MagicChess
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@EnvyReaper Cool idea! Small note: artists don't become Masterpieces; arts do. A quick change should fix it
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@brcien, Solid card! Since psylian lifelink is not a mechanic (yet....), it should probably read, "Whenever Ecliptic Medea deals combat damage, you gain that much Psylian life." The ETB ability is interesting. It might be better worded as, "When E…
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@EnvyReaper dang that looks good
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Welcome back, @KJMartin!
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@Tigersol, The idea behind the Masterwork mechanic is that you choose a single card to be your Masterwork, and if a particular card is chosen, it gets an extra ability specified on that card. It's not a stackable effect where multiple cards affect y…
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@ningyounk, @Tigersol, @Lujikul I think that cycling would make a great mechanic for the set. The flavor works, and can easily be engineered to cover the discovery trope, as well as others, as ningyounk demonstrated (though maybe the season theme is…
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@ningyounk I think the role you're putting Vivify in might be more suited to Masterwork. Masterwork seems more like a 'couple cycles at higher rarity' mechanic than Vivify. While I think it's limiting, we might consider making Vivify "If you cast …
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Flabbergast
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Personally I'm in favor of the latter
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@TezzeretofCarmot21, I'd love to help playtest!
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@ningyounk, @brcien, @murkletins I agree that while 'equal p/t = beauty' would be an interesting and probably very effective theme to incorporate into our set about art, this particular mechanic is supposed to represent art coming to life, and so it…
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@TheEnderDragon A joke from my home D&D game
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Secret power: He's a 3 mana token wipe (X = 0)
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@ningyounk, @brcien I'm actually kind of a fan of quintessence. The name is great; in addition to the contemporary meaning, during medieval times, quintessence was thought to be the "fifth element" that was latent in every living thing and was prett…
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@ningyounk I see. It's a good idea.
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@ningyounk, could you clarify the rule change to psylian life that you just proposed? I don't quite understand it.
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@BorosPaladin, We've been working around a Dark Ages/Renaissance cycle, sort of like Llorwyn/Shadowmoor, since a while back.
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@brcien, I disagree. Since art coming to life is basically the entire premise of the set (life-matters being the mechanical theme), we definitely need a keyword mechanic for it. @ningyounk In the last sentence of your above comment, are you suggest…
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@ningyounk I think that it's a great idea to have a unified mechanic for life-matters that works in every color. (I'm assuming that Frisky is a placeholder name XD). One concern is that with Psylian life, Virtuoso, Discover, and Rebirth, another mec…
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@brcien, a very thorough examination of color/emotion pairings. I think we should take (yet another) step backwards and take another look at our list of each color, the emotion(s) associated with it that we would like to emphasize in the set, and t…
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I like the idea of a very distant god, one that's more of an ideal/abstract (like @Scott_Anderson mentioned) than a corporeal being, for Rezatta. Serra is an interesting choice. I think we could make it work. The one problem I forsee is that Serra, …
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Kalan, the Dreamstalker Half-elf Assassin Rogue 7/Feylock 2. An 11-year-old orphan who stole and killed to survive in the underworld of Baldur's Gate. During a party foray into the Feywild, Kalan had a dream, in which he made a warlock's pact with …
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Entry #2
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Version 2.0!
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@brcien, Great concept! I just wanted to mention that since we have Rebirth (+1/+1 counters), we should avoid entirely including -1/-1 counters in the set.
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Strike that: Free ritual. Three counters that you have to tap to remove and then sac?
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@TezzeretofCarmot21, I agree with @Arceus8523. Maybe tap and sacrifice it for RRR or something?
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@TezzeretofCarmot21 XD Hoku'u (actually talking about this one now). I think the card is great, but the last ability is a little op. The card draw and life gain tacked on there make it too good.
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Hoku'u is actually fine. The last ability is a little op, though.