cadstar369

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cadstar369
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  • It wasn't easy to decide what questions to ask; also wanted to make sure I didn't break character with them. "I hail from a land called Onea, though the others you speak of almost certainly do not. The question of what constitutes my morality is fa…
  • Duucxejial's Laughing Skull triggers 11 times when the buildings collapse. The dragonspeaker will spend his second action adding an ominous drumbeat to the ostinato; he casts Kodoku's Disdain, putting a -1/-1 counter on the Green Baron now and anoth…
  • Duucxejial sighs. Why do I bother with these whelps?  If we get our instant speed action before the party's turn starts and our actions reset, Duucxejial will use his Static Matrix on the Baron to untap and stun him while sealing his activated abil…
  • Mystery Challenge: Create a creature with an activated ability that interrupts another action. I'll use my ❓❓ to pick up a Lantern ? and an Infinity Prism ?. I'd also like to set my ? perk to the Lantern ?. One mystery box with two challenges pl…
  • Dealing with the consequences of not being a monolith (someone doing things on their own, failing to communicate, etc.) is an occupational hazard of forming a party in the first place, and tends to make for reasonably interesting character drama bes…
  • Welp, it appears there's nothing to be done but go die to Xarxendroth. ??‍♂️
  • Options are fine (assuming they really are options), but forcing the party to act as a monolith for no apparent reason is problematic. It denies the option to have one or more members act separately, it generally leads to at least one PC being consi…
  • "Vaguely humanoid aberrations with squidlike heads and a knack for psionics," the cursemonger replies absently. "They're generally run by a hive mind and tend to make thralls out of their victims. Not pleasant to encounter." With the first book pro…
  • I've already put forth my suggestion (plus brief supporting arguments) in the previous comment: we lack context on the current situation, have no guarantee they're telling the truth, and are currently not in any particular danger, therefore we shoul…
  • Why you did it is irrelevant. What happened is that you tried to force three other people to do something against their will without even the slightest inclination of communication beforehand, which is not cool. On top of that, you did it so quickly…
  • @kaoz42 please discuss actions and intents that force the entire party to follow rather than just blurting them out. Leaving the scene like that is most likely going to start a fight, and Duucxejial would be strongly opposed to doing so.
  • Duucxjial shrugs, having no "weapons" on hand to drop. "This humble old bard bears neither weapons nor animosity toward Lastwood's new residents. Woodlord Igar sent us to assist any efforts to rebuild the village after the attack a few days ago."
  • The cursemonger will carefully try the book with the scratched out title.
  • Welp, first things first; let's check on the healer.
  • Welp, since we're in the middle of who-knows-where, the cursemonger will try finding more information on this "Ancient Crusader."
  • Utterly disappointed in the fortune telling (but not begrudging the spent coin), Duucxejial follows the others, quietly composing a more interesting version.
  • I’d like to continue, but the PCs currently have practically nothing to do. Going toward Xarxendroth is clearly a bad idea, but all other threads the PCs have followed so far (the locals, the skull, and the funeral procession) have lead to dead ends…
  • Duucxejial wordlessly hands the lady a gold coin. While divinations such as these rarely come to pass, they do possess a reasonably strong potential for inspiring tall tales.
  • Nonplussed, Ogam shrugs. "Ask away."
  • Duucxejial seats himself on a small pillow. If this is even half as interesting as it appears, I won't mind spending a few moments listening.
  • Ogam keeps his focus on the main stickman, not wanting to risk appearing disrespectful for the moment. "I suppose I am. And you are…?"
  • Duucxejial will respond to Dorag's introduction with polite skepticism, then knock carefully at the entrance of the tent.
  • Having gained nothing from the skull, the cursemonger takes interest in tailing the funeral procession.
  • Mystery Challenge: Create a Tel-Jilad card. Another mystery box please. ?
  • The cursemonger will curse (i.e. ping) the Flameskull with his activated ability to suppress it (he'll do this each time it revives), retrieving the temporarily inert skull before turning to Heju. "Any idea what to do with this thing? Could you perh…
  • We should probably begin with confirming the status of the cleric that was Lastwood's only survivor. (voting for A)
  • @kaoz42 I saw your comment on it being meant as a reference to tetration, but it seems more like a Tetra (4) Dragon, considering it has 4 power and tetration grows way faster than any of this dragon's abilities (a*2^n << a↑↑n). That said, why …
  • Mystery Challenge: Create a card that lets you look at a number of cards from the top of your library and reveal a card from among them that doesn't go into your hand. Another mystery box please. ?
  • @kaoz42 I took a screenshot… (What did you expect?) That said, pending smax765's return, shall we give the cart crew 2 (so each party member can crew it alone) and continue with the story in the meantime?
  • The cursemonger will attempt to analyze the power coming from the skull. Should that fail, he'll try plucking the pearls out.