SteampunkDragon
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So far, here's my rough set skeleton. For a small set of around 150-200 cards: Commons: 60-75 Uncommons: 40-60 Rares: 35-45 Mythics: 10-15 Basic land: 5 (or, if you're going for realism, 20, 4 for each basic.) Divided by Faction: ____________…
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Before we continue, think about the Mayans and how they might make this set way too much like Ixalan. We want this plane to feel unique.
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@Izittru love the WU idea.
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Unfortunately since I left not a lot has happened here, so here's what I've been thinking: How big is this set? Here's what I think the factions should be based off of this*. FACTIONS (large set): GW Farmers WB Mercenaries RU Merchants GU Scientis…
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Phelthik twitched with anxiety. After his conversion, what, a year ago? A month? A decade? It didn't matter. After the conversion, he had never met with High Prophet Hastyr alone, only catching glimpses of his savage glory through the raging crowd …
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@Tigerfang8 @Pepperoni As a parting gift, how's this as a more lenient version: Gamble {reduced cost} {line} You may cast this spell for its gamble cost. If you do, flip a coin. If you lose the flip, when [CARDNAME] enters the battlefield/resolves, …
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@Pepperoni no problem, it was an idea that had a lot of potential and you seem to have a very strong and clear vision for the set and I'm sure it'll progress just fine without me.
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@Pepperoni I'm busy so I likely won't do another big contribution soon, just a matter of a few days though. Gambling mechanic is proving tough but I'm also trying to get all factions to feel good.
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@Pepperoni I know you're not the biggest fan of Monopoly, but I think the synergy is a bit too good with Barter. Also, I'm thinking we change Settle slightly so it differentiates from Barter, or else scrap it. We're keeping tempt, it works too well,…
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@MTG_Sappy I think @ningyounk is working on it alone for a bit at the moment, judging from their previous behavior. Could be wrong, though.
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Last minute entry!!! (I'm not well versed in commander, so pardon me if my cards are subpar.)
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Here it is! @jpastor I'll have another, please, but don't rush yourself.
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@Mantis17 I don't run the challenge but as judging was delayed I think you can submit until 3:37 tomorrow.
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I was also thinking we could do something like exiling cards from your opponent's library and casting them with an element of chance, fits in Rakdos, pirates, and gamblers.
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@IzItTru that's smart, I was thinking of going down a more piratey route with them. I don't think your ability works because I think the treasures and stuff don't appear enough. I love the flavor though, will definitely think of this while working o…
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@pepperoni I looove the concept of exchangeable, here's how I would do it: Barter. Choose any number of target permanents. Their controller may have you gain control of them. If they do, they gain control of this permanent. Example: Greedy Cutthr…
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@jpastor I'll have another go.
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Yeah. I think we need to work the most on Rakdos, Simic, and Orzhov the most, in that order, in terms of mechanics. For Orzhov I think we could totally throw away counter synergy to switch to -X/-X until end of turn stuff, or maybe destroying crea…
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I made some changes, but these aren't final: I'm not looking for feedback on the cards so much as on the factions they represent and the mechanics they use.
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Before the test cards come out, how're these? Tempt N -- When you cast this card, you may have target opponent draw N cards. If you do, EFFECT. -OR- Tempt -- When you cast this card, you may have target opponent draw a card. If you do, EFFECT. Wag…
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@Pepperoni I'm currently working on a test card for each faction, which I think will correlate with the draft archetypes. I recommend working on lore soon, it really helps you get the feel of the set. Just vague stuff first, details come after.
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@EnvyReaper I heard about that, I think food tokens will be used more sparingly here so I hope it isn't as scarring.
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Okay... Sorry about my brief earlier post; I was on my phone/busy. So, treasure/food. Both should be included, but you'll need to find a balance, have them be interchangeable with slight differences, or focus different factions or draft archetypes…
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I'm not experienced in building sets, but this is a great idea. You'll need to make factions, obviously. As for the mechanics, these are my ideas: - Occupy. I like the flavor, but this is too powerful if it isn't until end of turn. I think this has …
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@Revan ... well, that's... a lot. In a good way. Still, I think the intended version is a little too good (could work fantastically with just a few changes). However, I'll be focusing on a couple other things: - Color names aren't capitalized (blue,…
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Hope this is an improvement:
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@ThatOneCat no problem, cool. This is a cool contest and I didn't want it to just die.
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@sorinjace no problem, I'll make something else!
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