well. You start to wonder what kind of prison this is, if…
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As you pull the levers, you here a "clack", but beside that nothing happens, at least nothing you can see. On second thought burning anything large in here doesnt seem to be that wise. You are under ground, theres no windows and only one entrance/…
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With the last dwarf slain, all the hounds butchered and the golem destroyed, now would be a good time for the party to rest. Alas, now you fully realize what this prison with all the dwarfen runes engraved into the stones actually does. It not only …
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Oh, right. Dwarfen Crossbow Squad dead then. Left now is only the tapped and confused 4/4 houndmaster and the 4/1 city guard.
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The crossbow squad is 0/5 If you attack him, he will still be alive and a 0/1
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cadstar369 Remaining wary of additional traps, Duucxejial will begin by moving to slay the Crossbow Squad. The Golem already triggered the trap that was here. In this corridor theres no more traps.
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So it looks like this now: Wenkman took 8 damage and kills 1 Bloodhound, the other Bloodhound is reduced to 4/1 and it dies when its Bushido Effect is deactivated at the end of turn. Duucxejial took 4 damage and kills 2 Bloodhounds and reduces th…
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you can cast silence instead of drinking the potion if you want.
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i didnt really understand that you cast Silence on one of the dogs. Then it would look like this for you Two Dogs and the Dwarfen Houndmaster attack you. You Silence one Dog and kill it. The Houndmaster and the other Dog hit you for a total of 8…
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lets wait what Rarg does before damage is dealt. At the moment it looks like this: Wenkman would take 12 first strike damage Duucxejial kills 2 Bloodhounds and then would take 4 first strike damage from the dwarfen city guard. Rarg would take 3 …
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Damage cant be prevented because of the Torch that Rarg is using:
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He did cast that twice:
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Enemies turn: The Dwarfen City Guard and the Dwarfen Crossbow squad both cast: All enemies are then enraged (+1/+1 and first strike) Two Bloodhounds attack Wenkman (4/4 first strike) Two Bloodhounds attack Duucxejial (4/4 first strike) One…
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Waiting for Wenkman and Rarg...
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oh, youre right. Didnt think of it. ^^
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A Mystery Challenge: Create a jack-o'-lantern artifact that generates black mana but requires sacrificing creatures to use its ability. Basically the Pumpkin-Shrine works by itself, but combined with the Pumpkin-Kin its a lot better.
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You hear angry barking and out of the room comes a horde of dwarfen warhounds that are running towards you, followed by some dwarfes. It's your turn! Defend yourself and fight before the dogs tear you apart!
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As you have time to look now what this corridor looks alike, you see 3 cell-doors on the left (north) side of the corridor, one cell door on the east and one normal door on the northeast side. The corridor is lit by torches that hang on the wall. T…
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Well, technically Rarg is still tapped, but lost the Stun counter at the beginning of the turn. I'll just assume you untap for free and attack then ^^ As Rarg recovers from the golems hit that threw him to the ground, he swings his large torch a…
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Golem is down to 4/1 then and the Illusionman is destroyed. The prison golem ends its turn.
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Suddenly the dronicopters way of flying changes to a very confused and complicated looking pattern and it even occasionally crashes against a wall. The Golem is still attacking Wenkman.
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Then review of darkest teachings pls
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The prison golem, being 4/2, tries to cast this on Wenkman and then attacks Wenkman. The Dronicopter flies through the air, doing its beep-beep sounds.
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Ok. So if Wenkman doesnt attack the Golem or does anything, then its the golems turn.
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Btw. if i want this card video reviewed, where do ipost it now?
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its a passive / activated ability in this case.
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@cadstar369 if there is a second extra attack phase then attackers and defenders will both be able to deal damage. Normal attacks work just like in magic. You attack, hit the blocker/target while the blocker hits you. They are considered "melee" …
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A Halloween Mystery Challenge: Design a spooky enchantment that allows players to scry 3 whenever they play a black spell. i hope this is spooky enough. Nother box please, but this time a halloweenier one please