bnew07
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- bnew07
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- Your Division 2 Mystery Challenge: Using this artwork by Justin Gerard, create a white permanent with "colorless creature" in its ability text.
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Your Round 3 Mystery Challenge: Create an Aura that can enchant an opponent or an opponent's permanent.
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Your Round 2 Mystery Challenge: Create a card featuring a megalith in the artwork.
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Your Round 1 Mystery Challenge: Create a flying creature whose toughness is at least double its power.
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@DomriKade @LuckyLooter thanks a ton for the recognition and for the contest! I know firsthand how Much effort it takes to host a contest of this scale and you guys did a great job!
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My pack is Ikoria. My first card tries to address two deficits for the RW Aggro archetype. 1) the shortage of token makers and 2) the lack of good combat tricks. This card does Both while also using the reflexive trigger technology to add addit…
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@ningyounk thanks a lot, this was an awesome contest that you hosted extremely well! Fave any five cards you want
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I had “Knows-It-All” and flavor pack 29
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@DomriKade i am gonna change from Eldritch Moon to Ikoria
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I’ll take eldritch moon.
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IN
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My entry is for a standard legal set. For my first entry, I honed in on the two central figures wreathed in light. It looked like they were protecting each other, back to back, so I made a top-down design representing this concept in the vein of ho…
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@ningyounk i’ll take the “Knows it all” design pack and flavor pack #29
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@DomriKade yes it does, thanks a lot!
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@DomriKade for the limited set option, does the flavor of the cards have to be restricted to a single set/plane or can the cards all have different flavors like a core set?
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@Faiths_Guide @TerryTags @shadow123 thanks a lot!
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My archetype is RW “exile threshold”. All the entries are flavored around a cult of religious zealots, The Scorched Believers who maintain that burning the flesh brings one closer to a world outside the mortal plane called The Beyond which is mecha…
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@Phelgming i would guess that the main reason was your choice of mechanic. The “only creature” mechanic just doesn’t play well in limited, particularly at common. For example, if you play the common on turn 2, you are incentivized to not play out o…
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@Phelgming i guess great minds think alike.
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My entries delve into new design space by taking the unnamed “accumulated” mechanic famously used on Accumulated Knowledge and most recently used on Frantic Inventory and applying it to a vertical cycle by making each member of the vertical cycle ha…
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@ranshi thanks a lot! It was good to flex the old Cardsmith muscles again
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One of the weaknesses of the WB Lifegain archetype in M21 stems from the lack of payoffs at common. Black has one in Sanguine Indulgence but white has none. I designed Release the Dogs to fill that hole, open up a new dimension for the WB Lifegain …
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@DomriKade your intention is for the cards we create to synergize with the existing themes in core 2021, correct?
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My new mechanic for red is turning I/S into burn spells. Red has had a few cards in the past that exile your own spells for an effect but this card turns them all into direct damage which is completely new. I think this effect is not only very philo…
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https://mtgcardsmith.com/view/transcendent-surge White, the color of order, is absent in this card, making its focus on CHAOS. This card will play out differently every single time both due to top of the library variability and the complex dec…
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Nurtea comes from a plane ravaged by a calamity called The Withering. She is now encouraging its spread, viewing it as nature’s cleansing fire of humans and their greed. Mechanically, she can use her activated ability to make a creature lethal and h…
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@Fallen_Lord_Vulganos Faves have been distributed! @sorinjace Faves have been distributed! The problem is that "put there by an opponent" doesn't have any rules meaning. I get that you mean if a card was exiled/destroyed by an opponent's creature…
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https://mtgcardsmith.com/view/orazca-the-golden-city-2?list=set&set=30793