fabiocbinbutter
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 - fabiocbinbutter
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Comments
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                Hmm, I'm not sure this guy's actually "good" per se, but he's certainly misunderstood, and I love this art! http://mtgcardsmith.com/view/the-untouchable
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                Umm that was fast! Anyway, this card that I made for the charm challenge this week qualifies http://mtgcardsmith.com/view/spark-charm?list=user
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                @MrRansom - Since your card is choose two, it's more like a command than a charm
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                Spark Charm
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                Recdis? Damn near killed 'dis!
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                Also, while I'm here I decided to contribute. Not sure if it's my favorite cycle, but it did come to mind quickly that I really liked the Bringers of the Dawn cycle from 5th dawn. So, with that I present to you Bringers of the Dusk Ps. actually thi…
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                @ImBadAtBalancing - I put a comment in your set, but I think it's unlikely to be seen there, so... I love the art on these! Kinda sad you didn't follow the naming convention though.. the original cycle always had a compound word (with two color-alig…
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                I would just like to say that metamorphosis has a crazy good (too good?) interaction with split cards, particularly ones that have a low cost half and a high cost half (e.g., metamorphosis 2 to play the Bust half of Boom/Bust)
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                I've got a couple: Guard at the Edge of the World <-Hopefully doesn't nerf artifacts too much Pristine Arbiter
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                Ok, I promise this my last joke card -did any of you guys read Bunnicula growing up?
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                Sorry, a bit of a joke, but it's just what the doctor ordered...
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                Ok, after a couple of rounds of edits, I once again present Xen, the Serene Flame
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                I'm quite happy with how this one turned out. Xen, the Serene Flame Oops, it was meant to be rare... should I make a new one just for this change?
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                Behold my latest creation - the mighty Neutrino Elemental! See also... http://www.particleadventure.org/neutrinos.html
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                Standard HTML - name
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                I'm not 100% sure about my execution (if I come up with something better, hopefully I can update my entry), but I am thrilled about my idea. This legend oozes awesomeness and was my favorite since before EDH even existed! See my adjunct
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                @Tomigon @CrucibleOfHate @seaspray4TF3 Hey guys, guys! I came up with the perfect new keyword ability, it's called Inconceivable http://mtgcardsmith.com/view/i-dont-think-you-know
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                And the last one... Phatome
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                I really liked the flavor behind "Poison apple" and the way the art works in Black, so... Treacherous Bounty - BG Sorcery Sadly, it's a bit long-winded, but it's pretty easy to figure out once you follow the instructions once, and should be fun to …
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                I can't resist a good pun Wurmhole - 5UG Enchantment
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                All the submissions so far are really good! Alari, the Giver
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                Here's a version with reminder text (and related rules text in the comments) Gaea's Confidant
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                @michaelmvm - Just as infect replaces how you deal damage, while still counting as dealing damage, cache replaces how you draw while still counting as a draw. For this reason, the rules text intentionally replaces a draw with a different "draw" and …
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                That's why my rules text says that the player may "instead of from the top of their library". It could be made more explicit like this I guess: To Cache a card means to exile it face-down as cached. Players may look at any cached cards they own at…
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                @Tomigon - The cached cards are simply exiled and marked as "cached", they are not inherently ordered. You can draw any cached card of your choosing, it's not at random.
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                To Cache a card means to exile it face-down as cached. Players may look at any cached cards they own at any time. If a player would draw a card, they may draw from among cached cards they own instead of from the top of their library. As far as rule…
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                This card uses a custom mechanic for multiplayer that I've used on a few cards, Continue. (Basically, you get to keep your battlefield around and keep interacting after you've "already lost") Unfinished Business
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                Gravitate is an awesome mechanic. Though the reminder text is a bit clunky.
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                Cache When a player caches a card, he/she puts it into its owner's cache zone. The cache zone is a face-down zone for each player that he/she may look at at anytime, and that he or she may draw from instead of his/her library. The card for the entr…
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                Mechanics I created long ago for my multiplayer set: Feedback {cost} (Opponents may cast this spell from your graveyard for its feedback cost. Then exile it.) - Rules are like flashback, but for opponents. Appears on sorceries and occasionally inst…
 
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