cadstar369
About
- Username
- cadstar369
- Joined
- Visits
- 19,229
- Last Active
- Roles
- Member
Comments
-
Mystery Challenge: Create a 9/9 Reaper Creature with Reinforce 1 ability. I'll hop on the River Rapids again. ??
-
We're currently in the middle of the opposing turn 3; nobody's staying behind to do anything yet when we haven't even gotten to start escaping.
-
? Welp, I guess someone's gonna need Squirrelica to cast Parry on them then. ??♂️
-
@FireOfGolden Wenkman still has one action left this round after casting Silence twice.
-
Really? A random cleric has access to a True Resurrection effect that is neither a spell nor ability? It makes no sense for the encounter to have progressed even slightly in the direction it has when the grunts are casually leagues more powerful tha…
-
Was leaving ASAP not the plan to begin with?
-
I'll take both pieces of gear and equip the bow. With the bandits now incapacitated, what's up with their captive? Inventory(Spoiler)
-
Who does the two Raulus’s Reinforcements attack? Edit: Duucxejial intended to attack the Undead Dwarves that weren't silenced, since it looked like Wenkman Silenced the burning ones and the ones that Raulus declared an intent to attack; that’s why …
-
If Wenkman's two Silences resolve, Duucxejial will change his attack target to the Undead Dwarven Warriors that are neither burning nor being attacked by Raulus & the Colossal Dreadmaw.
-
Having only been in one protracted battle so far, I don't think I've experienced enough of this RPG to say anything conclusive about it. One thing I do appreciate though is how having combat function more like a JRPG than MtG allows for more complex…
-
To clarify: * For each group, am I meant to choose one of those options, choose any number, or do all of them? * When you say "increase power/toughness," do you mean [increase either power or toughness by 1], [increase power and toughness by 1], or…
-
…sure. ??♂️ Then the turn order would have to look like this: * Ogam takes 3 from Heavy Swing during the enemy turn, uses a Charcoal Leaf. * Ogam heals to 0 during my turn, Fen attacks but deals no damage due to Counter the Strike. * Ogam heals to…
-
I'll have to rewind to the start of the encounter then; I can't use more than 1 Charcoal Leaf in a round and Fen apparently can't accomplish anything by himself. ??♂️
-
Banditman can't attack because it's detained (detain lasts until the beginning of my next turn), but Heavy Swing forces me to use a second Charcoal Leaf after it resolves. When our turn comes back around, Ogam will cast Swift Arrest, then Ogam and F…
-
Wenkman is currently phased in since he spent an action phasing out last turn.
-
…sure. ? In that case I'll save my action until the enemy's end step. (Btw, try not to make the hand of the GM so explicit in the future, since it'll kill player engagement in a bunch of ways. In this particular case, it would have been better for y…
-
Welp, all we can really do at this point is repeat our first turn: Swift Arrest on Banditman, Ogam attacks the remaining Outlawed Stickman and Fen attacks the Longbowman.
-
Is the enemy turn order from top to bottom, or is it indeterminate? Either way, we're very likely dead (and there's virtually no path to victory where the Scalebound Cursemonger survives anyway), so I intend to flee.
-
Might as well try this out: Duucxejial begins a Blade Dance, then attacks the burning Undead Dwarfen Warriors. (The Blade Dance trigger should permanently slay them, but combat damage will definitely be more than enough even if the cleric helps them…
-
Ogam casts Swift Arrest on Longbowman before attacks, then uses a Charcoal Leaf on Fen if possible.
-
Might as well get things started; seeing what they're getting into might help convince other players to jump in.
-
For everyone's reference, I'm fairly certain our current status looks like this: Rarg ~ 8/6 (+1/+1 counter); 7* mana Wenkman ~ 2/12; 12* mana Duucxejial ~ 3/8; 14 mana Raulus ~ 7/5; 8** mana Bragrack ~ 7/10 (+1/+1 counter); 3 mana Reptilos ~ 5/5 Gra…
-
The Colossal Dreadmaw is still alive since Denkeeper's Boon grants indestructible (which it needed anyway since Cleanfall also removed the Drained tokens from the Dwarven Legion, so the dino would have died from first strike damage without it). Also…
-
Duucxejial casts Denkeeper's Boon on the Colossal Dreadmaw with his third action in response to the Cannoneers, preventing everyone from getting blasted.
-
Welp, as an officer of the law Ogam can't exactly ignore the situation (even if he has no idea what the laws of this realm are), so Ogam will suddenly initiate combat by casting Swift Arrest on the Banditman, wrapping them in ethereal chains. Ogam t…
-
Mystery Challenge: Create a card with a sour patch candy in the artwork. I'll hop on the River Rapids. ?
-
Shouldn't Bragrack have 4 damage on his delayed stack? Way of the Body gives him an extra 1 damage resist on top of his absorb 2, so he takes 0x2 + 2x2 = 4 damage from the Inquisitor's retaliation blasts.
-
@smax765 is that supposed to be referring to this? Rarg will charge toward the dwarves and then activates the ability of the sword (after the attack trigger). As Rarg charges toward the dwarves, the fire of the sword slowly turns off, and he starts …
-
What on Earth is a soul patch candy?
-
I just realized that the triggered ability version of Dorian's Shepherds goes infinite with itself in multiplayer games since making at least one player other than you gain life will immediately trigger the Shepherds again. Nice catch on Paradise M…