LvB
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Junk Demon could be really fun if you combine it with something else ... That should be an interesting combo as long as you have the 1 mana to activate its ability ...
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The first one is ok, the second ones life loss is too much. 4 Life for a 1/1 flyer aint really good. You gain 1 life afterwards, but still paying 3 is a high cost. Here is an idea how you could rework it: 3WB Lifelink Eminence - At the end o…
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Right now, you may only increase the power or the toughness of your existing character by one. For the Dragonspeaker this means, you can make him 1/3 or 0/4 and he keeps his ability that dragon spells cost 1 less. In the future there will be "grea…
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New optional Quest: One new adventurer may join the adventurers party now as a level 2 character, increasing the partys size to 4 ! Will it be a villager of Lastwood that decides to join the adventurers life? Or maybe someone who was wandering the…
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And so, the torchbearer, who is really eager to end this fight, attacks the Tutorisnail one last time. With a great swing of his torch he deals 3 damage to the Tutorisnail, reducing it down to 0 toughness. You hear a loud "crack" as the house of the…
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And so Thalias turn passes. Seems like she decided to just watch the fight. The Torchbearer, buffed by the Dragonspeaker, to a 4/4 creature attacks the Tutorisnail and deal 4 firststrike damage, reducing the Snail down to 1/3. The Snails House sho…
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The crowd starts booing again as they witness how undecided Thalia is. Or is it maybe only a trick to lure the snail into a false feeling of security ? But on the other side, the crowd seems to enjoy the drumming of the Dragonspeaker. The Question …
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review this https://mtgcardsmith.com/view/azgrablagraneklabrozax-2
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But back to our RPG now. The Torchbearer, buffed by the Dragonspeaker, is ready to attack. Thalia, back from being unconscious, could attack too ( @jpastor will Thalia attack? ) which would probably be the end for the tutorisnail.
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Ok, thx for the feedback. Next time i do a saga / RPG campaign i will write in the first posting / description how much estimated time it will probably take and what the activity requirements are, so that everyone who decides to join knows what to e…
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I dont expect people to look into this every day, but spending 5 minutes here to write a short sentence within 48-72 hours (2-3 days) is totally possible for everyone. Everyone has a smartphone and even if people have superimportant stuff to do , if…
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If some people here, and that includes you, would react faster instead of waiting 3 days before writing a short reply, this wouldnt take that long. Before your "im out", your last reply was 3 days ago. Is it that hard to look into this thread once …
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This was nice and fun. But im out of this thread for now. Gonna fokus on "Arkanion". But maybe i'll join again later. Thx everyone.
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The Bladed Ambassador dies because of the Plague Engineer. I play this then: The Markov Warlord disables blocking for the Phyrexian Vanguard and then goes straight for Marshall Thorne. The three 1/1 flying Spirits attack Marshall Thorne too.
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@TenebrisNemo @Derfaulehelmut Will your characters attack the snail too ?
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Lifelink only heals the torchbearer itself. In this case, after he deals damage to the snail, his toughness is 3 again. And as this encounter has shown, being able to give equip to others before combat starts was a bad idea, because it causes too ma…
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Yes, the Ambassador removes the oil counter to prevent being destroyed. And then i play this My army is now:
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As time goes by and some adventurers are still undecided, the continuous booing of the villagers intensifies until it suddenly causes a strange, maybe magical effect. And so the adventurers finally fight the Tutorisnail. The Preyfinder attack…
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The Tutorisnail however and as already mentioned, is a tricky beast and before the Torchbearer can attack it uses this on the torchbearer, dealing one damage to it and tapping it, so it cant attack. Somehow it must sense the danger that the Torchbea…
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i play this
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In theory this would work but i wonder how a character with two arms and hands can hold three weapons. For now i'll allow that, but in the future to keep it a bit realistic, every character is limited to: A weapon equipment that represents a main h…
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You dont share the mana pool, every player character has its own 2 mana, but that doesnt matter now cause it will have no effect. And if you all attack the snail, the snail "blocks" all of you, but may still decide to deal damage to anyone. It does…
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The villagers watch the adventurers while they discuss what to do. Some of the villagers start booing and out of the crowd you hear stuff like "Go fight it, cowards", "Laaaame", "and they call themself "heroes" while they cant even fight a snail, ha…
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And Sundering Blast is immediately countered by which now has 1 counter on it.
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We, the royal highness announce hearby that we are really pissed off now and command the enemy to shut the fuck up!
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Feel free to pick any one of the snails
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The Majority voted for fighting it as a group. You cant decide otherwise once a fight has startet. But, since this is the Tutorial, eh the Tutorisnail, the dungeonmaster allows you to rethink the decision and choose again: "The Tutorisnail someh…
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Ok, so 3 people vote for option 1, thats the majority. And so the training/sparring fight against the terrible tutorisnail starts. Our brave adventurers gather in front of the snail, ready to bash it back to whereever it came from. The tutorisna…
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1. Yes. At the beginning of combat all equipment that character has is equipped. Auras/Enchantments have to be cast. However, that may change if your character gains more levels. A magic focussed character could find items or gain abilities like "At…