cadstar369
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Whoops, forgot about the minimal regen. ? Duucxejial was acting under the assumption that the encounter had not ended (because in character it practically hasn't). With the timelines being as insane as they are, there's no way he'd have time to bot…
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Gladewalker's Shroud. The "encounter" never ended, and even if it did, Duucxejial would have recast it on at least himself for the optical camouflage. If the "encounter" did "end" when the spirits vanished, then Rarg will be hurting unless Wenkman c…
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No idea how all five of us got caught off guard given the layout of the floor and how at most two of us are holding keys in the scenario you've given us, but sure. ??♂️ Duucxejial casts Denkeeper's Boon on himself before combat damage, dealing 1 d…
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Once silenced, Duucxejial will hurl two Sundering Sonatas at the Private so we can hurry on our way to the vault.
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If spending less than five seconds on this random dwarf (I'm amazed gleaning any information costs more than an RP action) has 'severe consequences,' then we're just as screwed if we run without doing anything, no? I can hardly tell the difference b…
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Apparently we're not even allowed to know whether or not it has ward, so that's all I can reasonably ask of you. If for some reason 5 damage after losing all abilities isn't enough to kill the dwarf though (which would make it a kind we haven't enco…
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Can we tell what kind of dwarf it is? Regardless, if Wenkman and Raulus are willing to spend 1 mana each, Silence -> Exploding Blade -> Sundering Sonata should slay them while barely pausing our run to do so. We have plenty of ways to heap on …
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Welp, nothing doing, so we might as well head for the last vault since we have the key and it's practically on the way out anyway. Duucxejial will occasionally work on Raulus's injuries as we go.
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Things tend to get significantly more dangerous at night, so we'll wait until tomorrow to keep exploring, taking turns watching for danger while the other sleeps. Once the sun rises, we'll head south and see how that goes.
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I am aware, just wondering if a past attraction could also be a correct answer. Is the Ferris Wheel incorrect?
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? I can't recall which attractions have been opened so far, but perhaps the top of the Ferris Wheel will offer some peace and quiet. ?
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Challenge: Create an instant or sorcery that interacts with Mana-Birds, an obsolete MTG creature type. I'd like to venture forth.
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Protection would still prevent the damage if it weren't for Warleader's Torch. Even then, LvB decided early on that indestructible means "damage can't reduce your toughness below 1" in this universe, so Bladestorm can't kill them anyway. (Raulus als…
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The spirits will disappear during their next upkeep via Vanishing, so we don't have to worry about them.
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Before combat damage, Duucxejial casts Offer to the Ancients on Wenkman's Drained token, proliferating the +1/+1 counters on himself, Wenkman, and Rarg. That should leave the party like this after the spirits' assault: Duucxejial – 4/12 (Gladewalke…
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With Wenkman leaving the room, the party's turn ends. ~~~ I'll borrow Raulus while kaoz42 is out.
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Challenge: Create a new card type. Create a card for it. Bonus Challenge: You tamed the serpent! Create a creature card for it. Doing so will result in 3 faves of your choice ?. Please put the favorites on whichever of my cards strike your …
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"You go on ahead; I have to stay back in case someone goes down."
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Mystery Challenge: Create cards inspired by the Crystal Caverns. I'll take ❗ ? ? ❤️ ? ? for my perks, and the Passive-Aggressive Assassin Protocol ? for my ❓. Where to next? ? ? May I embark on a quest as well?
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Surely this world has alchemists or blacksmiths in it. This fang should come in handy later. Ogam picks up the snake fang, then he and Fen continue back toward camp.
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@smax765 who is "you" referring to? (Asking for clarification because it has a massive impact on the party's options during the impending escape sequence. It may also change Duucxejial's plan for his third action.) @FireOfGolden Wenkman is currentl…
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Ogam casts Swift Arrest for free, snatching the Papernake out of the air before its attack lands, detaining it and reducing it to a 0/1 until our next turn. (Detained permanents can't attack, block, or activate abilities.) Assuming nothing else hap…
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Duucxejial doesn't turn as he replies. "They are of minimal consequence. At least, they will be if Wenkman wouldn't mind getting out of here already. Our current priority should still be finishing what we came for, yes? Besides, if they manage to de…
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Welp, this looks like the exact opposite of where I want to go, so let's head back to camp for the night.
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At this point whether or not he’s exiled doesn’t really matter unless LvB wants to make the paladin a recurring character down the line. (Even then, LvB has already decided that “exile” in Arkanion doesn’t mean what it normally does.) More importan…
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Challenge: Create an Eldrazi Phyrexian creature. ~~~ Eiki gazes up at the serpent for a long moment. "Hmm…it'd be such a waste to kill such a magnificent creature. It'd make for a wonderful pet; preferably alive, but having it as an undead t…
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@FireOfGolden none of us can be blocked right now anyway between Duucxejial's Gladewalker's Shrouds and Raulus's Misty Disguise, so we don't need to add flying to that at the moment.
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Raulus has first strike, so he can finish off the paladin during Second Strike's extra combat step (assuming Rarg doesn't want to as well). If the Spirit tokens are truly a concern, Duucxejial can cast Shrouding Dragonflame twice and away they go if…
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The Paladin can probably heal himself and cause more problems if we leave him alive. There's also the matter of us getting out of here before reinforcements show up. Rarg still has another combat step from Second Strike, so shall we end the paladin …
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I suppose my only concern at this point would be the difficulty of removing -1/-1 counters, but we'll just have to see how things progress. I'll pick 4 charcoal leaves and keep looking for a way out of the forest.