LvB
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oh, youre right. Didnt think of it. ^^
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A Mystery Challenge: Create a jack-o'-lantern artifact that generates black mana but requires sacrificing creatures to use its ability. Basically the Pumpkin-Shrine works by itself, but combined with the Pumpkin-Kin its a lot better.
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You hear angry barking and out of the room comes a horde of dwarfen warhounds that are running towards you, followed by some dwarfes. It's your turn! Defend yourself and fight before the dogs tear you apart!
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As you have time to look now what this corridor looks alike, you see 3 cell-doors on the left (north) side of the corridor, one cell door on the east and one normal door on the northeast side. The corridor is lit by torches that hang on the wall. T…
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Well, technically Rarg is still tapped, but lost the Stun counter at the beginning of the turn. I'll just assume you untap for free and attack then ^^ As Rarg recovers from the golems hit that threw him to the ground, he swings his large torch a…
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Golem is down to 4/1 then and the Illusionman is destroyed. The prison golem ends its turn.
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Suddenly the dronicopters way of flying changes to a very confused and complicated looking pattern and it even occasionally crashes against a wall. The Golem is still attacking Wenkman.
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Then review of darkest teachings pls
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The prison golem, being 4/2, tries to cast this on Wenkman and then attacks Wenkman. The Dronicopter flies through the air, doing its beep-beep sounds.
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Ok. So if Wenkman doesnt attack the Golem or does anything, then its the golems turn.
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Btw. if i want this card video reviewed, where do ipost it now?
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its a passive / activated ability in this case.
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@cadstar369 if there is a second extra attack phase then attackers and defenders will both be able to deal damage. Normal attacks work just like in magic. You attack, hit the blocker/target while the blocker hits you. They are considered "melee" …
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A Halloween Mystery Challenge: Design a spooky enchantment that allows players to scry 3 whenever they play a black spell. i hope this is spooky enough. Nother box please, but this time a halloweenier one please
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Rarg deals 8 damage with first strike to to the prison golem, reducing it down to 4/2. The prison golem in return hits Rarg for 4 Damage, reducing Rarg to 8/4. As Rarg gets hit by the golem a flash of electricity is unleashed that flows through …
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Suddenly you hear a *poof* and where Raulus was until now, only a small extradimensional rift is left. It seems that Raulus has some sort of shifting or phasing problem and that from time to time he will just randomly appear or disappear. But, be th…
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Thanks to Wenkmans intervention the stunning blast fizzles and has no effect on Rarg. Anyone else want to attack the Golem together with Rarg ?
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So the combat starts. The moment you open the door, the golem swiftly turns his upper body 180 degree around and before you can finish your attack he blasts Rarg with: As it seems, these type of prison Golems are always on high alert and ambushi…
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Before you can go to the cave, you remember that the first stairs you went down must have been the ones that lead into the cave. And you remember that it was guarded by two golems and you retreated because of them.
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Disengaging from combat is very easy. While your character is alive just say that you will run away. But, depending on the enemy, he might follow you. But right now, you are not in combat. The Golem behind the door hasnt seen or detected you yet. A…
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A Mystery Challenge: Create a creature with both phyrexian and non-phyrexian mana in its casting cost. Doesnt it look tasty? Just like the perfect Halloween Food! And another box please
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As you carefully slide up the window you look at a large metal plate that is maybe 20-30 centimeters away from the door. But as you look left and right you see two metall arms hanging down. There is a golem standing in front of the door, but the way…
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one mystery box pls.
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And so you decide to go back to the prison after all. You carefully sneak all the way, but much to your luck, nothing worth to mention happens on the way. (Heres the parts of the dungeon you already explored or that you already found a map of).…
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Them demons are tricky creatures, indeed. Accepting their help, like being shown a secret entrance, and using that, seems already enough to count as accepting their terms of the agreement. And it seems like its not wise to agree to anything a demon …
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While you discuss about this, you suddenly all think of Demonica and the promise you made to her. You dont want to disappoint her and somehow you all feel contracted to do as you and her agreed upon. And that agreement seems to be very binding and i…
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Unless your character has 3 arms/hands its a bit difficult to equip a wand a tome and a shield. Shields are off-hand-weapons and not armor. Armor is something like a robe or a chainmail but so far you didnt find any.
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After grabbing some good looking weapons, you are unsure what to do next. You didnt get your weapons, but you got others, that might do as well. But theres still the third vault which probably contains even better items and most important, your stuf…
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As i said before, this room contains all types of weapons. Even staffs and wands. The dwarfes probably confiscated them from other mages. There are also some magical books lying around in a chest that would make a fine off-hand-weapon if combined wi…
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Your original weapons are not here. Main hand: Only the combination +2/+2 and an ability that requires tapping your character. Offhand: Only the combination +1/+1 and an ability that requires mana but can be used only once per tun. Two-handed wea…
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