Pickausername
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Of yours, @Usaername, Li Jie, Witt Quickfoot, and Misa are my favorites. A black-border Party Crasher is exciting. Giving an additional ability to treasure is genius. Misa, Menagerie Keeper is spectacular, though. letting players build obscure triba…
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Zseno, Silent Assassin third ability is cool, it allows for political alliances and its downside can be circumvented with Black's discard effects, and I like how Headhunter can feed into it. I also like how putting Zseno into your hand is intrinsica…
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Ezzex, Etherium Reclaimer is incredibly clever. Not only is it super flavorful, but it also enables a variety of artifact-focused combos. The card is so perfectly clean there isn't much more I can say about it.
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Edrick, Brood-Brother would give dragon decks creature-based card draw and the best color for ramping out big things. Even without a good existing partner, I think this card would upset Atarka as the default Gruul dragon commander. Not that that mat…
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Every time Wizards makes a card that counts the number of times you've cast your commander, it has been a linear scaling effect. I like how Horlan, Piper of Teraasa has a very natural diminishing return so you don't feel like you lose out on as much…
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I like Runa's protection ability as it's more flavourful than indestructible and interactable in the earlier game. Having snow mana as the cost also lets two-color partner decks contribute mana from non-island snow basics. It's a shame Commander Leg…
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Priest of the End Times has a cool reanimation ability. I suspect you designed it so you would only be able to keep the commander or reanimated creature but if this card was real I would definitely partner it with Sidar Kondo for wall tribal. I rea…
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Makenson is a clever way to have protection in red and my new favorite of yours, Obidiah. There's not much more to say about it because it is clearly more a support commander than a primary one, though I feel like it could thematically lead a misdir…
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Either together or separately, Charix and Kos feel like they would do work to make commander damage viable in limited while also scaling in constructed. Specifically, the shade ability helps Chairx encourage monocolor partner combinations and Kos is…
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I like Joo'n's impromptu raid ability being an attack trigger. The enchantment is often used to brute force your way to a creature but here you need to rely on chance and topdeck manipulation. That and Joo'n giving sneak attack gameplay to a wider v…
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Zoal has a cool innovation of the goblin bombardment effect that not only removes the ability to hold a player or key creature "hostage" by threatening to kill them, but also encourages very red gameplay of acting now and not waiting. Zoal's first a…
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I love how red Honok's recursion ability feels. You can get a lot of value out of it but it will hurt and you risk losing your combo piece if an opponent removes it on their turn. Initially, black seems like the shoo-in partner color as it's the one…
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I'm not sure if the tools exist for it, but I feel like Mira would be an interesting co-commander for a political group hug deck that gives your opponents tokens to kill each other and if they try to turn them on you, you draw a load of cards.
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While they both like making tokens, I think Elenora and Haloki are mechanically distinct enough that they wouldn't always be built together. Populate has always been unique in that it prefers singular large tokens as opposed to a hoard of them. Halo…
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A wound reflection type effect for commanders is a cool way to get a version of double strike in a color without the ability. It can even double noncombat damage. Very neat!
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While Buru is capable of doing odd things for blue, (such as recurring a fetchland) the focus definitely seems like it will be on using self-mill to find an instant or sorcery you then cast on each of your turns. I approve!
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I really like using colorless commanders to give a color identity effects they don't usually get, especially since it has partner so you can combine it with a more traditional mono white commander. Cool card!
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I really like Riku, Mirror Mage. Even without his final ability, I enjoy how he is a mana dork that can multiply himself. Lim Dul is less exciting to me. The emblem doubtlessly has good combo potential but the total package is less appealing to me. …