cadstar369
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@smax765 turning your other Eldrazi into better versions of Ragavan is pretty nuts, especially when it's not difficult to connect with a few tokens and/or the giant beatsticks they help you cast every turn. As for the last ability, by the time you c…
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There is no contradiction or other issue that arises from applying the rules for protection to creatures the way they function in Arkanion, as there are existing cases where creatures can be attacked. For example, if any Gideon except the one from W…
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Protection from players provides no such benefit. See 702.16k: * 702.16k “Protection from [a player]” is a variant of the protection ability. A permanent or player with protection from a specific player has protection from each object that player c…
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That…currently accomplishes nothing defensively because Warleader’s Torch stops damage prevention. See 702.16j: * 702.16j “Protection from everything” is a variant of the protection ability. A permanent or player with protection from everything has…
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Duucxejial currently has no intention to act proactively between now and the end of all the combat steps Rarg generates. Edit: Since Duucxejial probably won't be doing much this turn, he'd like to take the opportunity to pick up the paladin's dropp…
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I've repeatedly posted a link to a public gallery of all cards I've made for Arkanion. One reason for doing so is to avoid taking up excess space from inserting reminders every time Duucxejial takes an action, particularly since he rarely uses more …
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Fen knows better than I do about what's safe here, so let's take a closer look at the bushes before we keep going.
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Challenge: Create a Saga with each chapter triggering a new custom ability designed by you or another cardsmith. I'd like to venture forth again. ~~~ Hinder N (Choose a creature with the greatest toughness from among creatures you don't con…
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The Spirit tokens can't block Rarg because of Gladewalker's Shroud. Also, just to make sure, you do understand that there are currently no legal targets other than the Paladin for the shield's ability, yes?
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Challenge: Create a Skeleton creature with the Amonkhet set symbol that has an ability that interacts with Deserts. Nonplussed, Eiki will take the skeletons as bodyguards. I'd like to venture forth again.
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Then I'd like to venture forth and see what happens.
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Duucxejial intends to not attack this combat, and he suggests Wenkman and Raulus also stay back for now.
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?…I'll toss this guy into the ring: Do I ask to 'venture forth' now, or wait until others join?
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?…we should probably try to find a way out of the forest at some point, so we'll explore as far north as we can before returning to camp for the night.
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"Rarg, ignore the small fry and smash his face in for us!" Duucxejial shouts, beginning to intone an aria in preparation to support his allies.
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Fixed
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Here's our plan for the nine turns: During the first turn, Rarg attacks and destroys the Antimagic Rune. After that, Wenkman uses his Energy Drainer on himself during each of the nine turns. Duucxejial does the following during each of the nine tur…
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Quick question: Does this moment count as the encounter ending (i.e. does Duucxejial's Gladewalker's Shroud fall off during the round Rarg destroys the Antimagic Rune)? Edit: I've got another plan prepared, pending the party's approval.
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Let me take stock of the party's condition: Duucxejial – Currently 3/10 (-1/-1 counter, Gladewalker's Shroud); 11 mana Rarg – Currently 8/9 (Resilient Role); 0 mana Wenkman – Currently 2/11 (-1/-1 counter); 0 mana Bragrack – Currently 5/-1 (-1/-1 c…
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"Passive" is far from well-defined here. That aside, it looks like you're looking for something like this: Counter all non-Dwarf spells and activated abilities of non-dwarf sources. Being fuzzy with the wording here relative to existing cards to ke…
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@FireOfGolden the Rune of the End and Antimagic Rune have already sharply outlined the shape of a TPK (total party kill) that none of us can do anything about. If we let him rewrite his cards to his benefit (and/or our detriment) now, particularly i…
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@LvB why, exactly, wouldn't the Antimagic Rune counter Specter's Curse? It's a triggered ability from a non-Dwarf source (indicated by the use of 'whenever'), so it gets countered by the rune's ability. Edit: Btw, why was the Antimagic Rune edited …
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Before that, does Wenkman want to block the paladin's attack with any of his six 5/4 illusions? (They won't die because the antimagic rune counters Specter's Curse triggers.)
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Welp…looks like I'll be useless for the this round and probably the next. ??♂️
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Mystery Challenge: Design four cards, each representing one of the elemental guardians with unique abilities and strengths. Where to next? ?
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In response to the first trap triggering, Duucxejial will cast Offer to the Ancients on one of the remaining two, proliferating Rarg's +1/+1 counter. If it doesn't trigger, he will cast Offer to the Ancients on the other one at the end of the Paladi…
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"Hmm…I think I'll call you Fen. Let's head back to camp for now."
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Duucxejial intends to cast Denkeeper’s Boon on Rarg to make him a 9/9.
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Well isn't that cute. Ogam crouches down, attempting to tame the wolf.
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Duucxejial sighs. As if minding our own business is causing trouble. "Naïve fool it is then. It might have been pleasant to meet under different circumstances; let's get this over with." The dragonspeaker vanishes from sight via Gladewalker's Shrou…