Tigersol
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- Tigersol
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@EnvyReaper When Magic the Gathering was first created, Richard Garfield (the creator of magic) designed five archetypes for the game each built around a type of PHILOSOPHY! It's something Mark Rosewater has written over fifteen design articles on a…
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@Ningyounk Assuming cycling stays in the design, we have all our mechanics. What is our next step?
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@EnvyReaper Okay, I think this is just a case of you misinterpreting the colour pie, the sacred law of card design. Black cannot untap lands, period. Also, black is most likely the least likely colour to feel sorrow, as it is always looking out for …
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@EnvyReaper Nice design, but I do have two issues with it. - Black isn't able to untap lands, only green can do that. - I don't really feel the flavor of mana production representing ghost although I would like to hear your opinion on this.
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@EnvyReaper I think that something flavored as a Neverending Piece should either be a sorcery that can recur to your hand or be an enchantment, perhaps one with masterwork.
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@murkletins Thank you! : )
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@Envyreaper It's great! I love it! Thanks for making it.
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No worries.
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Oh my! I think we found ourselves our psylian life symbol!
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I was using a form of Australian comedy known as deadpan sarcasm. I should have realized I was on a mostly America forum. I'm sorry.
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For goodness sake, people! I'm joking. NOBODY would take this seriously.
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It's a card.
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@Bowler218 Woah there, it’s a joke, man. Calm down a little. @Lujikul Bless you with the holy radiance of the Fireherd.
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Okay, I understand now, though I still don't love the fact that it actually feels bad to play lots of arts.
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Finally, can we change the wording from '[card name] gets [effect] as long as it is your masterwork' to 'your masterwork gets [effect].' Otherwise it makes your deck worse to include a lot of masterwork cards, and that doesn't seem very fun at all.
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Also, I like the flavor behind cycling representing progress more than it representing the seasons. By the way, I love Anatomical Research. It is a 10/10 common.
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A basic idea as to how make flicker flavorfully work in this set.
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Psylian cycling is an interesting concept, and I like it, although I believe it would have to only show up as uncommon and higher, for it is quite complicated. I think the next thing we really have to do is center in around a feeling that players e…
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Here's my idea. I think cycling should be in the set for a great deal reasons. **Readying used car salesman voice** 1) The mechanic should be simple, as-in not introduce new game elements since we already have Psylian life and Masterwork in that…
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So I did some more digging, and this could be a bit more of a rigid outline. I also can defend the product on all of your complaints. - The card pool of the decks only drew from the recent standard formats, rather than use cards from across Magic h…
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Ooh... this is something I can get one board with!
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Hello there folks! What are my favorite colours? I love to play blue and black, although I believe I identify with blue and red. What do I like to play? 1v1: Control. Multiplayer: Either complicated graveyard shenanigans or no win condition group …
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I think I can make instants and sorceries that add counters or say “As long as you control a creature with High Tide, [effect].”
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So I talked to some of my friends and they came up with this. Low Tide (At the beginning of your upkeep put a tide counter on this creature. Then, if there are two or more tide counters on this creature, transform it and all other permanents you co…
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Yeah, that was my largest worry when making that.
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https://docs.google.com/drawings/d/10pefbkOJ0OPsxyioKecVyIXJ8g5d8IzdEiCmTqmzTfg/edit
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I had an idea while I was trying to go to sleep last night. I'll send an image soon.
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Or maybe low tide gives negative effects to your opponent and high tide gives positive effects to you.
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So an example would be: Big Bad Demon 2BB Flying Low-tide (When this [permanent] enters the battlefield, set the tide counter to low. At the beginning of your next upkeep, set the tide counter to normal.) Whenever it becomes low tide, sacrifice a c…
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Oh, I just realized that the mechanic doesn't make any sense! : ) High-tide (When this [permanent] enters the battlefield it becomes high tide until the beginning of your next upkeep.)