SNAPcreator7
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Here we go... Kiiro has taken a darker path...
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@ChoyBoi @Potato13 You search the radio room. You slowly walk towards the figure and suddenly grab it, pulling it over. It's just a coat hanger with a black coat hung over it. Apart from that, you can find a small locked chest, 2 open doors, a trap…
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@shadow123 Thanks! https://mtgcardsmith.com/view/shadow-enveloping-darkness
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@DrakeGladis towards the trapdoor. (Also, I didn't mean to say Wardrobe, it's the same trapdoor)
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@Potato13 so are you going to stay in the room, or leave?
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@SpellPiper2213 The Telepath can also talk to the people on the cams.
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Ok, It's getting late and it's a school night, Ima call it here for today, I'll be back around 1-2 tomorrow. Have a great night/day!
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@Potato13 Remember, you and @ChoyBoi can't see the figure, as only @SpellPiper2213 and the people around them can see the cameras. In the back of the room, there is a hunched over figure. You wanna do anything? Or bolt?
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@SpellPiper2213 CAM 04 shows @Potato13 and @ChoyBoi looking around, and a shadowy figure in the corner. The figure is staying completely still.
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@DrakeGladis you enter the room, and smell... something. There are 15 hammocks lined up, a small portable kitchen, and a giant wardrobe. About 20 feet ahead of you is a trapdoor in the ground, as well as an airlock door. You hear a scurrying sound. …
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CAM 01: Command Module CAM 02: Airlock CAM 03: Breaker Room (Where the Electrician works most of the time) CAM 04: Radio Room (Where the Radio Rescuer works) CAM 05: Electric Room (Technician can do some work here) CAM 06: Entrance and Exit hatch CA…
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@SpellPiper2213 ok, how it's going to work is this. You tell me what camera you want to look at, and I will tell you what is happening. You can switch to any camera at any time, but you will eventually run out of power. If you have the electrician p…
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@DrakeGladis the Technician can fix the Access locks, so when they are done with that you can get in. As far as you can tell, no one but your group is on the ship. However, search around... maybe you'll find... something... *evil laugh*
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Fave whatever you want @CassZero. I'll have my card ready soon.
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Attends quoi?
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@Potato13 @ChoyBoi You enter the radio room. The lights inside flicker on and off, and you feel a chill down your spine. The room is silent. Neither of you can figure out how to work the radio, the frequency is odd and it needs some basic repairs, …
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@Abu_Jafar - Your first Riddle - ----------------------------------------------------------------------------------------------------------------------- I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What…
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Ok everyone - One second while I get all of this figured out.
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Sorry @DrakeGladis - Your comment didn't show up. The door is locked. You realize you need access of some kind... It seems that the broken system is keeping the door from opening. You can peek through a keyhole and see a journal inside.
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Everyone ready?
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@CassZero when we Remake the card, can we take away or add new abilities to the card?
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@ChoyBoi, you can either follow @Potato13 or @Abu_Jafar. @Potato13: V'glua enters the right hall. You hear a sound, scraping, but it's coming from somewhere else. You can enter the Breaker Room, Radio Room, or Watcher's Station. @Abu_Jafar: You en…
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I'll be back in around a couple hours. Sorry for the delay, something came up.
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You duck behind a wall. The sound of scraping is coming from the hatch, and now moving. Luckily, it's moving away from you.
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You suddenly hear a loud crash, coming from the entrance and exit. You then realize maybe it wasn't such a good idea to come here alone.
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Inside you find the steering controls, busted. You're going to need the Technician and Electrician to fix this one. The only sound in here is the hum of the ship and your own breathing.
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@ChoyBoi The Command Module, Airlock, Electric Room, and Entrance and Exit hatch are behind doors on your sides. No beings in the physical hall.
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@Abu_Jafar exactly... which room would you like to look in? 1: Command Module 2: Airlock 3: Breaker Room (Where the Electrician works most of the time) 4: Radio Room (Where the Radio Rescuer works) 5: Electric Room (Technician can do some work here…
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Which place would you like to go @ChoyBoi? 1: Command Module 2: Airlock 3: Breaker Room (Where the Electrician works most of the time) 4: Radio Room (Where the Radio Rescuer works) 5: Electric Room (Technician can do some work here) 6: Entrance and…
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@The-DM wait... What? lol