LvB

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LvB
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  • The Snailor meanwhile snailed to the bar where he got totally drunk and then snailed back to that mean skeleton wannabe pirate captain: "Arrr matey! Burp. Avast me hearty! Snail wanna snail your burpinion ... on snail! Burp. Or snail will snail the …
  • The Golem stomps past the door of the room in which Raulus is, then past the room in which Rarg is and then moves on on his patroul route to the north. Now would be a good time to regroup and decide what to do. So you all gather in your starting r…
  • * A Mystery Challenge: Prize 42 - Mark of the Assassin ? The Scraphead Badge (I will post this emoji by your name forever.) * A Mystery Challenge: Create a mono-black Human Assassin creature card. Next one please
  • Lets wait for Raulus and Rarg. Maybe they wanna do something too.
  • The back of the map is empty. As Duucxejial checks the three rooms in the north, he finds out that all of them are locked. The doors are made of dwarfen steel und they seem to be magically protected too. The lock itself looks really complicated. It …
  • The Golem ignores the space rat and moves south towards the room wenkman is in.
  • can i join this ?
  • i would like to present "The Snailor" to Mirage Malakai. I've heard that pirates and snails get along really well, or so ...
  • Good card. Red already has some other cards that steal creatures for one turn so thats fitting. Usually those spells are instants or sorceries, so making this an enchantment is interesting. As an enchantment you can play it only during your turn, …
  • The tiny figure sees a Golem slowly walking south through the eastern north/south corridor towards the room in which Wenkman is. Duucxejial hears a stomping in the east. But you hear only sound from that direction. Raulus hears a quiet stomping t…
  • Wenkman searches the room right of "your" starting room, but it contains the same stuff as the starting room. Same happens to Rarg who searches the room left of the starting room. Theres is nothing useful. But the Ogrebeer in those rooms seems to be…
  • Theres no traps and the door isnt locked. And you dont hear anything from the room. As you carefully open the door, you see that the room is empty. In the middle of the room is a table with chairs around it. The room itself is dusty and looks like i…
  • As the stompy thing has moved by, you slip out the door onto a corridor. There is a door opposite to your door, while the corridor leads to the left and the right side. Theres 2 doors to the left and 2 doors to the right side of your door. But its v…
  • Yeah, its not perfect, but works for most cards. There are exceptions though. And the more power creep there is, the less it works xD
  • Well, considering the recent power creep i guess these two cards are ok. However i would make Wu Yin at least a Rare and not an Uncommon card. Sunfall Chasers card draw ability doesnt fit that good into white/red and to keep it balanced you should…
  • As you search the room, you find out that the barrels are filled with ogrebeer that is at least 20 years old. Now while fresh ogrebeer is already disgusting, this 20 year old stuff will make everyone except ogres very fast very sick. The crates and…
  • Problem here: All of them have different activation costs so they have diffrent strengths. The red/black with discard could be powerful in a madness deck. The blue green could be powerful with a permanent that untaps lands when it comes into play …
  • "Ancient Device from Time" is so powerful, if it was a real card it would get insta banned. i would play it together with Donate or harmless Offering to give it to the enemy and then use Voltaic Key and Blinkmoth Well to tap and untap the ancien…
  • But anyway, lets continue. As you reach the end of the tunnel, there is a lever on the wall which lets a part of the wall slide aside as you pull it. Behind the secret door is a small room, maybe 4x4 meters that is full of crates, barrels, boxe…
  • Well, i said "should" so you dont HAVE to make a "stealthy" card. I just thought it would be useful to have something like that should the situation come that you dont want to fight, but sneak past a group of enemies. Or if you have to flee and must…
  • Probably the best way to achieve this is to use the wording of split second. "As long as this spell/ability/effect is on the stack, players can't play spells or activated abilities that aren't mana abilities" Heres an example of a card with spli…
  • That doesnt work. Opponent can still play something like this then: "Counter target activated ability." You pay 1 and tap to activate, then the effect goes on the stack. Then the opponent uses something to counter the ability, that counter goe…
  • Or something like this: "Shroud and Indestructable, while untapped. Portable Black Hole enters the Battlefield tapped. {1}, {t}: Exile all nonland permanents. This ability cant be countered."
  • Protection from everything doesnt help against the "exile all permanents" effects because it doesnt target. The black hole will still exile itself. To make it work, you could make it like this: Portable black hole enters the battlefield tapped. "1…
  • It totally depends on the deck. i think its fine as it is now.
  • Heart of Earth is expensive, but has a strong effect. And making artifact spells more expensive sounds bad at first, but in the right deck this will be strong. I could imagine playing this in a tron deck, pumping out some artifacts fast and then pl…
  • @FireofGolden, nice card, i only wonder who the elf and who the orc is xD But anyway, since the Majority voted for B, Eldric will live on for some time. Demonica shows you a secret door that is well hidden behind some old sewer pipes and lev…
  • As the exploding blade spell hits The Sewermonster it ignites some of the sewer gasses and parts of the sewermonster fly away in all directions. What remains of The Sewermonster is slowly dripping out of the pipe into the greenbrown waters of the se…
  • @smax765 @kaoz42 Can you kill The Sewermonster before it escapes? It is down to 4 life, but has protection from creatures, so you cant kill it with an attack, but spells or abilities still work.
  • The Sewermonster must have somehow foreseen something like that. It safed one of his actions too, and in response casts this spell after the silence spell has resolved and the attack is declared. The Illusions attack the Sewermonster, which is …