Reizon
About
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- Reizon
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Comments
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We begin with 2 forms of basic manna, and unlock not just the other basics, but special combined land lands to gain new kinds of manna. Careful, however, it usually means facing such special forms of manna in a very difficult trial. So, just pick y…
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I've been a good boy, you just have to look... sheesh. Your judging the book by the cover. How much longer must this disrespect continue? … but on the dark side, why is that the fools always think their right even when their dead wrong?
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OK... Bout 2, please comment on the first set, now theming forest and island. I'm hoping to take on a deck that has island + swamp featuring pirates, fliers, and merfolk, please.
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There, I think I'm ready for play now. Please comment on my starter set, and if you want to do the saga properly, my request is for a swamp + water deck that features pirates, fliers, and merfolk.
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Getting there, almost done. I'm going with 44 cards. Kor, my hazmat fad, but at least I resolved all the present issues, thanks. Now, if the 'plot' is to proceed, I'll need a player theming island + swamp, please.
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Bleh, I've just revamped it with new lands. But I knew that these kinds of complications would come up. In this case, it's civil to accept this problem, so thanks. The new plot revolves around a new special: underwater breath. It should appear on t…
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Nothing for it, dropping ALL my cards for a theme that's at the present level of development, damn it. But which 2 energies.... Hmm... ! Forest and Island. I'm mainly more defensive.
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My luck is terrible... I never see very many people. Seriously. And don't bother having me ask, I tried and failed. Never any civics coming my way...
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I'll message you... thanks. It's not a matter of learning but tuning the cards with me. Too smart, but a lack of proper scope generally limits me.
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When Will there be more interest... dang it?
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Yes... Here's 2 special lands: This would be the dawn of DESERT lands. Land symbol would be a thunderbolt. Protection from Yellow... This one would be the dawn of TUNDRA lands. Land symbol would be a crystal. This would just make protection fro…
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@Tigersol Both long and short, on and off... but I usually need a hand to kickstart proper efficient practices. @Blazin_Biscuit Thanks.
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Sorry, Explaining my ideas comes hard. Doing my ideas comes too easy for me. It's definitely a swamp in there. I have years of game design, but it usually takes a mentor to decrypt it. Too much effort, but well worth it, thus.
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@MemoryHead - posted.
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Something to test my mettle with this trial card, and a duel to go with it: But here's the thing. I also have a challenge deck if you want to pass this trial. It deals with a legacy where the ultimate energy is earned. You place this card in your…
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A card to represent the saga!
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Most of them, I don't know the artist, sorry.
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Thanks, I'm trying to seriously spearhead a system to develop the ultimate lands. You may want to look at these trials, they are quite difficult: https://mtgcardsmith.com/user/Reizon/sets/47400
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k...
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yes, that's the present step in designing my cards.
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ty
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@sorinjace - Could we do a simulated duel? We need a third person to simulate the draws with this campaign. You play the averions, and I try to beat them with Imerian heroes.
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Hm, that would work if they reject the new lands. Knowing how elitist they are over the format presently within magic, I fear you would be right, so I will definitely do that.
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Now, the campaign is leading to Rakdos and their enemy first. It will introduce TWO new forms of energy: Thunder and Frost. That's the results of chaos and justice, but the question is whether I will win FOREST or SWAMP. Forest leads to Eldraine, wh…
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@sorinjace I was thinking about removing that altogether... replacing it with text. There's cards to eliminate it, so it's doable.
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A 3rd set is in: https://mtgcardsmith.com/user/Reizon/sets/47334 Preparing for 'demonstrations', the Imerians would be too weak to properly get big cards out, so their plan is to head where the Rakdos clan is and prove that people can do certain car…
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o_O Thanks.
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Here's ONE big reason why: Many of my cards could use rewording... I see the difference on this one already.
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Downside makes the card more powerful, and that's the plan. By paying those costs, your looking at a killer card. Cost 12 life to do 18 damage. But the cost on the lesser triggered ability, now that's something. You see, part of the deck theme is …
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THAT I knew all too well, and I've been using it.
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